2 #define __gl_glext_h_ 1
37 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
38 #ifndef WIN32_LEAN_AND_MEAN
39 #define WIN32_LEAN_AND_MEAN 1
48 #define APIENTRYP APIENTRY *
54 #define GL_GLEXT_VERSION 20200221
56 #include <KHR/khrplatform.h>
68 #ifndef GL_VERSION_1_2
69 #define GL_VERSION_1_2 1
70 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
71 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
72 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
73 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
74 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
75 #define GL_TEXTURE_BINDING_3D 0x806A
76 #define GL_PACK_SKIP_IMAGES 0x806B
77 #define GL_PACK_IMAGE_HEIGHT 0x806C
78 #define GL_UNPACK_SKIP_IMAGES 0x806D
79 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
80 #define GL_TEXTURE_3D 0x806F
81 #define GL_PROXY_TEXTURE_3D 0x8070
82 #define GL_TEXTURE_DEPTH 0x8071
83 #define GL_TEXTURE_WRAP_R 0x8072
84 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
85 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
86 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
87 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
88 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
89 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
90 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
91 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
93 #define GL_BGRA 0x80E1
94 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
95 #define GL_MAX_ELEMENTS_INDICES 0x80E9
96 #define GL_CLAMP_TO_EDGE 0x812F
97 #define GL_TEXTURE_MIN_LOD 0x813A
98 #define GL_TEXTURE_MAX_LOD 0x813B
99 #define GL_TEXTURE_BASE_LEVEL 0x813C
100 #define GL_TEXTURE_MAX_LEVEL 0x813D
101 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
102 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
103 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
104 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
105 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
106 #define GL_RESCALE_NORMAL 0x803A
107 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
108 #define GL_SINGLE_COLOR 0x81F9
109 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
110 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
113 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
115 #ifdef GL_GLEXT_PROTOTYPES
118 GLAPI void APIENTRY glTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
123 #ifndef GL_VERSION_1_3
124 #define GL_VERSION_1_3 1
125 #define GL_TEXTURE0 0x84C0
126 #define GL_TEXTURE1 0x84C1
127 #define GL_TEXTURE2 0x84C2
128 #define GL_TEXTURE3 0x84C3
129 #define GL_TEXTURE4 0x84C4
130 #define GL_TEXTURE5 0x84C5
131 #define GL_TEXTURE6 0x84C6
132 #define GL_TEXTURE7 0x84C7
133 #define GL_TEXTURE8 0x84C8
134 #define GL_TEXTURE9 0x84C9
135 #define GL_TEXTURE10 0x84CA
136 #define GL_TEXTURE11 0x84CB
137 #define GL_TEXTURE12 0x84CC
138 #define GL_TEXTURE13 0x84CD
139 #define GL_TEXTURE14 0x84CE
140 #define GL_TEXTURE15 0x84CF
141 #define GL_TEXTURE16 0x84D0
142 #define GL_TEXTURE17 0x84D1
143 #define GL_TEXTURE18 0x84D2
144 #define GL_TEXTURE19 0x84D3
145 #define GL_TEXTURE20 0x84D4
146 #define GL_TEXTURE21 0x84D5
147 #define GL_TEXTURE22 0x84D6
148 #define GL_TEXTURE23 0x84D7
149 #define GL_TEXTURE24 0x84D8
150 #define GL_TEXTURE25 0x84D9
151 #define GL_TEXTURE26 0x84DA
152 #define GL_TEXTURE27 0x84DB
153 #define GL_TEXTURE28 0x84DC
154 #define GL_TEXTURE29 0x84DD
155 #define GL_TEXTURE30 0x84DE
156 #define GL_TEXTURE31 0x84DF
157 #define GL_ACTIVE_TEXTURE 0x84E0
158 #define GL_MULTISAMPLE 0x809D
159 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
160 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
161 #define GL_SAMPLE_COVERAGE 0x80A0
162 #define GL_SAMPLE_BUFFERS 0x80A8
163 #define GL_SAMPLES 0x80A9
164 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
165 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
166 #define GL_TEXTURE_CUBE_MAP 0x8513
167 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
168 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
169 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
170 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
171 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
172 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
173 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
174 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
175 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
176 #define GL_COMPRESSED_RGB 0x84ED
177 #define GL_COMPRESSED_RGBA 0x84EE
178 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
179 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
180 #define GL_TEXTURE_COMPRESSED 0x86A1
181 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
182 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
183 #define GL_CLAMP_TO_BORDER 0x812D
184 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
185 #define GL_MAX_TEXTURE_UNITS 0x84E2
186 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
187 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
188 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
189 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
190 #define GL_MULTISAMPLE_BIT 0x20000000
191 #define GL_NORMAL_MAP 0x8511
192 #define GL_REFLECTION_MAP 0x8512
193 #define GL_COMPRESSED_ALPHA 0x84E9
194 #define GL_COMPRESSED_LUMINANCE 0x84EA
195 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
196 #define GL_COMPRESSED_INTENSITY 0x84EC
197 #define GL_COMBINE 0x8570
198 #define GL_COMBINE_RGB 0x8571
199 #define GL_COMBINE_ALPHA 0x8572
200 #define GL_SOURCE0_RGB 0x8580
201 #define GL_SOURCE1_RGB 0x8581
202 #define GL_SOURCE2_RGB 0x8582
203 #define GL_SOURCE0_ALPHA 0x8588
204 #define GL_SOURCE1_ALPHA 0x8589
205 #define GL_SOURCE2_ALPHA 0x858A
206 #define GL_OPERAND0_RGB 0x8590
207 #define GL_OPERAND1_RGB 0x8591
208 #define GL_OPERAND2_RGB 0x8592
209 #define GL_OPERAND0_ALPHA 0x8598
210 #define GL_OPERAND1_ALPHA 0x8599
211 #define GL_OPERAND2_ALPHA 0x859A
212 #define GL_RGB_SCALE 0x8573
213 #define GL_ADD_SIGNED 0x8574
214 #define GL_INTERPOLATE 0x8575
215 #define GL_SUBTRACT 0x84E7
216 #define GL_CONSTANT 0x8576
217 #define GL_PRIMARY_COLOR 0x8577
218 #define GL_PREVIOUS 0x8578
219 #define GL_DOT3_RGB 0x86AE
220 #define GL_DOT3_RGBA 0x86AF
226 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
267 #ifdef GL_GLEXT_PROTOTYPES
273 GLAPI void APIENTRY glCompressedTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
317 #ifndef GL_VERSION_1_4
318 #define GL_VERSION_1_4 1
319 #define GL_BLEND_DST_RGB 0x80C8
320 #define GL_BLEND_SRC_RGB 0x80C9
321 #define GL_BLEND_DST_ALPHA 0x80CA
322 #define GL_BLEND_SRC_ALPHA 0x80CB
323 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
324 #define GL_DEPTH_COMPONENT16 0x81A5
325 #define GL_DEPTH_COMPONENT24 0x81A6
326 #define GL_DEPTH_COMPONENT32 0x81A7
327 #define GL_MIRRORED_REPEAT 0x8370
328 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
329 #define GL_TEXTURE_LOD_BIAS 0x8501
330 #define GL_INCR_WRAP 0x8507
331 #define GL_DECR_WRAP 0x8508
332 #define GL_TEXTURE_DEPTH_SIZE 0x884A
333 #define GL_TEXTURE_COMPARE_MODE 0x884C
334 #define GL_TEXTURE_COMPARE_FUNC 0x884D
335 #define GL_POINT_SIZE_MIN 0x8126
336 #define GL_POINT_SIZE_MAX 0x8127
337 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
338 #define GL_GENERATE_MIPMAP 0x8191
339 #define GL_GENERATE_MIPMAP_HINT 0x8192
340 #define GL_FOG_COORDINATE_SOURCE 0x8450
341 #define GL_FOG_COORDINATE 0x8451
342 #define GL_FRAGMENT_DEPTH 0x8452
343 #define GL_CURRENT_FOG_COORDINATE 0x8453
344 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
345 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
346 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
347 #define GL_FOG_COORDINATE_ARRAY 0x8457
348 #define GL_COLOR_SUM 0x8458
349 #define GL_CURRENT_SECONDARY_COLOR 0x8459
350 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
351 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
352 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
353 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
354 #define GL_SECONDARY_COLOR_ARRAY 0x845E
355 #define GL_TEXTURE_FILTER_CONTROL 0x8500
356 #define GL_DEPTH_TEXTURE_MODE 0x884B
357 #define GL_COMPARE_R_TO_TEXTURE 0x884E
358 #define GL_BLEND_COLOR 0x8005
359 #define GL_BLEND_EQUATION 0x8009
360 #define GL_CONSTANT_COLOR 0x8001
361 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
362 #define GL_CONSTANT_ALPHA 0x8003
363 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
364 #define GL_FUNC_ADD 0x8006
365 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
366 #define GL_FUNC_SUBTRACT 0x800A
367 #define GL_MIN 0x8007
368 #define GL_MAX 0x8008
416 #ifdef GL_GLEXT_PROTOTYPES
467 #ifndef GL_VERSION_1_5
468 #define GL_VERSION_1_5 1
471 #define GL_BUFFER_SIZE 0x8764
472 #define GL_BUFFER_USAGE 0x8765
473 #define GL_QUERY_COUNTER_BITS 0x8864
474 #define GL_CURRENT_QUERY 0x8865
475 #define GL_QUERY_RESULT 0x8866
476 #define GL_QUERY_RESULT_AVAILABLE 0x8867
477 #define GL_ARRAY_BUFFER 0x8892
478 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
479 #define GL_ARRAY_BUFFER_BINDING 0x8894
480 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
481 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
482 #define GL_READ_ONLY 0x88B8
483 #define GL_WRITE_ONLY 0x88B9
484 #define GL_READ_WRITE 0x88BA
485 #define GL_BUFFER_ACCESS 0x88BB
486 #define GL_BUFFER_MAPPED 0x88BC
487 #define GL_BUFFER_MAP_POINTER 0x88BD
488 #define GL_STREAM_DRAW 0x88E0
489 #define GL_STREAM_READ 0x88E1
490 #define GL_STREAM_COPY 0x88E2
491 #define GL_STATIC_DRAW 0x88E4
492 #define GL_STATIC_READ 0x88E5
493 #define GL_STATIC_COPY 0x88E6
494 #define GL_DYNAMIC_DRAW 0x88E8
495 #define GL_DYNAMIC_READ 0x88E9
496 #define GL_DYNAMIC_COPY 0x88EA
497 #define GL_SAMPLES_PASSED 0x8914
498 #define GL_SRC1_ALPHA 0x8589
499 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
500 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
501 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
502 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
503 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
504 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
505 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
506 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
507 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
508 #define GL_FOG_COORD_SRC 0x8450
509 #define GL_FOG_COORD 0x8451
510 #define GL_CURRENT_FOG_COORD 0x8453
511 #define GL_FOG_COORD_ARRAY_TYPE 0x8454
512 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455
513 #define GL_FOG_COORD_ARRAY_POINTER 0x8456
514 #define GL_FOG_COORD_ARRAY 0x8457
515 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
516 #define GL_SRC0_RGB 0x8580
517 #define GL_SRC1_RGB 0x8581
518 #define GL_SRC2_RGB 0x8582
519 #define GL_SRC0_ALPHA 0x8588
520 #define GL_SRC2_ALPHA 0x858A
540 #ifdef GL_GLEXT_PROTOTYPES
563 #ifndef GL_VERSION_2_0
564 #define GL_VERSION_2_0 1
566 #define GL_BLEND_EQUATION_RGB 0x8009
567 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
568 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
569 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
570 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
571 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
572 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
573 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
574 #define GL_STENCIL_BACK_FUNC 0x8800
575 #define GL_STENCIL_BACK_FAIL 0x8801
576 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
577 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
578 #define GL_MAX_DRAW_BUFFERS 0x8824
579 #define GL_DRAW_BUFFER0 0x8825
580 #define GL_DRAW_BUFFER1 0x8826
581 #define GL_DRAW_BUFFER2 0x8827
582 #define GL_DRAW_BUFFER3 0x8828
583 #define GL_DRAW_BUFFER4 0x8829
584 #define GL_DRAW_BUFFER5 0x882A
585 #define GL_DRAW_BUFFER6 0x882B
586 #define GL_DRAW_BUFFER7 0x882C
587 #define GL_DRAW_BUFFER8 0x882D
588 #define GL_DRAW_BUFFER9 0x882E
589 #define GL_DRAW_BUFFER10 0x882F
590 #define GL_DRAW_BUFFER11 0x8830
591 #define GL_DRAW_BUFFER12 0x8831
592 #define GL_DRAW_BUFFER13 0x8832
593 #define GL_DRAW_BUFFER14 0x8833
594 #define GL_DRAW_BUFFER15 0x8834
595 #define GL_BLEND_EQUATION_ALPHA 0x883D
596 #define GL_MAX_VERTEX_ATTRIBS 0x8869
597 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
598 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
599 #define GL_FRAGMENT_SHADER 0x8B30
600 #define GL_VERTEX_SHADER 0x8B31
601 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
602 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
603 #define GL_MAX_VARYING_FLOATS 0x8B4B
604 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
605 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
606 #define GL_SHADER_TYPE 0x8B4F
607 #define GL_FLOAT_VEC2 0x8B50
608 #define GL_FLOAT_VEC3 0x8B51
609 #define GL_FLOAT_VEC4 0x8B52
610 #define GL_INT_VEC2 0x8B53
611 #define GL_INT_VEC3 0x8B54
612 #define GL_INT_VEC4 0x8B55
613 #define GL_BOOL 0x8B56
614 #define GL_BOOL_VEC2 0x8B57
615 #define GL_BOOL_VEC3 0x8B58
616 #define GL_BOOL_VEC4 0x8B59
617 #define GL_FLOAT_MAT2 0x8B5A
618 #define GL_FLOAT_MAT3 0x8B5B
619 #define GL_FLOAT_MAT4 0x8B5C
620 #define GL_SAMPLER_1D 0x8B5D
621 #define GL_SAMPLER_2D 0x8B5E
622 #define GL_SAMPLER_3D 0x8B5F
623 #define GL_SAMPLER_CUBE 0x8B60
624 #define GL_SAMPLER_1D_SHADOW 0x8B61
625 #define GL_SAMPLER_2D_SHADOW 0x8B62
626 #define GL_DELETE_STATUS 0x8B80
627 #define GL_COMPILE_STATUS 0x8B81
628 #define GL_LINK_STATUS 0x8B82
629 #define GL_VALIDATE_STATUS 0x8B83
630 #define GL_INFO_LOG_LENGTH 0x8B84
631 #define GL_ATTACHED_SHADERS 0x8B85
632 #define GL_ACTIVE_UNIFORMS 0x8B86
633 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
634 #define GL_SHADER_SOURCE_LENGTH 0x8B88
635 #define GL_ACTIVE_ATTRIBUTES 0x8B89
636 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
637 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
638 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
639 #define GL_CURRENT_PROGRAM 0x8B8D
640 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
641 #define GL_LOWER_LEFT 0x8CA1
642 #define GL_UPPER_LEFT 0x8CA2
643 #define GL_STENCIL_BACK_REF 0x8CA3
644 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
645 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
646 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
647 #define GL_POINT_SPRITE 0x8861
648 #define GL_COORD_REPLACE 0x8862
649 #define GL_MAX_TEXTURE_COORDS 0x8871
743 #ifdef GL_GLEXT_PROTOTYPES
840 #ifndef GL_VERSION_2_1
841 #define GL_VERSION_2_1 1
842 #define GL_PIXEL_PACK_BUFFER 0x88EB
843 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
844 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
845 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
846 #define GL_FLOAT_MAT2x3 0x8B65
847 #define GL_FLOAT_MAT2x4 0x8B66
848 #define GL_FLOAT_MAT3x2 0x8B67
849 #define GL_FLOAT_MAT3x4 0x8B68
850 #define GL_FLOAT_MAT4x2 0x8B69
851 #define GL_FLOAT_MAT4x3 0x8B6A
852 #define GL_SRGB 0x8C40
853 #define GL_SRGB8 0x8C41
854 #define GL_SRGB_ALPHA 0x8C42
855 #define GL_SRGB8_ALPHA8 0x8C43
856 #define GL_COMPRESSED_SRGB 0x8C48
857 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
858 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
859 #define GL_SLUMINANCE_ALPHA 0x8C44
860 #define GL_SLUMINANCE8_ALPHA8 0x8C45
861 #define GL_SLUMINANCE 0x8C46
862 #define GL_SLUMINANCE8 0x8C47
863 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
864 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
871 #ifdef GL_GLEXT_PROTOTYPES
881 #ifndef GL_VERSION_3_0
882 #define GL_VERSION_3_0 1
884 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
885 #define GL_CLIP_DISTANCE0 0x3000
886 #define GL_CLIP_DISTANCE1 0x3001
887 #define GL_CLIP_DISTANCE2 0x3002
888 #define GL_CLIP_DISTANCE3 0x3003
889 #define GL_CLIP_DISTANCE4 0x3004
890 #define GL_CLIP_DISTANCE5 0x3005
891 #define GL_CLIP_DISTANCE6 0x3006
892 #define GL_CLIP_DISTANCE7 0x3007
893 #define GL_MAX_CLIP_DISTANCES 0x0D32
894 #define GL_MAJOR_VERSION 0x821B
895 #define GL_MINOR_VERSION 0x821C
896 #define GL_NUM_EXTENSIONS 0x821D
897 #define GL_CONTEXT_FLAGS 0x821E
898 #define GL_COMPRESSED_RED 0x8225
899 #define GL_COMPRESSED_RG 0x8226
900 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
901 #define GL_RGBA32F 0x8814
902 #define GL_RGB32F 0x8815
903 #define GL_RGBA16F 0x881A
904 #define GL_RGB16F 0x881B
905 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
906 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
907 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
908 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
909 #define GL_CLAMP_READ_COLOR 0x891C
910 #define GL_FIXED_ONLY 0x891D
911 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
912 #define GL_TEXTURE_1D_ARRAY 0x8C18
913 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
914 #define GL_TEXTURE_2D_ARRAY 0x8C1A
915 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
916 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
917 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
918 #define GL_R11F_G11F_B10F 0x8C3A
919 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
920 #define GL_RGB9_E5 0x8C3D
921 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
922 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
923 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
924 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
925 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
926 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
927 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
928 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
929 #define GL_PRIMITIVES_GENERATED 0x8C87
930 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
931 #define GL_RASTERIZER_DISCARD 0x8C89
932 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
933 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
934 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
935 #define GL_SEPARATE_ATTRIBS 0x8C8D
936 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
937 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
938 #define GL_RGBA32UI 0x8D70
939 #define GL_RGB32UI 0x8D71
940 #define GL_RGBA16UI 0x8D76
941 #define GL_RGB16UI 0x8D77
942 #define GL_RGBA8UI 0x8D7C
943 #define GL_RGB8UI 0x8D7D
944 #define GL_RGBA32I 0x8D82
945 #define GL_RGB32I 0x8D83
946 #define GL_RGBA16I 0x8D88
947 #define GL_RGB16I 0x8D89
948 #define GL_RGBA8I 0x8D8E
949 #define GL_RGB8I 0x8D8F
950 #define GL_RED_INTEGER 0x8D94
951 #define GL_GREEN_INTEGER 0x8D95
952 #define GL_BLUE_INTEGER 0x8D96
953 #define GL_RGB_INTEGER 0x8D98
954 #define GL_RGBA_INTEGER 0x8D99
955 #define GL_BGR_INTEGER 0x8D9A
956 #define GL_BGRA_INTEGER 0x8D9B
957 #define GL_SAMPLER_1D_ARRAY 0x8DC0
958 #define GL_SAMPLER_2D_ARRAY 0x8DC1
959 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
960 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
961 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
962 #define GL_UNSIGNED_INT_VEC2 0x8DC6
963 #define GL_UNSIGNED_INT_VEC3 0x8DC7
964 #define GL_UNSIGNED_INT_VEC4 0x8DC8
965 #define GL_INT_SAMPLER_1D 0x8DC9
966 #define GL_INT_SAMPLER_2D 0x8DCA
967 #define GL_INT_SAMPLER_3D 0x8DCB
968 #define GL_INT_SAMPLER_CUBE 0x8DCC
969 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
970 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
971 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
972 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
973 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
974 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
975 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
976 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
977 #define GL_QUERY_WAIT 0x8E13
978 #define GL_QUERY_NO_WAIT 0x8E14
979 #define GL_QUERY_BY_REGION_WAIT 0x8E15
980 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
981 #define GL_BUFFER_ACCESS_FLAGS 0x911F
982 #define GL_BUFFER_MAP_LENGTH 0x9120
983 #define GL_BUFFER_MAP_OFFSET 0x9121
984 #define GL_DEPTH_COMPONENT32F 0x8CAC
985 #define GL_DEPTH32F_STENCIL8 0x8CAD
986 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
987 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
988 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
989 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
990 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
991 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
992 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
993 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
994 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
995 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
996 #define GL_FRAMEBUFFER_DEFAULT 0x8218
997 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
998 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
999 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1000 #define GL_DEPTH_STENCIL 0x84F9
1001 #define GL_UNSIGNED_INT_24_8 0x84FA
1002 #define GL_DEPTH24_STENCIL8 0x88F0
1003 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
1004 #define GL_TEXTURE_RED_TYPE 0x8C10
1005 #define GL_TEXTURE_GREEN_TYPE 0x8C11
1006 #define GL_TEXTURE_BLUE_TYPE 0x8C12
1007 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
1008 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
1009 #define GL_UNSIGNED_NORMALIZED 0x8C17
1010 #define GL_FRAMEBUFFER_BINDING 0x8CA6
1011 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
1012 #define GL_RENDERBUFFER_BINDING 0x8CA7
1013 #define GL_READ_FRAMEBUFFER 0x8CA8
1014 #define GL_DRAW_FRAMEBUFFER 0x8CA9
1015 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1016 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
1017 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1018 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1019 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1020 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1021 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1022 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1023 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1024 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1025 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1026 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1027 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1028 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1029 #define GL_COLOR_ATTACHMENT0 0x8CE0
1030 #define GL_COLOR_ATTACHMENT1 0x8CE1
1031 #define GL_COLOR_ATTACHMENT2 0x8CE2
1032 #define GL_COLOR_ATTACHMENT3 0x8CE3
1033 #define GL_COLOR_ATTACHMENT4 0x8CE4
1034 #define GL_COLOR_ATTACHMENT5 0x8CE5
1035 #define GL_COLOR_ATTACHMENT6 0x8CE6
1036 #define GL_COLOR_ATTACHMENT7 0x8CE7
1037 #define GL_COLOR_ATTACHMENT8 0x8CE8
1038 #define GL_COLOR_ATTACHMENT9 0x8CE9
1039 #define GL_COLOR_ATTACHMENT10 0x8CEA
1040 #define GL_COLOR_ATTACHMENT11 0x8CEB
1041 #define GL_COLOR_ATTACHMENT12 0x8CEC
1042 #define GL_COLOR_ATTACHMENT13 0x8CED
1043 #define GL_COLOR_ATTACHMENT14 0x8CEE
1044 #define GL_COLOR_ATTACHMENT15 0x8CEF
1045 #define GL_COLOR_ATTACHMENT16 0x8CF0
1046 #define GL_COLOR_ATTACHMENT17 0x8CF1
1047 #define GL_COLOR_ATTACHMENT18 0x8CF2
1048 #define GL_COLOR_ATTACHMENT19 0x8CF3
1049 #define GL_COLOR_ATTACHMENT20 0x8CF4
1050 #define GL_COLOR_ATTACHMENT21 0x8CF5
1051 #define GL_COLOR_ATTACHMENT22 0x8CF6
1052 #define GL_COLOR_ATTACHMENT23 0x8CF7
1053 #define GL_COLOR_ATTACHMENT24 0x8CF8
1054 #define GL_COLOR_ATTACHMENT25 0x8CF9
1055 #define GL_COLOR_ATTACHMENT26 0x8CFA
1056 #define GL_COLOR_ATTACHMENT27 0x8CFB
1057 #define GL_COLOR_ATTACHMENT28 0x8CFC
1058 #define GL_COLOR_ATTACHMENT29 0x8CFD
1059 #define GL_COLOR_ATTACHMENT30 0x8CFE
1060 #define GL_COLOR_ATTACHMENT31 0x8CFF
1061 #define GL_DEPTH_ATTACHMENT 0x8D00
1062 #define GL_STENCIL_ATTACHMENT 0x8D20
1063 #define GL_FRAMEBUFFER 0x8D40
1064 #define GL_RENDERBUFFER 0x8D41
1065 #define GL_RENDERBUFFER_WIDTH 0x8D42
1066 #define GL_RENDERBUFFER_HEIGHT 0x8D43
1067 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1068 #define GL_STENCIL_INDEX1 0x8D46
1069 #define GL_STENCIL_INDEX4 0x8D47
1070 #define GL_STENCIL_INDEX8 0x8D48
1071 #define GL_STENCIL_INDEX16 0x8D49
1072 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
1073 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1074 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1075 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1076 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1077 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1078 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1079 #define GL_MAX_SAMPLES 0x8D57
1080 #define GL_INDEX 0x8222
1081 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
1082 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
1083 #define GL_FRAMEBUFFER_SRGB 0x8DB9
1084 #define GL_HALF_FLOAT 0x140B
1085 #define GL_MAP_READ_BIT 0x0001
1086 #define GL_MAP_WRITE_BIT 0x0002
1087 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1088 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1089 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1090 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1091 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
1092 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1093 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
1094 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1095 #define GL_RG 0x8227
1096 #define GL_RG_INTEGER 0x8228
1097 #define GL_R8 0x8229
1098 #define GL_R16 0x822A
1099 #define GL_RG8 0x822B
1100 #define GL_RG16 0x822C
1101 #define GL_R16F 0x822D
1102 #define GL_R32F 0x822E
1103 #define GL_RG16F 0x822F
1104 #define GL_RG32F 0x8230
1105 #define GL_R8I 0x8231
1106 #define GL_R8UI 0x8232
1107 #define GL_R16I 0x8233
1108 #define GL_R16UI 0x8234
1109 #define GL_R32I 0x8235
1110 #define GL_R32UI 0x8236
1111 #define GL_RG8I 0x8237
1112 #define GL_RG8UI 0x8238
1113 #define GL_RG16I 0x8239
1114 #define GL_RG16UI 0x823A
1115 #define GL_RG32I 0x823B
1116 #define GL_RG32UI 0x823C
1117 #define GL_VERTEX_ARRAY_BINDING 0x85B5
1118 #define GL_CLAMP_VERTEX_COLOR 0x891A
1119 #define GL_CLAMP_FRAGMENT_COLOR 0x891B
1120 #define GL_ALPHA_INTEGER 0x8D97
1205 #ifdef GL_GLEXT_PROTOTYPES
1293 #ifndef GL_VERSION_3_1
1294 #define GL_VERSION_3_1 1
1295 #define GL_SAMPLER_2D_RECT 0x8B63
1296 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
1297 #define GL_SAMPLER_BUFFER 0x8DC2
1298 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
1299 #define GL_INT_SAMPLER_BUFFER 0x8DD0
1300 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
1301 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
1302 #define GL_TEXTURE_BUFFER 0x8C2A
1303 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
1304 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
1305 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
1306 #define GL_TEXTURE_RECTANGLE 0x84F5
1307 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
1308 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
1309 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
1310 #define GL_R8_SNORM 0x8F94
1311 #define GL_RG8_SNORM 0x8F95
1312 #define GL_RGB8_SNORM 0x8F96
1313 #define GL_RGBA8_SNORM 0x8F97
1314 #define GL_R16_SNORM 0x8F98
1315 #define GL_RG16_SNORM 0x8F99
1316 #define GL_RGB16_SNORM 0x8F9A
1317 #define GL_RGBA16_SNORM 0x8F9B
1318 #define GL_SIGNED_NORMALIZED 0x8F9C
1319 #define GL_PRIMITIVE_RESTART 0x8F9D
1320 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
1321 #define GL_COPY_READ_BUFFER 0x8F36
1322 #define GL_COPY_WRITE_BUFFER 0x8F37
1323 #define GL_UNIFORM_BUFFER 0x8A11
1324 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
1325 #define GL_UNIFORM_BUFFER_START 0x8A29
1326 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1327 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1328 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
1329 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1330 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1331 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1332 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1333 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1334 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
1335 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1336 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1337 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1338 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1339 #define GL_UNIFORM_TYPE 0x8A37
1340 #define GL_UNIFORM_SIZE 0x8A38
1341 #define GL_UNIFORM_NAME_LENGTH 0x8A39
1342 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1343 #define GL_UNIFORM_OFFSET 0x8A3B
1344 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1345 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1346 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1347 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1348 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1349 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1350 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1351 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1352 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1353 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
1354 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1355 #define GL_INVALID_INDEX 0xFFFFFFFFu
1368 #ifdef GL_GLEXT_PROTOTYPES
1384 #ifndef GL_VERSION_3_2
1385 #define GL_VERSION_3_2 1
1389 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
1390 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
1391 #define GL_LINES_ADJACENCY 0x000A
1392 #define GL_LINE_STRIP_ADJACENCY 0x000B
1393 #define GL_TRIANGLES_ADJACENCY 0x000C
1394 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
1395 #define GL_PROGRAM_POINT_SIZE 0x8642
1396 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
1397 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
1398 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
1399 #define GL_GEOMETRY_SHADER 0x8DD9
1400 #define GL_GEOMETRY_VERTICES_OUT 0x8916
1401 #define GL_GEOMETRY_INPUT_TYPE 0x8917
1402 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
1403 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
1404 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
1405 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
1406 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
1407 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
1408 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
1409 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
1410 #define GL_CONTEXT_PROFILE_MASK 0x9126
1411 #define GL_DEPTH_CLAMP 0x864F
1412 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1413 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1414 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
1415 #define GL_PROVOKING_VERTEX 0x8E4F
1416 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1417 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1418 #define GL_OBJECT_TYPE 0x9112
1419 #define GL_SYNC_CONDITION 0x9113
1420 #define GL_SYNC_STATUS 0x9114
1421 #define GL_SYNC_FLAGS 0x9115
1422 #define GL_SYNC_FENCE 0x9116
1423 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1424 #define GL_UNSIGNALED 0x9118
1425 #define GL_SIGNALED 0x9119
1426 #define GL_ALREADY_SIGNALED 0x911A
1427 #define GL_TIMEOUT_EXPIRED 0x911B
1428 #define GL_CONDITION_SATISFIED 0x911C
1429 #define GL_WAIT_FAILED 0x911D
1430 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1431 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1432 #define GL_SAMPLE_POSITION 0x8E50
1433 #define GL_SAMPLE_MASK 0x8E51
1434 #define GL_SAMPLE_MASK_VALUE 0x8E52
1435 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1436 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1437 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1438 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1439 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1440 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1441 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1442 #define GL_TEXTURE_SAMPLES 0x9106
1443 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1444 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1445 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1446 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1447 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1448 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1449 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1450 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1451 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1452 #define GL_MAX_INTEGER_SAMPLES 0x9110
1472 #ifdef GL_GLEXT_PROTOTYPES
1495 #ifndef GL_VERSION_3_3
1496 #define GL_VERSION_3_3 1
1497 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
1498 #define GL_SRC1_COLOR 0x88F9
1499 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
1500 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
1501 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
1502 #define GL_ANY_SAMPLES_PASSED 0x8C2F
1503 #define GL_SAMPLER_BINDING 0x8919
1504 #define GL_RGB10_A2UI 0x906F
1505 #define GL_TEXTURE_SWIZZLE_R 0x8E42
1506 #define GL_TEXTURE_SWIZZLE_G 0x8E43
1507 #define GL_TEXTURE_SWIZZLE_B 0x8E44
1508 #define GL_TEXTURE_SWIZZLE_A 0x8E45
1509 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
1510 #define GL_TIME_ELAPSED 0x88BF
1511 #define GL_TIMESTAMP 0x8E28
1512 #define GL_INT_2_10_10_10_REV 0x8D9F
1571 #ifdef GL_GLEXT_PROTOTYPES
1633 #ifndef GL_VERSION_4_0
1634 #define GL_VERSION_4_0 1
1635 #define GL_SAMPLE_SHADING 0x8C36
1636 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
1637 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
1638 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
1639 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
1640 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
1641 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
1642 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
1643 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
1644 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
1645 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
1646 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
1647 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
1648 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
1649 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
1650 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
1651 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
1652 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
1653 #define GL_MAX_VERTEX_STREAMS 0x8E71
1654 #define GL_DOUBLE_VEC2 0x8FFC
1655 #define GL_DOUBLE_VEC3 0x8FFD
1656 #define GL_DOUBLE_VEC4 0x8FFE
1657 #define GL_DOUBLE_MAT2 0x8F46
1658 #define GL_DOUBLE_MAT3 0x8F47
1659 #define GL_DOUBLE_MAT4 0x8F48
1660 #define GL_DOUBLE_MAT2x3 0x8F49
1661 #define GL_DOUBLE_MAT2x4 0x8F4A
1662 #define GL_DOUBLE_MAT3x2 0x8F4B
1663 #define GL_DOUBLE_MAT3x4 0x8F4C
1664 #define GL_DOUBLE_MAT4x2 0x8F4D
1665 #define GL_DOUBLE_MAT4x3 0x8F4E
1666 #define GL_ACTIVE_SUBROUTINES 0x8DE5
1667 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
1668 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
1669 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
1670 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
1671 #define GL_MAX_SUBROUTINES 0x8DE7
1672 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
1673 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
1674 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
1675 #define GL_PATCHES 0x000E
1676 #define GL_PATCH_VERTICES 0x8E72
1677 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
1678 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
1679 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
1680 #define GL_TESS_GEN_MODE 0x8E76
1681 #define GL_TESS_GEN_SPACING 0x8E77
1682 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
1683 #define GL_TESS_GEN_POINT_MODE 0x8E79
1684 #define GL_ISOLINES 0x8E7A
1685 #define GL_FRACTIONAL_ODD 0x8E7B
1686 #define GL_FRACTIONAL_EVEN 0x8E7C
1687 #define GL_MAX_PATCH_VERTICES 0x8E7D
1688 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
1689 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
1690 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
1691 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
1692 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
1693 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
1694 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
1695 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
1696 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
1697 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
1698 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
1699 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
1700 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
1701 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
1702 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
1703 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
1704 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
1705 #define GL_TESS_EVALUATION_SHADER 0x8E87
1706 #define GL_TESS_CONTROL_SHADER 0x8E88
1707 #define GL_TRANSFORM_FEEDBACK 0x8E22
1708 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
1709 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
1710 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
1711 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
1758 #ifdef GL_GLEXT_PROTOTYPES
1808 #ifndef GL_VERSION_4_1
1809 #define GL_VERSION_4_1 1
1810 #define GL_FIXED 0x140C
1811 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
1812 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
1813 #define GL_LOW_FLOAT 0x8DF0
1814 #define GL_MEDIUM_FLOAT 0x8DF1
1815 #define GL_HIGH_FLOAT 0x8DF2
1816 #define GL_LOW_INT 0x8DF3
1817 #define GL_MEDIUM_INT 0x8DF4
1818 #define GL_HIGH_INT 0x8DF5
1819 #define GL_SHADER_COMPILER 0x8DFA
1820 #define GL_SHADER_BINARY_FORMATS 0x8DF8
1821 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
1822 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
1823 #define GL_MAX_VARYING_VECTORS 0x8DFC
1824 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
1825 #define GL_RGB565 0x8D62
1826 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
1827 #define GL_PROGRAM_BINARY_LENGTH 0x8741
1828 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
1829 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
1830 #define GL_VERTEX_SHADER_BIT 0x00000001
1831 #define GL_FRAGMENT_SHADER_BIT 0x00000002
1832 #define GL_GEOMETRY_SHADER_BIT 0x00000004
1833 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
1834 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
1835 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
1836 #define GL_PROGRAM_SEPARABLE 0x8258
1837 #define GL_ACTIVE_PROGRAM 0x8259
1838 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
1839 #define GL_MAX_VIEWPORTS 0x825B
1840 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
1841 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
1842 #define GL_LAYER_PROVOKING_VERTEX 0x825E
1843 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
1844 #define GL_UNDEFINED_VERTEX 0x8260
1933 #ifdef GL_GLEXT_PROTOTYPES
2025 #ifndef GL_VERSION_4_2
2026 #define GL_VERSION_4_2 1
2027 #define GL_COPY_READ_BUFFER_BINDING 0x8F36
2028 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
2029 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
2030 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
2031 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
2032 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
2033 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
2034 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
2035 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
2036 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
2037 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
2038 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
2039 #define GL_NUM_SAMPLE_COUNTS 0x9380
2040 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
2041 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0
2042 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
2043 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
2044 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
2045 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
2046 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
2047 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
2048 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
2049 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
2050 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
2051 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
2052 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
2053 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
2054 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
2055 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
2056 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
2057 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
2058 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
2059 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
2060 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
2061 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
2062 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
2063 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
2064 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
2065 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
2066 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
2067 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
2068 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
2069 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
2070 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
2071 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
2072 #define GL_UNIFORM_BARRIER_BIT 0x00000004
2073 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
2074 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
2075 #define GL_COMMAND_BARRIER_BIT 0x00000040
2076 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
2077 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
2078 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
2079 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
2080 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
2081 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
2082 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF
2083 #define GL_MAX_IMAGE_UNITS 0x8F38
2084 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
2085 #define GL_IMAGE_BINDING_NAME 0x8F3A
2086 #define GL_IMAGE_BINDING_LEVEL 0x8F3B
2087 #define GL_IMAGE_BINDING_LAYERED 0x8F3C
2088 #define GL_IMAGE_BINDING_LAYER 0x8F3D
2089 #define GL_IMAGE_BINDING_ACCESS 0x8F3E
2090 #define GL_IMAGE_1D 0x904C
2091 #define GL_IMAGE_2D 0x904D
2092 #define GL_IMAGE_3D 0x904E
2093 #define GL_IMAGE_2D_RECT 0x904F
2094 #define GL_IMAGE_CUBE 0x9050
2095 #define GL_IMAGE_BUFFER 0x9051
2096 #define GL_IMAGE_1D_ARRAY 0x9052
2097 #define GL_IMAGE_2D_ARRAY 0x9053
2098 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
2099 #define GL_IMAGE_2D_MULTISAMPLE 0x9055
2100 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
2101 #define GL_INT_IMAGE_1D 0x9057
2102 #define GL_INT_IMAGE_2D 0x9058
2103 #define GL_INT_IMAGE_3D 0x9059
2104 #define GL_INT_IMAGE_2D_RECT 0x905A
2105 #define GL_INT_IMAGE_CUBE 0x905B
2106 #define GL_INT_IMAGE_BUFFER 0x905C
2107 #define GL_INT_IMAGE_1D_ARRAY 0x905D
2108 #define GL_INT_IMAGE_2D_ARRAY 0x905E
2109 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
2110 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
2111 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
2112 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062
2113 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063
2114 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064
2115 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
2116 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
2117 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
2118 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
2119 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
2120 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
2121 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
2122 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
2123 #define GL_MAX_IMAGE_SAMPLES 0x906D
2124 #define GL_IMAGE_BINDING_FORMAT 0x906E
2125 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
2126 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
2127 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
2128 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
2129 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
2130 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
2131 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
2132 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
2133 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
2134 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
2135 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
2136 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
2137 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
2138 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
2151 #ifdef GL_GLEXT_PROTOTYPES
2167 #ifndef GL_VERSION_4_3
2168 #define GL_VERSION_4_3 1
2170 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
2171 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
2172 #define GL_COMPRESSED_RGB8_ETC2 0x9274
2173 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
2174 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
2175 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
2176 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
2177 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
2178 #define GL_COMPRESSED_R11_EAC 0x9270
2179 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
2180 #define GL_COMPRESSED_RG11_EAC 0x9272
2181 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
2182 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
2183 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
2184 #define GL_MAX_ELEMENT_INDEX 0x8D6B
2185 #define GL_COMPUTE_SHADER 0x91B9
2186 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
2187 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
2188 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
2189 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
2190 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
2191 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
2192 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
2193 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
2194 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
2195 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
2196 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
2197 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
2198 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
2199 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
2200 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
2201 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
2202 #define GL_COMPUTE_SHADER_BIT 0x00000020
2203 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
2204 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
2205 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244
2206 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
2207 #define GL_DEBUG_SOURCE_API 0x8246
2208 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
2209 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
2210 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
2211 #define GL_DEBUG_SOURCE_APPLICATION 0x824A
2212 #define GL_DEBUG_SOURCE_OTHER 0x824B
2213 #define GL_DEBUG_TYPE_ERROR 0x824C
2214 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
2215 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
2216 #define GL_DEBUG_TYPE_PORTABILITY 0x824F
2217 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250
2218 #define GL_DEBUG_TYPE_OTHER 0x8251
2219 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
2220 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
2221 #define GL_DEBUG_LOGGED_MESSAGES 0x9145
2222 #define GL_DEBUG_SEVERITY_HIGH 0x9146
2223 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147
2224 #define GL_DEBUG_SEVERITY_LOW 0x9148
2225 #define GL_DEBUG_TYPE_MARKER 0x8268
2226 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
2227 #define GL_DEBUG_TYPE_POP_GROUP 0x826A
2228 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
2229 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
2230 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
2231 #define GL_BUFFER 0x82E0
2232 #define GL_SHADER 0x82E1
2233 #define GL_PROGRAM 0x82E2
2234 #define GL_QUERY 0x82E3
2235 #define GL_PROGRAM_PIPELINE 0x82E4
2236 #define GL_SAMPLER 0x82E6
2237 #define GL_MAX_LABEL_LENGTH 0x82E8
2238 #define GL_DEBUG_OUTPUT 0x92E0
2239 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
2240 #define GL_MAX_UNIFORM_LOCATIONS 0x826E
2241 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
2242 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
2243 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
2244 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
2245 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
2246 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
2247 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
2248 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
2249 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
2250 #define GL_INTERNALFORMAT_SUPPORTED 0x826F
2251 #define GL_INTERNALFORMAT_PREFERRED 0x8270
2252 #define GL_INTERNALFORMAT_RED_SIZE 0x8271
2253 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
2254 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
2255 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
2256 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
2257 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
2258 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
2259 #define GL_INTERNALFORMAT_RED_TYPE 0x8278
2260 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
2261 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
2262 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
2263 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
2264 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
2265 #define GL_MAX_WIDTH 0x827E
2266 #define GL_MAX_HEIGHT 0x827F
2267 #define GL_MAX_DEPTH 0x8280
2268 #define GL_MAX_LAYERS 0x8281
2269 #define GL_MAX_COMBINED_DIMENSIONS 0x8282
2270 #define GL_COLOR_COMPONENTS 0x8283
2271 #define GL_DEPTH_COMPONENTS 0x8284
2272 #define GL_STENCIL_COMPONENTS 0x8285
2273 #define GL_COLOR_RENDERABLE 0x8286
2274 #define GL_DEPTH_RENDERABLE 0x8287
2275 #define GL_STENCIL_RENDERABLE 0x8288
2276 #define GL_FRAMEBUFFER_RENDERABLE 0x8289
2277 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
2278 #define GL_FRAMEBUFFER_BLEND 0x828B
2279 #define GL_READ_PIXELS 0x828C
2280 #define GL_READ_PIXELS_FORMAT 0x828D
2281 #define GL_READ_PIXELS_TYPE 0x828E
2282 #define GL_TEXTURE_IMAGE_FORMAT 0x828F
2283 #define GL_TEXTURE_IMAGE_TYPE 0x8290
2284 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
2285 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
2286 #define GL_MIPMAP 0x8293
2287 #define GL_MANUAL_GENERATE_MIPMAP 0x8294
2288 #define GL_AUTO_GENERATE_MIPMAP 0x8295
2289 #define GL_COLOR_ENCODING 0x8296
2290 #define GL_SRGB_READ 0x8297
2291 #define GL_SRGB_WRITE 0x8298
2292 #define GL_FILTER 0x829A
2293 #define GL_VERTEX_TEXTURE 0x829B
2294 #define GL_TESS_CONTROL_TEXTURE 0x829C
2295 #define GL_TESS_EVALUATION_TEXTURE 0x829D
2296 #define GL_GEOMETRY_TEXTURE 0x829E
2297 #define GL_FRAGMENT_TEXTURE 0x829F
2298 #define GL_COMPUTE_TEXTURE 0x82A0
2299 #define GL_TEXTURE_SHADOW 0x82A1
2300 #define GL_TEXTURE_GATHER 0x82A2
2301 #define GL_TEXTURE_GATHER_SHADOW 0x82A3
2302 #define GL_SHADER_IMAGE_LOAD 0x82A4
2303 #define GL_SHADER_IMAGE_STORE 0x82A5
2304 #define GL_SHADER_IMAGE_ATOMIC 0x82A6
2305 #define GL_IMAGE_TEXEL_SIZE 0x82A7
2306 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
2307 #define GL_IMAGE_PIXEL_FORMAT 0x82A9
2308 #define GL_IMAGE_PIXEL_TYPE 0x82AA
2309 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
2310 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
2311 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
2312 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
2313 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
2314 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
2315 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
2316 #define GL_CLEAR_BUFFER 0x82B4
2317 #define GL_TEXTURE_VIEW 0x82B5
2318 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
2319 #define GL_FULL_SUPPORT 0x82B7
2320 #define GL_CAVEAT_SUPPORT 0x82B8
2321 #define GL_IMAGE_CLASS_4_X_32 0x82B9
2322 #define GL_IMAGE_CLASS_2_X_32 0x82BA
2323 #define GL_IMAGE_CLASS_1_X_32 0x82BB
2324 #define GL_IMAGE_CLASS_4_X_16 0x82BC
2325 #define GL_IMAGE_CLASS_2_X_16 0x82BD
2326 #define GL_IMAGE_CLASS_1_X_16 0x82BE
2327 #define GL_IMAGE_CLASS_4_X_8 0x82BF
2328 #define GL_IMAGE_CLASS_2_X_8 0x82C0
2329 #define GL_IMAGE_CLASS_1_X_8 0x82C1
2330 #define GL_IMAGE_CLASS_11_11_10 0x82C2
2331 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3
2332 #define GL_VIEW_CLASS_128_BITS 0x82C4
2333 #define GL_VIEW_CLASS_96_BITS 0x82C5
2334 #define GL_VIEW_CLASS_64_BITS 0x82C6
2335 #define GL_VIEW_CLASS_48_BITS 0x82C7
2336 #define GL_VIEW_CLASS_32_BITS 0x82C8
2337 #define GL_VIEW_CLASS_24_BITS 0x82C9
2338 #define GL_VIEW_CLASS_16_BITS 0x82CA
2339 #define GL_VIEW_CLASS_8_BITS 0x82CB
2340 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
2341 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
2342 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
2343 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
2344 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0
2345 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1
2346 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
2347 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
2348 #define GL_UNIFORM 0x92E1
2349 #define GL_UNIFORM_BLOCK 0x92E2
2350 #define GL_PROGRAM_INPUT 0x92E3
2351 #define GL_PROGRAM_OUTPUT 0x92E4
2352 #define GL_BUFFER_VARIABLE 0x92E5
2353 #define GL_SHADER_STORAGE_BLOCK 0x92E6
2354 #define GL_VERTEX_SUBROUTINE 0x92E8
2355 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9
2356 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
2357 #define GL_GEOMETRY_SUBROUTINE 0x92EB
2358 #define GL_FRAGMENT_SUBROUTINE 0x92EC
2359 #define GL_COMPUTE_SUBROUTINE 0x92ED
2360 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
2361 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
2362 #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
2363 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
2364 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
2365 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
2366 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
2367 #define GL_ACTIVE_RESOURCES 0x92F5
2368 #define GL_MAX_NAME_LENGTH 0x92F6
2369 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
2370 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
2371 #define GL_NAME_LENGTH 0x92F9
2372 #define GL_TYPE 0x92FA
2373 #define GL_ARRAY_SIZE 0x92FB
2374 #define GL_OFFSET 0x92FC
2375 #define GL_BLOCK_INDEX 0x92FD
2376 #define GL_ARRAY_STRIDE 0x92FE
2377 #define GL_MATRIX_STRIDE 0x92FF
2378 #define GL_IS_ROW_MAJOR 0x9300
2379 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
2380 #define GL_BUFFER_BINDING 0x9302
2381 #define GL_BUFFER_DATA_SIZE 0x9303
2382 #define GL_NUM_ACTIVE_VARIABLES 0x9304
2383 #define GL_ACTIVE_VARIABLES 0x9305
2384 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
2385 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
2386 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
2387 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
2388 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
2389 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
2390 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
2391 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
2392 #define GL_LOCATION 0x930E
2393 #define GL_LOCATION_INDEX 0x930F
2394 #define GL_IS_PER_PATCH 0x92E7
2395 #define GL_SHADER_STORAGE_BUFFER 0x90D2
2396 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
2397 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4
2398 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
2399 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
2400 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
2401 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
2402 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
2403 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
2404 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
2405 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
2406 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
2407 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
2408 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
2409 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
2410 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
2411 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
2412 #define GL_TEXTURE_BUFFER_OFFSET 0x919D
2413 #define GL_TEXTURE_BUFFER_SIZE 0x919E
2414 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
2415 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
2416 #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
2417 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
2418 #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
2419 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
2420 #define GL_VERTEX_ATTRIB_BINDING 0x82D4
2421 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
2422 #define GL_VERTEX_BINDING_DIVISOR 0x82D6
2423 #define GL_VERTEX_BINDING_OFFSET 0x82D7
2424 #define GL_VERTEX_BINDING_STRIDE 0x82D8
2425 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
2426 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
2427 #define GL_VERTEX_BINDING_BUFFER 0x8F4F
2428 #define GL_DISPLAY_LIST 0x82E7
2433 typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
2472 #ifdef GL_GLEXT_PROTOTYPES
2477 GLAPI void APIENTRY glCopyImageSubData (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
2519 #ifndef GL_VERSION_4_4
2520 #define GL_VERSION_4_4 1
2521 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
2522 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
2523 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A
2524 #define GL_MAP_PERSISTENT_BIT 0x0040
2525 #define GL_MAP_COHERENT_BIT 0x0080
2526 #define GL_DYNAMIC_STORAGE_BIT 0x0100
2527 #define GL_CLIENT_STORAGE_BIT 0x0200
2528 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
2529 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
2530 #define GL_BUFFER_STORAGE_FLAGS 0x8220
2531 #define GL_CLEAR_TEXTURE 0x9365
2532 #define GL_LOCATION_COMPONENT 0x934A
2533 #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
2534 #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
2535 #define GL_QUERY_BUFFER 0x9192
2536 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
2537 #define GL_QUERY_BUFFER_BINDING 0x9193
2538 #define GL_QUERY_RESULT_NO_WAIT 0x9194
2539 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743
2542 typedef void (
APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
data);
2549 #ifdef GL_GLEXT_PROTOTYPES
2552 GLAPI void APIENTRY glClearTexSubImage (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
data);
2562 #ifndef GL_VERSION_4_5
2563 #define GL_VERSION_4_5 1
2564 #define GL_CONTEXT_LOST 0x0507
2565 #define GL_NEGATIVE_ONE_TO_ONE 0x935E
2566 #define GL_ZERO_TO_ONE 0x935F
2567 #define GL_CLIP_ORIGIN 0x935C
2568 #define GL_CLIP_DEPTH_MODE 0x935D
2569 #define GL_QUERY_WAIT_INVERTED 0x8E17
2570 #define GL_QUERY_NO_WAIT_INVERTED 0x8E18
2571 #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
2572 #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
2573 #define GL_MAX_CULL_DISTANCES 0x82F9
2574 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
2575 #define GL_TEXTURE_TARGET 0x1006
2576 #define GL_QUERY_TARGET 0x82EA
2577 #define GL_GUILTY_CONTEXT_RESET 0x8253
2578 #define GL_INNOCENT_CONTEXT_RESET 0x8254
2579 #define GL_UNKNOWN_CONTEXT_RESET 0x8255
2580 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256
2581 #define GL_LOSE_CONTEXT_ON_RESET 0x8252
2582 #define GL_NO_RESET_NOTIFICATION 0x8261
2583 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
2584 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
2585 #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
2622 typedef void (
APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (
GLuint readFramebuffer,
GLuint drawFramebuffer,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
2640 typedef void (
APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
2643 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
2685 typedef void (
APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLsizei bufSize,
void *
pixels);
2708 #ifdef GL_GLEXT_PROTOTYPES
2745 GLAPI void APIENTRY glBlitNamedFramebuffer (
GLuint readFramebuffer,
GLuint drawFramebuffer,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
2763 GLAPI void APIENTRY glTextureSubImage3D (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
2766 GLAPI void APIENTRY glCompressedTextureSubImage3D (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
2808 GLAPI void APIENTRY glGetTextureSubImage (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLsizei bufSize,
void *
pixels);
2834 #ifndef GL_VERSION_4_6
2835 #define GL_VERSION_4_6 1
2836 #define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
2837 #define GL_SPIR_V_BINARY 0x9552
2838 #define GL_PARAMETER_BUFFER 0x80EE
2839 #define GL_PARAMETER_BUFFER_BINDING 0x80EF
2840 #define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
2841 #define GL_VERTICES_SUBMITTED 0x82EE
2842 #define GL_PRIMITIVES_SUBMITTED 0x82EF
2843 #define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
2844 #define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
2845 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
2846 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
2847 #define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
2848 #define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
2849 #define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
2850 #define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
2851 #define GL_POLYGON_OFFSET_CLAMP 0x8E1B
2852 #define GL_SPIR_V_EXTENSIONS 0x9553
2853 #define GL_NUM_SPIR_V_EXTENSIONS 0x9554
2854 #define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
2855 #define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
2856 #define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
2857 #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
2862 #ifdef GL_GLEXT_PROTOTYPES
2870 #ifndef GL_ARB_ES2_compatibility
2871 #define GL_ARB_ES2_compatibility 1
2874 #ifndef GL_ARB_ES3_1_compatibility
2875 #define GL_ARB_ES3_1_compatibility 1
2878 #ifndef GL_ARB_ES3_2_compatibility
2879 #define GL_ARB_ES3_2_compatibility 1
2880 #define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE
2881 #define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381
2882 #define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382
2884 #ifdef GL_GLEXT_PROTOTYPES
2889 #ifndef GL_ARB_ES3_compatibility
2890 #define GL_ARB_ES3_compatibility 1
2893 #ifndef GL_ARB_arrays_of_arrays
2894 #define GL_ARB_arrays_of_arrays 1
2897 #ifndef GL_ARB_base_instance
2898 #define GL_ARB_base_instance 1
2901 #ifndef GL_ARB_bindless_texture
2902 #define GL_ARB_bindless_texture 1
2904 #define GL_UNSIGNED_INT64_ARB 0x140F
2921 #ifdef GL_GLEXT_PROTOTYPES
2941 #ifndef GL_ARB_blend_func_extended
2942 #define GL_ARB_blend_func_extended 1
2945 #ifndef GL_ARB_buffer_storage
2946 #define GL_ARB_buffer_storage 1
2949 #ifndef GL_ARB_cl_event
2950 #define GL_ARB_cl_event 1
2953 #define GL_SYNC_CL_EVENT_ARB 0x8240
2954 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
2956 #ifdef GL_GLEXT_PROTOTYPES
2961 #ifndef GL_ARB_clear_buffer_object
2962 #define GL_ARB_clear_buffer_object 1
2965 #ifndef GL_ARB_clear_texture
2966 #define GL_ARB_clear_texture 1
2969 #ifndef GL_ARB_clip_control
2970 #define GL_ARB_clip_control 1
2973 #ifndef GL_ARB_color_buffer_float
2974 #define GL_ARB_color_buffer_float 1
2975 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
2976 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
2977 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
2978 #define GL_CLAMP_READ_COLOR_ARB 0x891C
2979 #define GL_FIXED_ONLY_ARB 0x891D
2981 #ifdef GL_GLEXT_PROTOTYPES
2986 #ifndef GL_ARB_compatibility
2987 #define GL_ARB_compatibility 1
2990 #ifndef GL_ARB_compressed_texture_pixel_storage
2991 #define GL_ARB_compressed_texture_pixel_storage 1
2994 #ifndef GL_ARB_compute_shader
2995 #define GL_ARB_compute_shader 1
2998 #ifndef GL_ARB_compute_variable_group_size
2999 #define GL_ARB_compute_variable_group_size 1
3000 #define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
3001 #define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
3002 #define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
3003 #define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
3005 #ifdef GL_GLEXT_PROTOTYPES
3010 #ifndef GL_ARB_conditional_render_inverted
3011 #define GL_ARB_conditional_render_inverted 1
3014 #ifndef GL_ARB_conservative_depth
3015 #define GL_ARB_conservative_depth 1
3018 #ifndef GL_ARB_copy_buffer
3019 #define GL_ARB_copy_buffer 1
3022 #ifndef GL_ARB_copy_image
3023 #define GL_ARB_copy_image 1
3026 #ifndef GL_ARB_cull_distance
3027 #define GL_ARB_cull_distance 1
3030 #ifndef GL_ARB_debug_output
3031 #define GL_ARB_debug_output 1
3033 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
3034 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
3035 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
3036 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
3037 #define GL_DEBUG_SOURCE_API_ARB 0x8246
3038 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
3039 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
3040 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
3041 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
3042 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
3043 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C
3044 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
3045 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
3046 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
3047 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
3048 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251
3049 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
3050 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
3051 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
3052 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
3053 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
3054 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
3059 #ifdef GL_GLEXT_PROTOTYPES
3067 #ifndef GL_ARB_depth_buffer_float
3068 #define GL_ARB_depth_buffer_float 1
3071 #ifndef GL_ARB_depth_clamp
3072 #define GL_ARB_depth_clamp 1
3075 #ifndef GL_ARB_depth_texture
3076 #define GL_ARB_depth_texture 1
3077 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
3078 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
3079 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
3080 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
3081 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
3084 #ifndef GL_ARB_derivative_control
3085 #define GL_ARB_derivative_control 1
3088 #ifndef GL_ARB_direct_state_access
3089 #define GL_ARB_direct_state_access 1
3092 #ifndef GL_ARB_draw_buffers
3093 #define GL_ARB_draw_buffers 1
3094 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
3095 #define GL_DRAW_BUFFER0_ARB 0x8825
3096 #define GL_DRAW_BUFFER1_ARB 0x8826
3097 #define GL_DRAW_BUFFER2_ARB 0x8827
3098 #define GL_DRAW_BUFFER3_ARB 0x8828
3099 #define GL_DRAW_BUFFER4_ARB 0x8829
3100 #define GL_DRAW_BUFFER5_ARB 0x882A
3101 #define GL_DRAW_BUFFER6_ARB 0x882B
3102 #define GL_DRAW_BUFFER7_ARB 0x882C
3103 #define GL_DRAW_BUFFER8_ARB 0x882D
3104 #define GL_DRAW_BUFFER9_ARB 0x882E
3105 #define GL_DRAW_BUFFER10_ARB 0x882F
3106 #define GL_DRAW_BUFFER11_ARB 0x8830
3107 #define GL_DRAW_BUFFER12_ARB 0x8831
3108 #define GL_DRAW_BUFFER13_ARB 0x8832
3109 #define GL_DRAW_BUFFER14_ARB 0x8833
3110 #define GL_DRAW_BUFFER15_ARB 0x8834
3112 #ifdef GL_GLEXT_PROTOTYPES
3117 #ifndef GL_ARB_draw_buffers_blend
3118 #define GL_ARB_draw_buffers_blend 1
3123 #ifdef GL_GLEXT_PROTOTYPES
3131 #ifndef GL_ARB_draw_elements_base_vertex
3132 #define GL_ARB_draw_elements_base_vertex 1
3135 #ifndef GL_ARB_draw_indirect
3136 #define GL_ARB_draw_indirect 1
3139 #ifndef GL_ARB_draw_instanced
3140 #define GL_ARB_draw_instanced 1
3143 #ifdef GL_GLEXT_PROTOTYPES
3149 #ifndef GL_ARB_enhanced_layouts
3150 #define GL_ARB_enhanced_layouts 1
3153 #ifndef GL_ARB_explicit_attrib_location
3154 #define GL_ARB_explicit_attrib_location 1
3157 #ifndef GL_ARB_explicit_uniform_location
3158 #define GL_ARB_explicit_uniform_location 1
3161 #ifndef GL_ARB_fragment_coord_conventions
3162 #define GL_ARB_fragment_coord_conventions 1
3165 #ifndef GL_ARB_fragment_layer_viewport
3166 #define GL_ARB_fragment_layer_viewport 1
3169 #ifndef GL_ARB_fragment_program
3170 #define GL_ARB_fragment_program 1
3171 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
3172 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
3173 #define GL_PROGRAM_LENGTH_ARB 0x8627
3174 #define GL_PROGRAM_FORMAT_ARB 0x8876
3175 #define GL_PROGRAM_BINDING_ARB 0x8677
3176 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
3177 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
3178 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
3179 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
3180 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
3181 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
3182 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
3183 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
3184 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
3185 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
3186 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
3187 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
3188 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
3189 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
3190 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
3191 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
3192 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
3193 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
3194 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
3195 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
3196 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
3197 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
3198 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
3199 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
3200 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
3201 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
3202 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
3203 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
3204 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
3205 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
3206 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
3207 #define GL_PROGRAM_STRING_ARB 0x8628
3208 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
3209 #define GL_CURRENT_MATRIX_ARB 0x8641
3210 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
3211 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
3212 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
3213 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
3214 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
3215 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
3216 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
3217 #define GL_MATRIX0_ARB 0x88C0
3218 #define GL_MATRIX1_ARB 0x88C1
3219 #define GL_MATRIX2_ARB 0x88C2
3220 #define GL_MATRIX3_ARB 0x88C3
3221 #define GL_MATRIX4_ARB 0x88C4
3222 #define GL_MATRIX5_ARB 0x88C5
3223 #define GL_MATRIX6_ARB 0x88C6
3224 #define GL_MATRIX7_ARB 0x88C7
3225 #define GL_MATRIX8_ARB 0x88C8
3226 #define GL_MATRIX9_ARB 0x88C9
3227 #define GL_MATRIX10_ARB 0x88CA
3228 #define GL_MATRIX11_ARB 0x88CB
3229 #define GL_MATRIX12_ARB 0x88CC
3230 #define GL_MATRIX13_ARB 0x88CD
3231 #define GL_MATRIX14_ARB 0x88CE
3232 #define GL_MATRIX15_ARB 0x88CF
3233 #define GL_MATRIX16_ARB 0x88D0
3234 #define GL_MATRIX17_ARB 0x88D1
3235 #define GL_MATRIX18_ARB 0x88D2
3236 #define GL_MATRIX19_ARB 0x88D3
3237 #define GL_MATRIX20_ARB 0x88D4
3238 #define GL_MATRIX21_ARB 0x88D5
3239 #define GL_MATRIX22_ARB 0x88D6
3240 #define GL_MATRIX23_ARB 0x88D7
3241 #define GL_MATRIX24_ARB 0x88D8
3242 #define GL_MATRIX25_ARB 0x88D9
3243 #define GL_MATRIX26_ARB 0x88DA
3244 #define GL_MATRIX27_ARB 0x88DB
3245 #define GL_MATRIX28_ARB 0x88DC
3246 #define GL_MATRIX29_ARB 0x88DD
3247 #define GL_MATRIX30_ARB 0x88DE
3248 #define GL_MATRIX31_ARB 0x88DF
3268 #ifdef GL_GLEXT_PROTOTYPES
3291 #ifndef GL_ARB_fragment_program_shadow
3292 #define GL_ARB_fragment_program_shadow 1
3295 #ifndef GL_ARB_fragment_shader
3296 #define GL_ARB_fragment_shader 1
3297 #define GL_FRAGMENT_SHADER_ARB 0x8B30
3298 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
3299 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
3302 #ifndef GL_ARB_fragment_shader_interlock
3303 #define GL_ARB_fragment_shader_interlock 1
3306 #ifndef GL_ARB_framebuffer_no_attachments
3307 #define GL_ARB_framebuffer_no_attachments 1
3310 #ifndef GL_ARB_framebuffer_object
3311 #define GL_ARB_framebuffer_object 1
3314 #ifndef GL_ARB_framebuffer_sRGB
3315 #define GL_ARB_framebuffer_sRGB 1
3318 #ifndef GL_ARB_geometry_shader4
3319 #define GL_ARB_geometry_shader4 1
3320 #define GL_LINES_ADJACENCY_ARB 0x000A
3321 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
3322 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C
3323 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
3324 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
3325 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
3326 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
3327 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
3328 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
3329 #define GL_GEOMETRY_SHADER_ARB 0x8DD9
3330 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
3331 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
3332 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
3333 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
3334 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
3335 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
3336 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
3337 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
3342 #ifdef GL_GLEXT_PROTOTYPES
3350 #ifndef GL_ARB_get_program_binary
3351 #define GL_ARB_get_program_binary 1
3354 #ifndef GL_ARB_get_texture_sub_image
3355 #define GL_ARB_get_texture_sub_image 1
3358 #ifndef GL_ARB_gl_spirv
3359 #define GL_ARB_gl_spirv 1
3360 #define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
3361 #define GL_SPIR_V_BINARY_ARB 0x9552
3363 #ifdef GL_GLEXT_PROTOTYPES
3368 #ifndef GL_ARB_gpu_shader5
3369 #define GL_ARB_gpu_shader5 1
3372 #ifndef GL_ARB_gpu_shader_fp64
3373 #define GL_ARB_gpu_shader_fp64 1
3376 #ifndef GL_ARB_gpu_shader_int64
3377 #define GL_ARB_gpu_shader_int64 1
3378 #define GL_INT64_ARB 0x140E
3379 #define GL_INT64_VEC2_ARB 0x8FE9
3380 #define GL_INT64_VEC3_ARB 0x8FEA
3381 #define GL_INT64_VEC4_ARB 0x8FEB
3382 #define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5
3383 #define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6
3384 #define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7
3421 #ifdef GL_GLEXT_PROTOTYPES
3461 #ifndef GL_ARB_half_float_pixel
3462 #define GL_ARB_half_float_pixel 1
3464 #define GL_HALF_FLOAT_ARB 0x140B
3467 #ifndef GL_ARB_half_float_vertex
3468 #define GL_ARB_half_float_vertex 1
3471 #ifndef GL_ARB_imaging
3472 #define GL_ARB_imaging 1
3473 #define GL_CONVOLUTION_1D 0x8010
3474 #define GL_CONVOLUTION_2D 0x8011
3475 #define GL_SEPARABLE_2D 0x8012
3476 #define GL_CONVOLUTION_BORDER_MODE 0x8013
3477 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
3478 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
3479 #define GL_REDUCE 0x8016
3480 #define GL_CONVOLUTION_FORMAT 0x8017
3481 #define GL_CONVOLUTION_WIDTH 0x8018
3482 #define GL_CONVOLUTION_HEIGHT 0x8019
3483 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
3484 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
3485 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
3486 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
3487 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
3488 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
3489 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
3490 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
3491 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
3492 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
3493 #define GL_HISTOGRAM 0x8024
3494 #define GL_PROXY_HISTOGRAM 0x8025
3495 #define GL_HISTOGRAM_WIDTH 0x8026
3496 #define GL_HISTOGRAM_FORMAT 0x8027
3497 #define GL_HISTOGRAM_RED_SIZE 0x8028
3498 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
3499 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
3500 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
3501 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
3502 #define GL_HISTOGRAM_SINK 0x802D
3503 #define GL_MINMAX 0x802E
3504 #define GL_MINMAX_FORMAT 0x802F
3505 #define GL_MINMAX_SINK 0x8030
3506 #define GL_TABLE_TOO_LARGE 0x8031
3507 #define GL_COLOR_MATRIX 0x80B1
3508 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
3509 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
3510 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
3511 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
3512 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
3513 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
3514 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
3515 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
3516 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
3517 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
3518 #define GL_COLOR_TABLE 0x80D0
3519 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
3520 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
3521 #define GL_PROXY_COLOR_TABLE 0x80D3
3522 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
3523 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
3524 #define GL_COLOR_TABLE_SCALE 0x80D6
3525 #define GL_COLOR_TABLE_BIAS 0x80D7
3526 #define GL_COLOR_TABLE_FORMAT 0x80D8
3527 #define GL_COLOR_TABLE_WIDTH 0x80D9
3528 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
3529 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
3530 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
3531 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
3532 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
3533 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
3534 #define GL_CONSTANT_BORDER 0x8151
3535 #define GL_REPLICATE_BORDER 0x8153
3536 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
3569 #ifdef GL_GLEXT_PROTOTYPES
3605 #ifndef GL_ARB_indirect_parameters
3606 #define GL_ARB_indirect_parameters 1
3607 #define GL_PARAMETER_BUFFER_ARB 0x80EE
3608 #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
3611 #ifdef GL_GLEXT_PROTOTYPES
3617 #ifndef GL_ARB_instanced_arrays
3618 #define GL_ARB_instanced_arrays 1
3619 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
3621 #ifdef GL_GLEXT_PROTOTYPES
3626 #ifndef GL_ARB_internalformat_query
3627 #define GL_ARB_internalformat_query 1
3630 #ifndef GL_ARB_internalformat_query2
3631 #define GL_ARB_internalformat_query2 1
3632 #define GL_SRGB_DECODE_ARB 0x8299
3633 #define GL_VIEW_CLASS_EAC_R11 0x9383
3634 #define GL_VIEW_CLASS_EAC_RG11 0x9384
3635 #define GL_VIEW_CLASS_ETC2_RGB 0x9385
3636 #define GL_VIEW_CLASS_ETC2_RGBA 0x9386
3637 #define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387
3638 #define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388
3639 #define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389
3640 #define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A
3641 #define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B
3642 #define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C
3643 #define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D
3644 #define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E
3645 #define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F
3646 #define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390
3647 #define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391
3648 #define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392
3649 #define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393
3650 #define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394
3651 #define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395
3654 #ifndef GL_ARB_invalidate_subdata
3655 #define GL_ARB_invalidate_subdata 1
3658 #ifndef GL_ARB_map_buffer_alignment
3659 #define GL_ARB_map_buffer_alignment 1
3662 #ifndef GL_ARB_map_buffer_range
3663 #define GL_ARB_map_buffer_range 1
3666 #ifndef GL_ARB_matrix_palette
3667 #define GL_ARB_matrix_palette 1
3668 #define GL_MATRIX_PALETTE_ARB 0x8840
3669 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
3670 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
3671 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
3672 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
3673 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
3674 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
3675 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
3676 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
3677 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
3683 #ifdef GL_GLEXT_PROTOTYPES
3692 #ifndef GL_ARB_multi_bind
3693 #define GL_ARB_multi_bind 1
3696 #ifndef GL_ARB_multi_draw_indirect
3697 #define GL_ARB_multi_draw_indirect 1
3700 #ifndef GL_ARB_multisample
3701 #define GL_ARB_multisample 1
3702 #define GL_MULTISAMPLE_ARB 0x809D
3703 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
3704 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
3705 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
3706 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
3707 #define GL_SAMPLES_ARB 0x80A9
3708 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
3709 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
3710 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
3712 #ifdef GL_GLEXT_PROTOTYPES
3717 #ifndef GL_ARB_multitexture
3718 #define GL_ARB_multitexture 1
3719 #define GL_TEXTURE0_ARB 0x84C0
3720 #define GL_TEXTURE1_ARB 0x84C1
3721 #define GL_TEXTURE2_ARB 0x84C2
3722 #define GL_TEXTURE3_ARB 0x84C3
3723 #define GL_TEXTURE4_ARB 0x84C4
3724 #define GL_TEXTURE5_ARB 0x84C5
3725 #define GL_TEXTURE6_ARB 0x84C6
3726 #define GL_TEXTURE7_ARB 0x84C7
3727 #define GL_TEXTURE8_ARB 0x84C8
3728 #define GL_TEXTURE9_ARB 0x84C9
3729 #define GL_TEXTURE10_ARB 0x84CA
3730 #define GL_TEXTURE11_ARB 0x84CB
3731 #define GL_TEXTURE12_ARB 0x84CC
3732 #define GL_TEXTURE13_ARB 0x84CD
3733 #define GL_TEXTURE14_ARB 0x84CE
3734 #define GL_TEXTURE15_ARB 0x84CF
3735 #define GL_TEXTURE16_ARB 0x84D0
3736 #define GL_TEXTURE17_ARB 0x84D1
3737 #define GL_TEXTURE18_ARB 0x84D2
3738 #define GL_TEXTURE19_ARB 0x84D3
3739 #define GL_TEXTURE20_ARB 0x84D4
3740 #define GL_TEXTURE21_ARB 0x84D5
3741 #define GL_TEXTURE22_ARB 0x84D6
3742 #define GL_TEXTURE23_ARB 0x84D7
3743 #define GL_TEXTURE24_ARB 0x84D8
3744 #define GL_TEXTURE25_ARB 0x84D9
3745 #define GL_TEXTURE26_ARB 0x84DA
3746 #define GL_TEXTURE27_ARB 0x84DB
3747 #define GL_TEXTURE28_ARB 0x84DC
3748 #define GL_TEXTURE29_ARB 0x84DD
3749 #define GL_TEXTURE30_ARB 0x84DE
3750 #define GL_TEXTURE31_ARB 0x84DF
3751 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
3752 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
3753 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
3788 #ifdef GL_GLEXT_PROTOTYPES
3826 #ifndef GL_ARB_occlusion_query
3827 #define GL_ARB_occlusion_query 1
3828 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
3829 #define GL_CURRENT_QUERY_ARB 0x8865
3830 #define GL_QUERY_RESULT_ARB 0x8866
3831 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
3832 #define GL_SAMPLES_PASSED_ARB 0x8914
3841 #ifdef GL_GLEXT_PROTOTYPES
3853 #ifndef GL_ARB_occlusion_query2
3854 #define GL_ARB_occlusion_query2 1
3857 #ifndef GL_ARB_parallel_shader_compile
3858 #define GL_ARB_parallel_shader_compile 1
3859 #define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0
3860 #define GL_COMPLETION_STATUS_ARB 0x91B1
3862 #ifdef GL_GLEXT_PROTOTYPES
3867 #ifndef GL_ARB_pipeline_statistics_query
3868 #define GL_ARB_pipeline_statistics_query 1
3869 #define GL_VERTICES_SUBMITTED_ARB 0x82EE
3870 #define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF
3871 #define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0
3872 #define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1
3873 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2
3874 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3
3875 #define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4
3876 #define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5
3877 #define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6
3878 #define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7
3881 #ifndef GL_ARB_pixel_buffer_object
3882 #define GL_ARB_pixel_buffer_object 1
3883 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
3884 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
3885 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
3886 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
3889 #ifndef GL_ARB_point_parameters
3890 #define GL_ARB_point_parameters 1
3891 #define GL_POINT_SIZE_MIN_ARB 0x8126
3892 #define GL_POINT_SIZE_MAX_ARB 0x8127
3893 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
3894 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
3897 #ifdef GL_GLEXT_PROTOTYPES
3903 #ifndef GL_ARB_point_sprite
3904 #define GL_ARB_point_sprite 1
3905 #define GL_POINT_SPRITE_ARB 0x8861
3906 #define GL_COORD_REPLACE_ARB 0x8862
3909 #ifndef GL_ARB_polygon_offset_clamp
3910 #define GL_ARB_polygon_offset_clamp 1
3913 #ifndef GL_ARB_post_depth_coverage
3914 #define GL_ARB_post_depth_coverage 1
3917 #ifndef GL_ARB_program_interface_query
3918 #define GL_ARB_program_interface_query 1
3921 #ifndef GL_ARB_provoking_vertex
3922 #define GL_ARB_provoking_vertex 1
3925 #ifndef GL_ARB_query_buffer_object
3926 #define GL_ARB_query_buffer_object 1
3929 #ifndef GL_ARB_robust_buffer_access_behavior
3930 #define GL_ARB_robust_buffer_access_behavior 1
3933 #ifndef GL_ARB_robustness
3934 #define GL_ARB_robustness 1
3935 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
3936 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
3937 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
3938 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
3939 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
3940 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
3941 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261
3962 #ifdef GL_GLEXT_PROTOTYPES
3986 #ifndef GL_ARB_robustness_isolation
3987 #define GL_ARB_robustness_isolation 1
3990 #ifndef GL_ARB_sample_locations
3991 #define GL_ARB_sample_locations 1
3992 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D
3993 #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E
3994 #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F
3995 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340
3996 #define GL_SAMPLE_LOCATION_ARB 0x8E50
3997 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341
3998 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342
3999 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343
4003 #ifdef GL_GLEXT_PROTOTYPES
4010 #ifndef GL_ARB_sample_shading
4011 #define GL_ARB_sample_shading 1
4012 #define GL_SAMPLE_SHADING_ARB 0x8C36
4013 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
4015 #ifdef GL_GLEXT_PROTOTYPES
4020 #ifndef GL_ARB_sampler_objects
4021 #define GL_ARB_sampler_objects 1
4024 #ifndef GL_ARB_seamless_cube_map
4025 #define GL_ARB_seamless_cube_map 1
4028 #ifndef GL_ARB_seamless_cubemap_per_texture
4029 #define GL_ARB_seamless_cubemap_per_texture 1
4032 #ifndef GL_ARB_separate_shader_objects
4033 #define GL_ARB_separate_shader_objects 1
4036 #ifndef GL_ARB_shader_atomic_counter_ops
4037 #define GL_ARB_shader_atomic_counter_ops 1
4040 #ifndef GL_ARB_shader_atomic_counters
4041 #define GL_ARB_shader_atomic_counters 1
4044 #ifndef GL_ARB_shader_ballot
4045 #define GL_ARB_shader_ballot 1
4048 #ifndef GL_ARB_shader_bit_encoding
4049 #define GL_ARB_shader_bit_encoding 1
4052 #ifndef GL_ARB_shader_clock
4053 #define GL_ARB_shader_clock 1
4056 #ifndef GL_ARB_shader_draw_parameters
4057 #define GL_ARB_shader_draw_parameters 1
4060 #ifndef GL_ARB_shader_group_vote
4061 #define GL_ARB_shader_group_vote 1
4064 #ifndef GL_ARB_shader_image_load_store
4065 #define GL_ARB_shader_image_load_store 1
4068 #ifndef GL_ARB_shader_image_size
4069 #define GL_ARB_shader_image_size 1
4072 #ifndef GL_ARB_shader_objects
4073 #define GL_ARB_shader_objects 1
4080 #define GL_PROGRAM_OBJECT_ARB 0x8B40
4081 #define GL_SHADER_OBJECT_ARB 0x8B48
4082 #define GL_OBJECT_TYPE_ARB 0x8B4E
4083 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
4084 #define GL_FLOAT_VEC2_ARB 0x8B50
4085 #define GL_FLOAT_VEC3_ARB 0x8B51
4086 #define GL_FLOAT_VEC4_ARB 0x8B52
4087 #define GL_INT_VEC2_ARB 0x8B53
4088 #define GL_INT_VEC3_ARB 0x8B54
4089 #define GL_INT_VEC4_ARB 0x8B55
4090 #define GL_BOOL_ARB 0x8B56
4091 #define GL_BOOL_VEC2_ARB 0x8B57
4092 #define GL_BOOL_VEC3_ARB 0x8B58
4093 #define GL_BOOL_VEC4_ARB 0x8B59
4094 #define GL_FLOAT_MAT2_ARB 0x8B5A
4095 #define GL_FLOAT_MAT3_ARB 0x8B5B
4096 #define GL_FLOAT_MAT4_ARB 0x8B5C
4097 #define GL_SAMPLER_1D_ARB 0x8B5D
4098 #define GL_SAMPLER_2D_ARB 0x8B5E
4099 #define GL_SAMPLER_3D_ARB 0x8B5F
4100 #define GL_SAMPLER_CUBE_ARB 0x8B60
4101 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
4102 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
4103 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
4104 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
4105 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
4106 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
4107 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
4108 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
4109 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
4110 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
4111 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
4112 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
4113 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
4153 #ifdef GL_GLEXT_PROTOTYPES
4196 #ifndef GL_ARB_shader_precision
4197 #define GL_ARB_shader_precision 1
4200 #ifndef GL_ARB_shader_stencil_export
4201 #define GL_ARB_shader_stencil_export 1
4204 #ifndef GL_ARB_shader_storage_buffer_object
4205 #define GL_ARB_shader_storage_buffer_object 1
4208 #ifndef GL_ARB_shader_subroutine
4209 #define GL_ARB_shader_subroutine 1
4212 #ifndef GL_ARB_shader_texture_image_samples
4213 #define GL_ARB_shader_texture_image_samples 1
4216 #ifndef GL_ARB_shader_texture_lod
4217 #define GL_ARB_shader_texture_lod 1
4220 #ifndef GL_ARB_shader_viewport_layer_array
4221 #define GL_ARB_shader_viewport_layer_array 1
4224 #ifndef GL_ARB_shading_language_100
4225 #define GL_ARB_shading_language_100 1
4226 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
4229 #ifndef GL_ARB_shading_language_420pack
4230 #define GL_ARB_shading_language_420pack 1
4233 #ifndef GL_ARB_shading_language_include
4234 #define GL_ARB_shading_language_include 1
4235 #define GL_SHADER_INCLUDE_ARB 0x8DAE
4236 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
4237 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA
4244 #ifdef GL_GLEXT_PROTOTYPES
4254 #ifndef GL_ARB_shading_language_packing
4255 #define GL_ARB_shading_language_packing 1
4258 #ifndef GL_ARB_shadow
4259 #define GL_ARB_shadow 1
4260 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
4261 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
4262 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
4265 #ifndef GL_ARB_shadow_ambient
4266 #define GL_ARB_shadow_ambient 1
4267 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
4270 #ifndef GL_ARB_sparse_buffer
4271 #define GL_ARB_sparse_buffer 1
4272 #define GL_SPARSE_STORAGE_BIT_ARB 0x0400
4273 #define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
4277 #ifdef GL_GLEXT_PROTOTYPES
4284 #ifndef GL_ARB_sparse_texture
4285 #define GL_ARB_sparse_texture 1
4286 #define GL_TEXTURE_SPARSE_ARB 0x91A6
4287 #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
4288 #define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
4289 #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
4290 #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
4291 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
4292 #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
4293 #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
4294 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
4295 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
4296 #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
4298 #ifdef GL_GLEXT_PROTOTYPES
4303 #ifndef GL_ARB_sparse_texture2
4304 #define GL_ARB_sparse_texture2 1
4307 #ifndef GL_ARB_sparse_texture_clamp
4308 #define GL_ARB_sparse_texture_clamp 1
4311 #ifndef GL_ARB_spirv_extensions
4312 #define GL_ARB_spirv_extensions 1
4315 #ifndef GL_ARB_stencil_texturing
4316 #define GL_ARB_stencil_texturing 1
4320 #define GL_ARB_sync 1
4323 #ifndef GL_ARB_tessellation_shader
4324 #define GL_ARB_tessellation_shader 1
4327 #ifndef GL_ARB_texture_barrier
4328 #define GL_ARB_texture_barrier 1
4331 #ifndef GL_ARB_texture_border_clamp
4332 #define GL_ARB_texture_border_clamp 1
4333 #define GL_CLAMP_TO_BORDER_ARB 0x812D
4336 #ifndef GL_ARB_texture_buffer_object
4337 #define GL_ARB_texture_buffer_object 1
4338 #define GL_TEXTURE_BUFFER_ARB 0x8C2A
4339 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
4340 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
4341 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
4342 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
4344 #ifdef GL_GLEXT_PROTOTYPES
4349 #ifndef GL_ARB_texture_buffer_object_rgb32
4350 #define GL_ARB_texture_buffer_object_rgb32 1
4353 #ifndef GL_ARB_texture_buffer_range
4354 #define GL_ARB_texture_buffer_range 1
4357 #ifndef GL_ARB_texture_compression
4358 #define GL_ARB_texture_compression 1
4359 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
4360 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
4361 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
4362 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
4363 #define GL_COMPRESSED_RGB_ARB 0x84ED
4364 #define GL_COMPRESSED_RGBA_ARB 0x84EE
4365 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
4366 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
4367 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
4368 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
4369 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
4373 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
4377 #ifdef GL_GLEXT_PROTOTYPES
4381 GLAPI void APIENTRY glCompressedTexSubImage3DARB (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
4388 #ifndef GL_ARB_texture_compression_bptc
4389 #define GL_ARB_texture_compression_bptc 1
4390 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
4391 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
4392 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
4393 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
4396 #ifndef GL_ARB_texture_compression_rgtc
4397 #define GL_ARB_texture_compression_rgtc 1
4400 #ifndef GL_ARB_texture_cube_map
4401 #define GL_ARB_texture_cube_map 1
4402 #define GL_NORMAL_MAP_ARB 0x8511
4403 #define GL_REFLECTION_MAP_ARB 0x8512
4404 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
4405 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
4406 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
4407 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
4408 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
4409 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
4410 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
4411 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
4412 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
4413 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
4416 #ifndef GL_ARB_texture_cube_map_array
4417 #define GL_ARB_texture_cube_map_array 1
4418 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
4419 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
4420 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
4421 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
4422 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
4423 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
4424 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
4427 #ifndef GL_ARB_texture_env_add
4428 #define GL_ARB_texture_env_add 1
4431 #ifndef GL_ARB_texture_env_combine
4432 #define GL_ARB_texture_env_combine 1
4433 #define GL_COMBINE_ARB 0x8570
4434 #define GL_COMBINE_RGB_ARB 0x8571
4435 #define GL_COMBINE_ALPHA_ARB 0x8572
4436 #define GL_SOURCE0_RGB_ARB 0x8580
4437 #define GL_SOURCE1_RGB_ARB 0x8581
4438 #define GL_SOURCE2_RGB_ARB 0x8582
4439 #define GL_SOURCE0_ALPHA_ARB 0x8588
4440 #define GL_SOURCE1_ALPHA_ARB 0x8589
4441 #define GL_SOURCE2_ALPHA_ARB 0x858A
4442 #define GL_OPERAND0_RGB_ARB 0x8590
4443 #define GL_OPERAND1_RGB_ARB 0x8591
4444 #define GL_OPERAND2_RGB_ARB 0x8592
4445 #define GL_OPERAND0_ALPHA_ARB 0x8598
4446 #define GL_OPERAND1_ALPHA_ARB 0x8599
4447 #define GL_OPERAND2_ALPHA_ARB 0x859A
4448 #define GL_RGB_SCALE_ARB 0x8573
4449 #define GL_ADD_SIGNED_ARB 0x8574
4450 #define GL_INTERPOLATE_ARB 0x8575
4451 #define GL_SUBTRACT_ARB 0x84E7
4452 #define GL_CONSTANT_ARB 0x8576
4453 #define GL_PRIMARY_COLOR_ARB 0x8577
4454 #define GL_PREVIOUS_ARB 0x8578
4457 #ifndef GL_ARB_texture_env_crossbar
4458 #define GL_ARB_texture_env_crossbar 1
4461 #ifndef GL_ARB_texture_env_dot3
4462 #define GL_ARB_texture_env_dot3 1
4463 #define GL_DOT3_RGB_ARB 0x86AE
4464 #define GL_DOT3_RGBA_ARB 0x86AF
4467 #ifndef GL_ARB_texture_filter_anisotropic
4468 #define GL_ARB_texture_filter_anisotropic 1
4471 #ifndef GL_ARB_texture_filter_minmax
4472 #define GL_ARB_texture_filter_minmax 1
4473 #define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366
4474 #define GL_WEIGHTED_AVERAGE_ARB 0x9367
4477 #ifndef GL_ARB_texture_float
4478 #define GL_ARB_texture_float 1
4479 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
4480 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
4481 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
4482 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
4483 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
4484 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
4485 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
4486 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
4487 #define GL_RGBA32F_ARB 0x8814
4488 #define GL_RGB32F_ARB 0x8815
4489 #define GL_ALPHA32F_ARB 0x8816
4490 #define GL_INTENSITY32F_ARB 0x8817
4491 #define GL_LUMINANCE32F_ARB 0x8818
4492 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
4493 #define GL_RGBA16F_ARB 0x881A
4494 #define GL_RGB16F_ARB 0x881B
4495 #define GL_ALPHA16F_ARB 0x881C
4496 #define GL_INTENSITY16F_ARB 0x881D
4497 #define GL_LUMINANCE16F_ARB 0x881E
4498 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
4501 #ifndef GL_ARB_texture_gather
4502 #define GL_ARB_texture_gather 1
4503 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
4504 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
4505 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
4508 #ifndef GL_ARB_texture_mirror_clamp_to_edge
4509 #define GL_ARB_texture_mirror_clamp_to_edge 1
4512 #ifndef GL_ARB_texture_mirrored_repeat
4513 #define GL_ARB_texture_mirrored_repeat 1
4514 #define GL_MIRRORED_REPEAT_ARB 0x8370
4517 #ifndef GL_ARB_texture_multisample
4518 #define GL_ARB_texture_multisample 1
4521 #ifndef GL_ARB_texture_non_power_of_two
4522 #define GL_ARB_texture_non_power_of_two 1
4525 #ifndef GL_ARB_texture_query_levels
4526 #define GL_ARB_texture_query_levels 1
4529 #ifndef GL_ARB_texture_query_lod
4530 #define GL_ARB_texture_query_lod 1
4533 #ifndef GL_ARB_texture_rectangle
4534 #define GL_ARB_texture_rectangle 1
4535 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
4536 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
4537 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
4538 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
4541 #ifndef GL_ARB_texture_rg
4542 #define GL_ARB_texture_rg 1
4545 #ifndef GL_ARB_texture_rgb10_a2ui
4546 #define GL_ARB_texture_rgb10_a2ui 1
4549 #ifndef GL_ARB_texture_stencil8
4550 #define GL_ARB_texture_stencil8 1
4553 #ifndef GL_ARB_texture_storage
4554 #define GL_ARB_texture_storage 1
4557 #ifndef GL_ARB_texture_storage_multisample
4558 #define GL_ARB_texture_storage_multisample 1
4561 #ifndef GL_ARB_texture_swizzle
4562 #define GL_ARB_texture_swizzle 1
4565 #ifndef GL_ARB_texture_view
4566 #define GL_ARB_texture_view 1
4569 #ifndef GL_ARB_timer_query
4570 #define GL_ARB_timer_query 1
4573 #ifndef GL_ARB_transform_feedback2
4574 #define GL_ARB_transform_feedback2 1
4577 #ifndef GL_ARB_transform_feedback3
4578 #define GL_ARB_transform_feedback3 1
4581 #ifndef GL_ARB_transform_feedback_instanced
4582 #define GL_ARB_transform_feedback_instanced 1
4585 #ifndef GL_ARB_transform_feedback_overflow_query
4586 #define GL_ARB_transform_feedback_overflow_query 1
4587 #define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC
4588 #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED
4591 #ifndef GL_ARB_transpose_matrix
4592 #define GL_ARB_transpose_matrix 1
4593 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
4594 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
4595 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
4596 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
4601 #ifdef GL_GLEXT_PROTOTYPES
4609 #ifndef GL_ARB_uniform_buffer_object
4610 #define GL_ARB_uniform_buffer_object 1
4613 #ifndef GL_ARB_vertex_array_bgra
4614 #define GL_ARB_vertex_array_bgra 1
4617 #ifndef GL_ARB_vertex_array_object
4618 #define GL_ARB_vertex_array_object 1
4621 #ifndef GL_ARB_vertex_attrib_64bit
4622 #define GL_ARB_vertex_attrib_64bit 1
4625 #ifndef GL_ARB_vertex_attrib_binding
4626 #define GL_ARB_vertex_attrib_binding 1
4629 #ifndef GL_ARB_vertex_blend
4630 #define GL_ARB_vertex_blend 1
4631 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
4632 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
4633 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
4634 #define GL_VERTEX_BLEND_ARB 0x86A7
4635 #define GL_CURRENT_WEIGHT_ARB 0x86A8
4636 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
4637 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
4638 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
4639 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
4640 #define GL_WEIGHT_ARRAY_ARB 0x86AD
4641 #define GL_MODELVIEW0_ARB 0x1700
4642 #define GL_MODELVIEW1_ARB 0x850A
4643 #define GL_MODELVIEW2_ARB 0x8722
4644 #define GL_MODELVIEW3_ARB 0x8723
4645 #define GL_MODELVIEW4_ARB 0x8724
4646 #define GL_MODELVIEW5_ARB 0x8725
4647 #define GL_MODELVIEW6_ARB 0x8726
4648 #define GL_MODELVIEW7_ARB 0x8727
4649 #define GL_MODELVIEW8_ARB 0x8728
4650 #define GL_MODELVIEW9_ARB 0x8729
4651 #define GL_MODELVIEW10_ARB 0x872A
4652 #define GL_MODELVIEW11_ARB 0x872B
4653 #define GL_MODELVIEW12_ARB 0x872C
4654 #define GL_MODELVIEW13_ARB 0x872D
4655 #define GL_MODELVIEW14_ARB 0x872E
4656 #define GL_MODELVIEW15_ARB 0x872F
4657 #define GL_MODELVIEW16_ARB 0x8730
4658 #define GL_MODELVIEW17_ARB 0x8731
4659 #define GL_MODELVIEW18_ARB 0x8732
4660 #define GL_MODELVIEW19_ARB 0x8733
4661 #define GL_MODELVIEW20_ARB 0x8734
4662 #define GL_MODELVIEW21_ARB 0x8735
4663 #define GL_MODELVIEW22_ARB 0x8736
4664 #define GL_MODELVIEW23_ARB 0x8737
4665 #define GL_MODELVIEW24_ARB 0x8738
4666 #define GL_MODELVIEW25_ARB 0x8739
4667 #define GL_MODELVIEW26_ARB 0x873A
4668 #define GL_MODELVIEW27_ARB 0x873B
4669 #define GL_MODELVIEW28_ARB 0x873C
4670 #define GL_MODELVIEW29_ARB 0x873D
4671 #define GL_MODELVIEW30_ARB 0x873E
4672 #define GL_MODELVIEW31_ARB 0x873F
4683 #ifdef GL_GLEXT_PROTOTYPES
4697 #ifndef GL_ARB_vertex_buffer_object
4698 #define GL_ARB_vertex_buffer_object 1
4701 #define GL_BUFFER_SIZE_ARB 0x8764
4702 #define GL_BUFFER_USAGE_ARB 0x8765
4703 #define GL_ARRAY_BUFFER_ARB 0x8892
4704 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
4705 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
4706 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
4707 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
4708 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
4709 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
4710 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
4711 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
4712 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
4713 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
4714 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
4715 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
4716 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
4717 #define GL_READ_ONLY_ARB 0x88B8
4718 #define GL_WRITE_ONLY_ARB 0x88B9
4719 #define GL_READ_WRITE_ARB 0x88BA
4720 #define GL_BUFFER_ACCESS_ARB 0x88BB
4721 #define GL_BUFFER_MAPPED_ARB 0x88BC
4722 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
4723 #define GL_STREAM_DRAW_ARB 0x88E0
4724 #define GL_STREAM_READ_ARB 0x88E1
4725 #define GL_STREAM_COPY_ARB 0x88E2
4726 #define GL_STATIC_DRAW_ARB 0x88E4
4727 #define GL_STATIC_READ_ARB 0x88E5
4728 #define GL_STATIC_COPY_ARB 0x88E6
4729 #define GL_DYNAMIC_DRAW_ARB 0x88E8
4730 #define GL_DYNAMIC_READ_ARB 0x88E9
4731 #define GL_DYNAMIC_COPY_ARB 0x88EA
4743 #ifdef GL_GLEXT_PROTOTYPES
4758 #ifndef GL_ARB_vertex_program
4759 #define GL_ARB_vertex_program 1
4760 #define GL_COLOR_SUM_ARB 0x8458
4761 #define GL_VERTEX_PROGRAM_ARB 0x8620
4762 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
4763 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
4764 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
4765 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
4766 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
4767 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
4768 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
4769 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
4770 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
4771 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
4772 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
4773 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
4774 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
4775 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
4819 #ifdef GL_GLEXT_PROTOTYPES
4866 #ifndef GL_ARB_vertex_shader
4867 #define GL_ARB_vertex_shader 1
4868 #define GL_VERTEX_SHADER_ARB 0x8B31
4869 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
4870 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
4871 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
4872 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
4873 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
4874 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
4878 #ifdef GL_GLEXT_PROTOTYPES
4885 #ifndef GL_ARB_vertex_type_10f_11f_11f_rev
4886 #define GL_ARB_vertex_type_10f_11f_11f_rev 1
4889 #ifndef GL_ARB_vertex_type_2_10_10_10_rev
4890 #define GL_ARB_vertex_type_2_10_10_10_rev 1
4893 #ifndef GL_ARB_viewport_array
4894 #define GL_ARB_viewport_array 1
4897 #ifdef GL_GLEXT_PROTOTYPES
4903 #ifndef GL_ARB_window_pos
4904 #define GL_ARB_window_pos 1
4921 #ifdef GL_GLEXT_PROTOTYPES
4941 #ifndef GL_KHR_blend_equation_advanced
4942 #define GL_KHR_blend_equation_advanced 1
4943 #define GL_MULTIPLY_KHR 0x9294
4944 #define GL_SCREEN_KHR 0x9295
4945 #define GL_OVERLAY_KHR 0x9296
4946 #define GL_DARKEN_KHR 0x9297
4947 #define GL_LIGHTEN_KHR 0x9298
4948 #define GL_COLORDODGE_KHR 0x9299
4949 #define GL_COLORBURN_KHR 0x929A
4950 #define GL_HARDLIGHT_KHR 0x929B
4951 #define GL_SOFTLIGHT_KHR 0x929C
4952 #define GL_DIFFERENCE_KHR 0x929E
4953 #define GL_EXCLUSION_KHR 0x92A0
4954 #define GL_HSL_HUE_KHR 0x92AD
4955 #define GL_HSL_SATURATION_KHR 0x92AE
4956 #define GL_HSL_COLOR_KHR 0x92AF
4957 #define GL_HSL_LUMINOSITY_KHR 0x92B0
4959 #ifdef GL_GLEXT_PROTOTYPES
4964 #ifndef GL_KHR_blend_equation_advanced_coherent
4965 #define GL_KHR_blend_equation_advanced_coherent 1
4966 #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
4969 #ifndef GL_KHR_context_flush_control
4970 #define GL_KHR_context_flush_control 1
4973 #ifndef GL_KHR_debug
4974 #define GL_KHR_debug 1
4977 #ifndef GL_KHR_no_error
4978 #define GL_KHR_no_error 1
4979 #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
4982 #ifndef GL_KHR_parallel_shader_compile
4983 #define GL_KHR_parallel_shader_compile 1
4984 #define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0
4985 #define GL_COMPLETION_STATUS_KHR 0x91B1
4987 #ifdef GL_GLEXT_PROTOTYPES
4992 #ifndef GL_KHR_robust_buffer_access_behavior
4993 #define GL_KHR_robust_buffer_access_behavior 1
4996 #ifndef GL_KHR_robustness
4997 #define GL_KHR_robustness 1
4998 #define GL_CONTEXT_ROBUST_ACCESS 0x90F3
5001 #ifndef GL_KHR_shader_subgroup
5002 #define GL_KHR_shader_subgroup 1
5003 #define GL_SUBGROUP_SIZE_KHR 0x9532
5004 #define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533
5005 #define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534
5006 #define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535
5007 #define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001
5008 #define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002
5009 #define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004
5010 #define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008
5011 #define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010
5012 #define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020
5013 #define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040
5014 #define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080
5017 #ifndef GL_KHR_texture_compression_astc_hdr
5018 #define GL_KHR_texture_compression_astc_hdr 1
5019 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
5020 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
5021 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
5022 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
5023 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
5024 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
5025 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
5026 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
5027 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
5028 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
5029 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
5030 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
5031 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
5032 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
5033 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
5034 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
5035 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
5036 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
5037 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
5038 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
5039 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
5040 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
5041 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
5042 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
5043 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
5044 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
5045 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
5046 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
5049 #ifndef GL_KHR_texture_compression_astc_ldr
5050 #define GL_KHR_texture_compression_astc_ldr 1
5053 #ifndef GL_KHR_texture_compression_astc_sliced_3d
5054 #define GL_KHR_texture_compression_astc_sliced_3d 1
5057 #ifndef GL_OES_byte_coordinates
5058 #define GL_OES_byte_coordinates 1
5081 #ifdef GL_GLEXT_PROTOTYPES
5107 #ifndef GL_OES_compressed_paletted_texture
5108 #define GL_OES_compressed_paletted_texture 1
5109 #define GL_PALETTE4_RGB8_OES 0x8B90
5110 #define GL_PALETTE4_RGBA8_OES 0x8B91
5111 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
5112 #define GL_PALETTE4_RGBA4_OES 0x8B93
5113 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
5114 #define GL_PALETTE8_RGB8_OES 0x8B95
5115 #define GL_PALETTE8_RGBA8_OES 0x8B96
5116 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
5117 #define GL_PALETTE8_RGBA4_OES 0x8B98
5118 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
5121 #ifndef GL_OES_fixed_point
5122 #define GL_OES_fixed_point 1
5124 #define GL_FIXED_OES 0x140C
5228 #ifdef GL_GLEXT_PROTOTYPES
5335 #ifndef GL_OES_query_matrix
5336 #define GL_OES_query_matrix 1
5338 #ifdef GL_GLEXT_PROTOTYPES
5343 #ifndef GL_OES_read_format
5344 #define GL_OES_read_format 1
5345 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
5346 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
5349 #ifndef GL_OES_single_precision
5350 #define GL_OES_single_precision 1
5357 #ifdef GL_GLEXT_PROTOTYPES
5367 #ifndef GL_3DFX_multisample
5368 #define GL_3DFX_multisample 1
5369 #define GL_MULTISAMPLE_3DFX 0x86B2
5370 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
5371 #define GL_SAMPLES_3DFX 0x86B4
5372 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
5375 #ifndef GL_3DFX_tbuffer
5376 #define GL_3DFX_tbuffer 1
5378 #ifdef GL_GLEXT_PROTOTYPES
5383 #ifndef GL_3DFX_texture_compression_FXT1
5384 #define GL_3DFX_texture_compression_FXT1 1
5385 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
5386 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
5389 #ifndef GL_AMD_blend_minmax_factor
5390 #define GL_AMD_blend_minmax_factor 1
5391 #define GL_FACTOR_MIN_AMD 0x901C
5392 #define GL_FACTOR_MAX_AMD 0x901D
5395 #ifndef GL_AMD_conservative_depth
5396 #define GL_AMD_conservative_depth 1
5399 #ifndef GL_AMD_debug_output
5400 #define GL_AMD_debug_output 1
5402 #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
5403 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
5404 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
5405 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
5406 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
5407 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
5408 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
5409 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
5410 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
5411 #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
5412 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
5413 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
5414 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
5415 #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
5420 #ifdef GL_GLEXT_PROTOTYPES
5428 #ifndef GL_AMD_depth_clamp_separate
5429 #define GL_AMD_depth_clamp_separate 1
5430 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
5431 #define GL_DEPTH_CLAMP_FAR_AMD 0x901F
5434 #ifndef GL_AMD_draw_buffers_blend
5435 #define GL_AMD_draw_buffers_blend 1
5440 #ifdef GL_GLEXT_PROTOTYPES
5448 #ifndef GL_AMD_framebuffer_multisample_advanced
5449 #define GL_AMD_framebuffer_multisample_advanced 1
5450 #define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2
5451 #define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3
5452 #define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4
5453 #define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5
5454 #define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6
5455 #define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7
5458 #ifdef GL_GLEXT_PROTOTYPES
5464 #ifndef GL_AMD_framebuffer_sample_positions
5465 #define GL_AMD_framebuffer_sample_positions 1
5466 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
5467 #define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE
5468 #define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF
5469 #define GL_ALL_PIXELS_AMD 0xFFFFFFFF
5474 #ifdef GL_GLEXT_PROTOTYPES
5482 #ifndef GL_AMD_gcn_shader
5483 #define GL_AMD_gcn_shader 1
5486 #ifndef GL_AMD_gpu_shader_half_float
5487 #define GL_AMD_gpu_shader_half_float 1
5488 #define GL_FLOAT16_NV 0x8FF8
5489 #define GL_FLOAT16_VEC2_NV 0x8FF9
5490 #define GL_FLOAT16_VEC3_NV 0x8FFA
5491 #define GL_FLOAT16_VEC4_NV 0x8FFB
5492 #define GL_FLOAT16_MAT2_AMD 0x91C5
5493 #define GL_FLOAT16_MAT3_AMD 0x91C6
5494 #define GL_FLOAT16_MAT4_AMD 0x91C7
5495 #define GL_FLOAT16_MAT2x3_AMD 0x91C8
5496 #define GL_FLOAT16_MAT2x4_AMD 0x91C9
5497 #define GL_FLOAT16_MAT3x2_AMD 0x91CA
5498 #define GL_FLOAT16_MAT3x4_AMD 0x91CB
5499 #define GL_FLOAT16_MAT4x2_AMD 0x91CC
5500 #define GL_FLOAT16_MAT4x3_AMD 0x91CD
5503 #ifndef GL_AMD_gpu_shader_int16
5504 #define GL_AMD_gpu_shader_int16 1
5507 #ifndef GL_AMD_gpu_shader_int64
5508 #define GL_AMD_gpu_shader_int64 1
5510 #define GL_INT64_NV 0x140E
5511 #define GL_UNSIGNED_INT64_NV 0x140F
5512 #define GL_INT8_NV 0x8FE0
5513 #define GL_INT8_VEC2_NV 0x8FE1
5514 #define GL_INT8_VEC3_NV 0x8FE2
5515 #define GL_INT8_VEC4_NV 0x8FE3
5516 #define GL_INT16_NV 0x8FE4
5517 #define GL_INT16_VEC2_NV 0x8FE5
5518 #define GL_INT16_VEC3_NV 0x8FE6
5519 #define GL_INT16_VEC4_NV 0x8FE7
5520 #define GL_INT64_VEC2_NV 0x8FE9
5521 #define GL_INT64_VEC3_NV 0x8FEA
5522 #define GL_INT64_VEC4_NV 0x8FEB
5523 #define GL_UNSIGNED_INT8_NV 0x8FEC
5524 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
5525 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
5526 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
5527 #define GL_UNSIGNED_INT16_NV 0x8FF0
5528 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
5529 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
5530 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
5531 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
5532 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
5533 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
5568 #ifdef GL_GLEXT_PROTOTYPES
5606 #ifndef GL_AMD_interleaved_elements
5607 #define GL_AMD_interleaved_elements 1
5608 #define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
5609 #define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
5611 #ifdef GL_GLEXT_PROTOTYPES
5616 #ifndef GL_AMD_multi_draw_indirect
5617 #define GL_AMD_multi_draw_indirect 1
5620 #ifdef GL_GLEXT_PROTOTYPES
5626 #ifndef GL_AMD_name_gen_delete
5627 #define GL_AMD_name_gen_delete 1
5628 #define GL_DATA_BUFFER_AMD 0x9151
5629 #define GL_PERFORMANCE_MONITOR_AMD 0x9152
5630 #define GL_QUERY_OBJECT_AMD 0x9153
5631 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
5632 #define GL_SAMPLER_OBJECT_AMD 0x9155
5636 #ifdef GL_GLEXT_PROTOTYPES
5643 #ifndef GL_AMD_occlusion_query_event
5644 #define GL_AMD_occlusion_query_event 1
5645 #define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F
5646 #define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001
5647 #define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002
5648 #define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004
5649 #define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008
5650 #define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF
5652 #ifdef GL_GLEXT_PROTOTYPES
5657 #ifndef GL_AMD_performance_monitor
5658 #define GL_AMD_performance_monitor 1
5659 #define GL_COUNTER_TYPE_AMD 0x8BC0
5660 #define GL_COUNTER_RANGE_AMD 0x8BC1
5661 #define GL_UNSIGNED_INT64_AMD 0x8BC2
5662 #define GL_PERCENTAGE_AMD 0x8BC3
5663 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
5664 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
5665 #define GL_PERFMON_RESULT_AMD 0x8BC6
5677 #ifdef GL_GLEXT_PROTOTYPES
5692 #ifndef GL_AMD_pinned_memory
5693 #define GL_AMD_pinned_memory 1
5694 #define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
5697 #ifndef GL_AMD_query_buffer_object
5698 #define GL_AMD_query_buffer_object 1
5699 #define GL_QUERY_BUFFER_AMD 0x9192
5700 #define GL_QUERY_BUFFER_BINDING_AMD 0x9193
5701 #define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
5704 #ifndef GL_AMD_sample_positions
5705 #define GL_AMD_sample_positions 1
5707 #ifdef GL_GLEXT_PROTOTYPES
5712 #ifndef GL_AMD_seamless_cubemap_per_texture
5713 #define GL_AMD_seamless_cubemap_per_texture 1
5716 #ifndef GL_AMD_shader_atomic_counter_ops
5717 #define GL_AMD_shader_atomic_counter_ops 1
5720 #ifndef GL_AMD_shader_ballot
5721 #define GL_AMD_shader_ballot 1
5724 #ifndef GL_AMD_shader_explicit_vertex_parameter
5725 #define GL_AMD_shader_explicit_vertex_parameter 1
5728 #ifndef GL_AMD_shader_gpu_shader_half_float_fetch
5729 #define GL_AMD_shader_gpu_shader_half_float_fetch 1
5732 #ifndef GL_AMD_shader_image_load_store_lod
5733 #define GL_AMD_shader_image_load_store_lod 1
5736 #ifndef GL_AMD_shader_stencil_export
5737 #define GL_AMD_shader_stencil_export 1
5740 #ifndef GL_AMD_shader_trinary_minmax
5741 #define GL_AMD_shader_trinary_minmax 1
5744 #ifndef GL_AMD_sparse_texture
5745 #define GL_AMD_sparse_texture 1
5746 #define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
5747 #define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
5748 #define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
5749 #define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
5750 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
5751 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
5752 #define GL_MIN_SPARSE_LEVEL_AMD 0x919B
5753 #define GL_MIN_LOD_WARNING_AMD 0x919C
5754 #define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
5757 #ifdef GL_GLEXT_PROTOTYPES
5763 #ifndef GL_AMD_stencil_operation_extended
5764 #define GL_AMD_stencil_operation_extended 1
5765 #define GL_SET_AMD 0x874A
5766 #define GL_REPLACE_VALUE_AMD 0x874B
5767 #define GL_STENCIL_OP_VALUE_AMD 0x874C
5768 #define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
5770 #ifdef GL_GLEXT_PROTOTYPES
5775 #ifndef GL_AMD_texture_gather_bias_lod
5776 #define GL_AMD_texture_gather_bias_lod 1
5779 #ifndef GL_AMD_texture_texture4
5780 #define GL_AMD_texture_texture4 1
5783 #ifndef GL_AMD_transform_feedback3_lines_triangles
5784 #define GL_AMD_transform_feedback3_lines_triangles 1
5787 #ifndef GL_AMD_transform_feedback4
5788 #define GL_AMD_transform_feedback4 1
5789 #define GL_STREAM_RASTERIZATION_AMD 0x91A0
5792 #ifndef GL_AMD_vertex_shader_layer
5793 #define GL_AMD_vertex_shader_layer 1
5796 #ifndef GL_AMD_vertex_shader_tessellator
5797 #define GL_AMD_vertex_shader_tessellator 1
5798 #define GL_SAMPLER_BUFFER_AMD 0x9001
5799 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002
5800 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
5801 #define GL_TESSELLATION_MODE_AMD 0x9004
5802 #define GL_TESSELLATION_FACTOR_AMD 0x9005
5803 #define GL_DISCRETE_AMD 0x9006
5804 #define GL_CONTINUOUS_AMD 0x9007
5807 #ifdef GL_GLEXT_PROTOTYPES
5813 #ifndef GL_AMD_vertex_shader_viewport_index
5814 #define GL_AMD_vertex_shader_viewport_index 1
5817 #ifndef GL_APPLE_aux_depth_stencil
5818 #define GL_APPLE_aux_depth_stencil 1
5819 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
5822 #ifndef GL_APPLE_client_storage
5823 #define GL_APPLE_client_storage 1
5824 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
5827 #ifndef GL_APPLE_element_array
5828 #define GL_APPLE_element_array 1
5829 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C
5830 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
5831 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
5837 #ifdef GL_GLEXT_PROTOTYPES
5846 #ifndef GL_APPLE_fence
5847 #define GL_APPLE_fence 1
5848 #define GL_DRAW_PIXELS_APPLE 0x8A0A
5849 #define GL_FENCE_APPLE 0x8A0B
5858 #ifdef GL_GLEXT_PROTOTYPES
5870 #ifndef GL_APPLE_float_pixels
5871 #define GL_APPLE_float_pixels 1
5872 #define GL_HALF_APPLE 0x140B
5873 #define GL_RGBA_FLOAT32_APPLE 0x8814
5874 #define GL_RGB_FLOAT32_APPLE 0x8815
5875 #define GL_ALPHA_FLOAT32_APPLE 0x8816
5876 #define GL_INTENSITY_FLOAT32_APPLE 0x8817
5877 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818
5878 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
5879 #define GL_RGBA_FLOAT16_APPLE 0x881A
5880 #define GL_RGB_FLOAT16_APPLE 0x881B
5881 #define GL_ALPHA_FLOAT16_APPLE 0x881C
5882 #define GL_INTENSITY_FLOAT16_APPLE 0x881D
5883 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E
5884 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
5885 #define GL_COLOR_FLOAT_APPLE 0x8A0F
5888 #ifndef GL_APPLE_flush_buffer_range
5889 #define GL_APPLE_flush_buffer_range 1
5890 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
5891 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
5894 #ifdef GL_GLEXT_PROTOTYPES
5900 #ifndef GL_APPLE_object_purgeable
5901 #define GL_APPLE_object_purgeable 1
5902 #define GL_BUFFER_OBJECT_APPLE 0x85B3
5903 #define GL_RELEASED_APPLE 0x8A19
5904 #define GL_VOLATILE_APPLE 0x8A1A
5905 #define GL_RETAINED_APPLE 0x8A1B
5906 #define GL_UNDEFINED_APPLE 0x8A1C
5907 #define GL_PURGEABLE_APPLE 0x8A1D
5911 #ifdef GL_GLEXT_PROTOTYPES
5918 #ifndef GL_APPLE_rgb_422
5919 #define GL_APPLE_rgb_422 1
5920 #define GL_RGB_422_APPLE 0x8A1F
5921 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
5922 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
5923 #define GL_RGB_RAW_422_APPLE 0x8A51
5926 #ifndef GL_APPLE_row_bytes
5927 #define GL_APPLE_row_bytes 1
5928 #define GL_PACK_ROW_BYTES_APPLE 0x8A15
5929 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
5932 #ifndef GL_APPLE_specular_vector
5933 #define GL_APPLE_specular_vector 1
5934 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
5937 #ifndef GL_APPLE_texture_range
5938 #define GL_APPLE_texture_range 1
5939 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
5940 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
5941 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
5942 #define GL_STORAGE_PRIVATE_APPLE 0x85BD
5943 #define GL_STORAGE_CACHED_APPLE 0x85BE
5944 #define GL_STORAGE_SHARED_APPLE 0x85BF
5947 #ifdef GL_GLEXT_PROTOTYPES
5953 #ifndef GL_APPLE_transform_hint
5954 #define GL_APPLE_transform_hint 1
5955 #define GL_TRANSFORM_HINT_APPLE 0x85B1
5958 #ifndef GL_APPLE_vertex_array_object
5959 #define GL_APPLE_vertex_array_object 1
5960 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
5965 #ifdef GL_GLEXT_PROTOTYPES
5973 #ifndef GL_APPLE_vertex_array_range
5974 #define GL_APPLE_vertex_array_range 1
5975 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
5976 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
5977 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
5978 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
5979 #define GL_STORAGE_CLIENT_APPLE 0x85B4
5983 #ifdef GL_GLEXT_PROTOTYPES
5990 #ifndef GL_APPLE_vertex_program_evaluators
5991 #define GL_APPLE_vertex_program_evaluators 1
5992 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
5993 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
5994 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
5995 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
5996 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
5997 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
5998 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
5999 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
6000 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
6001 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
6007 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (
GLuint index,
GLuint size,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
6008 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
6009 #ifdef GL_GLEXT_PROTOTYPES
6015 GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (
GLuint index,
GLuint size,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
6016 GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
6020 #ifndef GL_APPLE_ycbcr_422
6021 #define GL_APPLE_ycbcr_422 1
6022 #define GL_YCBCR_422_APPLE 0x85B9
6025 #ifndef GL_ATI_draw_buffers
6026 #define GL_ATI_draw_buffers 1
6027 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
6028 #define GL_DRAW_BUFFER0_ATI 0x8825
6029 #define GL_DRAW_BUFFER1_ATI 0x8826
6030 #define GL_DRAW_BUFFER2_ATI 0x8827
6031 #define GL_DRAW_BUFFER3_ATI 0x8828
6032 #define GL_DRAW_BUFFER4_ATI 0x8829
6033 #define GL_DRAW_BUFFER5_ATI 0x882A
6034 #define GL_DRAW_BUFFER6_ATI 0x882B
6035 #define GL_DRAW_BUFFER7_ATI 0x882C
6036 #define GL_DRAW_BUFFER8_ATI 0x882D
6037 #define GL_DRAW_BUFFER9_ATI 0x882E
6038 #define GL_DRAW_BUFFER10_ATI 0x882F
6039 #define GL_DRAW_BUFFER11_ATI 0x8830
6040 #define GL_DRAW_BUFFER12_ATI 0x8831
6041 #define GL_DRAW_BUFFER13_ATI 0x8832
6042 #define GL_DRAW_BUFFER14_ATI 0x8833
6043 #define GL_DRAW_BUFFER15_ATI 0x8834
6045 #ifdef GL_GLEXT_PROTOTYPES
6050 #ifndef GL_ATI_element_array
6051 #define GL_ATI_element_array 1
6052 #define GL_ELEMENT_ARRAY_ATI 0x8768
6053 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
6054 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
6058 #ifdef GL_GLEXT_PROTOTYPES
6065 #ifndef GL_ATI_envmap_bumpmap
6066 #define GL_ATI_envmap_bumpmap 1
6067 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
6068 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
6069 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
6070 #define GL_BUMP_TEX_UNITS_ATI 0x8778
6071 #define GL_DUDV_ATI 0x8779
6072 #define GL_DU8DV8_ATI 0x877A
6073 #define GL_BUMP_ENVMAP_ATI 0x877B
6074 #define GL_BUMP_TARGET_ATI 0x877C
6079 #ifdef GL_GLEXT_PROTOTYPES
6087 #ifndef GL_ATI_fragment_shader
6088 #define GL_ATI_fragment_shader 1
6089 #define GL_FRAGMENT_SHADER_ATI 0x8920
6090 #define GL_REG_0_ATI 0x8921
6091 #define GL_REG_1_ATI 0x8922
6092 #define GL_REG_2_ATI 0x8923
6093 #define GL_REG_3_ATI 0x8924
6094 #define GL_REG_4_ATI 0x8925
6095 #define GL_REG_5_ATI 0x8926
6096 #define GL_REG_6_ATI 0x8927
6097 #define GL_REG_7_ATI 0x8928
6098 #define GL_REG_8_ATI 0x8929
6099 #define GL_REG_9_ATI 0x892A
6100 #define GL_REG_10_ATI 0x892B
6101 #define GL_REG_11_ATI 0x892C
6102 #define GL_REG_12_ATI 0x892D
6103 #define GL_REG_13_ATI 0x892E
6104 #define GL_REG_14_ATI 0x892F
6105 #define GL_REG_15_ATI 0x8930
6106 #define GL_REG_16_ATI 0x8931
6107 #define GL_REG_17_ATI 0x8932
6108 #define GL_REG_18_ATI 0x8933
6109 #define GL_REG_19_ATI 0x8934
6110 #define GL_REG_20_ATI 0x8935
6111 #define GL_REG_21_ATI 0x8936
6112 #define GL_REG_22_ATI 0x8937
6113 #define GL_REG_23_ATI 0x8938
6114 #define GL_REG_24_ATI 0x8939
6115 #define GL_REG_25_ATI 0x893A
6116 #define GL_REG_26_ATI 0x893B
6117 #define GL_REG_27_ATI 0x893C
6118 #define GL_REG_28_ATI 0x893D
6119 #define GL_REG_29_ATI 0x893E
6120 #define GL_REG_30_ATI 0x893F
6121 #define GL_REG_31_ATI 0x8940
6122 #define GL_CON_0_ATI 0x8941
6123 #define GL_CON_1_ATI 0x8942
6124 #define GL_CON_2_ATI 0x8943
6125 #define GL_CON_3_ATI 0x8944
6126 #define GL_CON_4_ATI 0x8945
6127 #define GL_CON_5_ATI 0x8946
6128 #define GL_CON_6_ATI 0x8947
6129 #define GL_CON_7_ATI 0x8948
6130 #define GL_CON_8_ATI 0x8949
6131 #define GL_CON_9_ATI 0x894A
6132 #define GL_CON_10_ATI 0x894B
6133 #define GL_CON_11_ATI 0x894C
6134 #define GL_CON_12_ATI 0x894D
6135 #define GL_CON_13_ATI 0x894E
6136 #define GL_CON_14_ATI 0x894F
6137 #define GL_CON_15_ATI 0x8950
6138 #define GL_CON_16_ATI 0x8951
6139 #define GL_CON_17_ATI 0x8952
6140 #define GL_CON_18_ATI 0x8953
6141 #define GL_CON_19_ATI 0x8954
6142 #define GL_CON_20_ATI 0x8955
6143 #define GL_CON_21_ATI 0x8956
6144 #define GL_CON_22_ATI 0x8957
6145 #define GL_CON_23_ATI 0x8958
6146 #define GL_CON_24_ATI 0x8959
6147 #define GL_CON_25_ATI 0x895A
6148 #define GL_CON_26_ATI 0x895B
6149 #define GL_CON_27_ATI 0x895C
6150 #define GL_CON_28_ATI 0x895D
6151 #define GL_CON_29_ATI 0x895E
6152 #define GL_CON_30_ATI 0x895F
6153 #define GL_CON_31_ATI 0x8960
6154 #define GL_MOV_ATI 0x8961
6155 #define GL_ADD_ATI 0x8963
6156 #define GL_MUL_ATI 0x8964
6157 #define GL_SUB_ATI 0x8965
6158 #define GL_DOT3_ATI 0x8966
6159 #define GL_DOT4_ATI 0x8967
6160 #define GL_MAD_ATI 0x8968
6161 #define GL_LERP_ATI 0x8969
6162 #define GL_CND_ATI 0x896A
6163 #define GL_CND0_ATI 0x896B
6164 #define GL_DOT2_ADD_ATI 0x896C
6165 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
6166 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
6167 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
6168 #define GL_NUM_PASSES_ATI 0x8970
6169 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
6170 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
6171 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
6172 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
6173 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
6174 #define GL_SWIZZLE_STR_ATI 0x8976
6175 #define GL_SWIZZLE_STQ_ATI 0x8977
6176 #define GL_SWIZZLE_STR_DR_ATI 0x8978
6177 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
6178 #define GL_SWIZZLE_STRQ_ATI 0x897A
6179 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
6180 #define GL_RED_BIT_ATI 0x00000001
6181 #define GL_GREEN_BIT_ATI 0x00000002
6182 #define GL_BLUE_BIT_ATI 0x00000004
6183 #define GL_2X_BIT_ATI 0x00000001
6184 #define GL_4X_BIT_ATI 0x00000002
6185 #define GL_8X_BIT_ATI 0x00000004
6186 #define GL_HALF_BIT_ATI 0x00000008
6187 #define GL_QUARTER_BIT_ATI 0x00000010
6188 #define GL_EIGHTH_BIT_ATI 0x00000020
6189 #define GL_SATURATE_BIT_ATI 0x00000040
6190 #define GL_COMP_BIT_ATI 0x00000002
6191 #define GL_NEGATE_BIT_ATI 0x00000004
6192 #define GL_BIAS_BIT_ATI 0x00000008
6202 typedef void (
APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
6205 typedef void (
APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
6207 #ifdef GL_GLEXT_PROTOTYPES
6217 GLAPI void APIENTRY glColorFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
6220 GLAPI void APIENTRY glAlphaFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
6225 #ifndef GL_ATI_map_object_buffer
6226 #define GL_ATI_map_object_buffer 1
6229 #ifdef GL_GLEXT_PROTOTYPES
6235 #ifndef GL_ATI_meminfo
6236 #define GL_ATI_meminfo 1
6237 #define GL_VBO_FREE_MEMORY_ATI 0x87FB
6238 #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
6239 #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
6242 #ifndef GL_ATI_pixel_format_float
6243 #define GL_ATI_pixel_format_float 1
6244 #define GL_RGBA_FLOAT_MODE_ATI 0x8820
6245 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
6248 #ifndef GL_ATI_pn_triangles
6249 #define GL_ATI_pn_triangles 1
6250 #define GL_PN_TRIANGLES_ATI 0x87F0
6251 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
6252 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
6253 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
6254 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
6255 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
6256 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
6257 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
6258 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
6261 #ifdef GL_GLEXT_PROTOTYPES
6267 #ifndef GL_ATI_separate_stencil
6268 #define GL_ATI_separate_stencil 1
6269 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
6270 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
6271 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
6272 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
6275 #ifdef GL_GLEXT_PROTOTYPES
6281 #ifndef GL_ATI_text_fragment_shader
6282 #define GL_ATI_text_fragment_shader 1
6283 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
6286 #ifndef GL_ATI_texture_env_combine3
6287 #define GL_ATI_texture_env_combine3 1
6288 #define GL_MODULATE_ADD_ATI 0x8744
6289 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
6290 #define GL_MODULATE_SUBTRACT_ATI 0x8746
6293 #ifndef GL_ATI_texture_float
6294 #define GL_ATI_texture_float 1
6295 #define GL_RGBA_FLOAT32_ATI 0x8814
6296 #define GL_RGB_FLOAT32_ATI 0x8815
6297 #define GL_ALPHA_FLOAT32_ATI 0x8816
6298 #define GL_INTENSITY_FLOAT32_ATI 0x8817
6299 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
6300 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
6301 #define GL_RGBA_FLOAT16_ATI 0x881A
6302 #define GL_RGB_FLOAT16_ATI 0x881B
6303 #define GL_ALPHA_FLOAT16_ATI 0x881C
6304 #define GL_INTENSITY_FLOAT16_ATI 0x881D
6305 #define GL_LUMINANCE_FLOAT16_ATI 0x881E
6306 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
6309 #ifndef GL_ATI_texture_mirror_once
6310 #define GL_ATI_texture_mirror_once 1
6311 #define GL_MIRROR_CLAMP_ATI 0x8742
6312 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
6315 #ifndef GL_ATI_vertex_array_object
6316 #define GL_ATI_vertex_array_object 1
6317 #define GL_STATIC_ATI 0x8760
6318 #define GL_DYNAMIC_ATI 0x8761
6319 #define GL_PRESERVE_ATI 0x8762
6320 #define GL_DISCARD_ATI 0x8763
6321 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
6322 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
6323 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
6324 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
6337 #ifdef GL_GLEXT_PROTOTYPES
6353 #ifndef GL_ATI_vertex_attrib_array_object
6354 #define GL_ATI_vertex_attrib_array_object 1
6358 #ifdef GL_GLEXT_PROTOTYPES
6365 #ifndef GL_ATI_vertex_streams
6366 #define GL_ATI_vertex_streams 1
6367 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
6368 #define GL_VERTEX_STREAM0_ATI 0x876C
6369 #define GL_VERTEX_STREAM1_ATI 0x876D
6370 #define GL_VERTEX_STREAM2_ATI 0x876E
6371 #define GL_VERTEX_STREAM3_ATI 0x876F
6372 #define GL_VERTEX_STREAM4_ATI 0x8770
6373 #define GL_VERTEX_STREAM5_ATI 0x8771
6374 #define GL_VERTEX_STREAM6_ATI 0x8772
6375 #define GL_VERTEX_STREAM7_ATI 0x8773
6376 #define GL_VERTEX_SOURCE_ATI 0x8774
6422 #ifdef GL_GLEXT_PROTOTYPES
6471 #ifndef GL_EXT_422_pixels
6472 #define GL_EXT_422_pixels 1
6473 #define GL_422_EXT 0x80CC
6474 #define GL_422_REV_EXT 0x80CD
6475 #define GL_422_AVERAGE_EXT 0x80CE
6476 #define GL_422_REV_AVERAGE_EXT 0x80CF
6479 #ifndef GL_EXT_EGL_image_storage
6480 #define GL_EXT_EGL_image_storage 1
6484 #ifdef GL_GLEXT_PROTOTYPES
6490 #ifndef GL_EXT_EGL_sync
6491 #define GL_EXT_EGL_sync 1
6495 #define GL_EXT_abgr 1
6496 #define GL_ABGR_EXT 0x8000
6500 #define GL_EXT_bgra 1
6501 #define GL_BGR_EXT 0x80E0
6502 #define GL_BGRA_EXT 0x80E1
6505 #ifndef GL_EXT_bindable_uniform
6506 #define GL_EXT_bindable_uniform 1
6507 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
6508 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
6509 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
6510 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
6511 #define GL_UNIFORM_BUFFER_EXT 0x8DEE
6512 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
6516 #ifdef GL_GLEXT_PROTOTYPES
6523 #ifndef GL_EXT_blend_color
6524 #define GL_EXT_blend_color 1
6525 #define GL_CONSTANT_COLOR_EXT 0x8001
6526 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
6527 #define GL_CONSTANT_ALPHA_EXT 0x8003
6528 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
6529 #define GL_BLEND_COLOR_EXT 0x8005
6531 #ifdef GL_GLEXT_PROTOTYPES
6536 #ifndef GL_EXT_blend_equation_separate
6537 #define GL_EXT_blend_equation_separate 1
6538 #define GL_BLEND_EQUATION_RGB_EXT 0x8009
6539 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
6541 #ifdef GL_GLEXT_PROTOTYPES
6546 #ifndef GL_EXT_blend_func_separate
6547 #define GL_EXT_blend_func_separate 1
6548 #define GL_BLEND_DST_RGB_EXT 0x80C8
6549 #define GL_BLEND_SRC_RGB_EXT 0x80C9
6550 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
6551 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
6553 #ifdef GL_GLEXT_PROTOTYPES
6558 #ifndef GL_EXT_blend_logic_op
6559 #define GL_EXT_blend_logic_op 1
6562 #ifndef GL_EXT_blend_minmax
6563 #define GL_EXT_blend_minmax 1
6564 #define GL_MIN_EXT 0x8007
6565 #define GL_MAX_EXT 0x8008
6566 #define GL_FUNC_ADD_EXT 0x8006
6567 #define GL_BLEND_EQUATION_EXT 0x8009
6569 #ifdef GL_GLEXT_PROTOTYPES
6574 #ifndef GL_EXT_blend_subtract
6575 #define GL_EXT_blend_subtract 1
6576 #define GL_FUNC_SUBTRACT_EXT 0x800A
6577 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
6580 #ifndef GL_EXT_clip_volume_hint
6581 #define GL_EXT_clip_volume_hint 1
6582 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
6585 #ifndef GL_EXT_cmyka
6586 #define GL_EXT_cmyka 1
6587 #define GL_CMYK_EXT 0x800C
6588 #define GL_CMYKA_EXT 0x800D
6589 #define GL_PACK_CMYK_HINT_EXT 0x800E
6590 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
6593 #ifndef GL_EXT_color_subtable
6594 #define GL_EXT_color_subtable 1
6597 #ifdef GL_GLEXT_PROTOTYPES
6603 #ifndef GL_EXT_compiled_vertex_array
6604 #define GL_EXT_compiled_vertex_array 1
6605 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
6606 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
6609 #ifdef GL_GLEXT_PROTOTYPES
6615 #ifndef GL_EXT_convolution
6616 #define GL_EXT_convolution 1
6617 #define GL_CONVOLUTION_1D_EXT 0x8010
6618 #define GL_CONVOLUTION_2D_EXT 0x8011
6619 #define GL_SEPARABLE_2D_EXT 0x8012
6620 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
6621 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
6622 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
6623 #define GL_REDUCE_EXT 0x8016
6624 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
6625 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
6626 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
6627 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
6628 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
6629 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
6630 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
6631 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
6632 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
6633 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
6634 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
6635 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
6636 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
6650 #ifdef GL_GLEXT_PROTOTYPES
6667 #ifndef GL_EXT_coordinate_frame
6668 #define GL_EXT_coordinate_frame 1
6669 #define GL_TANGENT_ARRAY_EXT 0x8439
6670 #define GL_BINORMAL_ARRAY_EXT 0x843A
6671 #define GL_CURRENT_TANGENT_EXT 0x843B
6672 #define GL_CURRENT_BINORMAL_EXT 0x843C
6673 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
6674 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
6675 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
6676 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
6677 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
6678 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
6679 #define GL_MAP1_TANGENT_EXT 0x8444
6680 #define GL_MAP2_TANGENT_EXT 0x8445
6681 #define GL_MAP1_BINORMAL_EXT 0x8446
6682 #define GL_MAP2_BINORMAL_EXT 0x8447
6705 #ifdef GL_GLEXT_PROTOTYPES
6731 #ifndef GL_EXT_copy_texture
6732 #define GL_EXT_copy_texture 1
6738 #ifdef GL_GLEXT_PROTOTYPES
6747 #ifndef GL_EXT_cull_vertex
6748 #define GL_EXT_cull_vertex 1
6749 #define GL_CULL_VERTEX_EXT 0x81AA
6750 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
6751 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
6754 #ifdef GL_GLEXT_PROTOTYPES
6760 #ifndef GL_EXT_debug_label
6761 #define GL_EXT_debug_label 1
6762 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
6763 #define GL_PROGRAM_OBJECT_EXT 0x8B40
6764 #define GL_SHADER_OBJECT_EXT 0x8B48
6765 #define GL_BUFFER_OBJECT_EXT 0x9151
6766 #define GL_QUERY_OBJECT_EXT 0x9153
6767 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
6770 #ifdef GL_GLEXT_PROTOTYPES
6776 #ifndef GL_EXT_debug_marker
6777 #define GL_EXT_debug_marker 1
6781 #ifdef GL_GLEXT_PROTOTYPES
6788 #ifndef GL_EXT_depth_bounds_test
6789 #define GL_EXT_depth_bounds_test 1
6790 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
6791 #define GL_DEPTH_BOUNDS_EXT 0x8891
6793 #ifdef GL_GLEXT_PROTOTYPES
6798 #ifndef GL_EXT_direct_state_access
6799 #define GL_EXT_direct_state_access 1
6800 #define GL_PROGRAM_MATRIX_EXT 0x8E2D
6801 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
6802 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
6837 typedef void (
APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6838 typedef void (
APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6874 typedef void (
APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6875 typedef void (
APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6890 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
6897 typedef void (
APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
7058 #ifdef GL_GLEXT_PROTOTYPES
7093 GLAPI void APIENTRY glTextureImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
7094 GLAPI void APIENTRY glTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
7130 GLAPI void APIENTRY glMultiTexImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
7131 GLAPI void APIENTRY glMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
7146 GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
7153 GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
7317 #ifndef GL_EXT_draw_buffers2
7318 #define GL_EXT_draw_buffers2 1
7320 #ifdef GL_GLEXT_PROTOTYPES
7325 #ifndef GL_EXT_draw_instanced
7326 #define GL_EXT_draw_instanced 1
7329 #ifdef GL_GLEXT_PROTOTYPES
7335 #ifndef GL_EXT_draw_range_elements
7336 #define GL_EXT_draw_range_elements 1
7337 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
7338 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
7340 #ifdef GL_GLEXT_PROTOTYPES
7345 #ifndef GL_EXT_external_buffer
7346 #define GL_EXT_external_buffer 1
7350 #ifdef GL_GLEXT_PROTOTYPES
7356 #ifndef GL_EXT_fog_coord
7357 #define GL_EXT_fog_coord 1
7358 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
7359 #define GL_FOG_COORDINATE_EXT 0x8451
7360 #define GL_FRAGMENT_DEPTH_EXT 0x8452
7361 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
7362 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
7363 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
7364 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
7365 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
7371 #ifdef GL_GLEXT_PROTOTYPES
7380 #ifndef GL_EXT_framebuffer_blit
7381 #define GL_EXT_framebuffer_blit 1
7382 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
7383 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
7384 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
7385 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
7387 #ifdef GL_GLEXT_PROTOTYPES
7392 #ifndef GL_EXT_framebuffer_multisample
7393 #define GL_EXT_framebuffer_multisample 1
7394 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
7395 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
7396 #define GL_MAX_SAMPLES_EXT 0x8D57
7398 #ifdef GL_GLEXT_PROTOTYPES
7403 #ifndef GL_EXT_framebuffer_multisample_blit_scaled
7404 #define GL_EXT_framebuffer_multisample_blit_scaled 1
7405 #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
7406 #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
7409 #ifndef GL_EXT_framebuffer_object
7410 #define GL_EXT_framebuffer_object 1
7411 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
7412 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
7413 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
7414 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
7415 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
7416 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
7417 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
7418 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
7419 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
7420 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
7421 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
7422 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
7423 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
7424 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
7425 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
7426 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
7427 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
7428 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
7429 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
7430 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
7431 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
7432 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
7433 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
7434 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
7435 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
7436 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
7437 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
7438 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
7439 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
7440 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
7441 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
7442 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
7443 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
7444 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
7445 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
7446 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
7447 #define GL_FRAMEBUFFER_EXT 0x8D40
7448 #define GL_RENDERBUFFER_EXT 0x8D41
7449 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
7450 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
7451 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
7452 #define GL_STENCIL_INDEX1_EXT 0x8D46
7453 #define GL_STENCIL_INDEX4_EXT 0x8D47
7454 #define GL_STENCIL_INDEX8_EXT 0x8D48
7455 #define GL_STENCIL_INDEX16_EXT 0x8D49
7456 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
7457 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
7458 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
7459 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
7460 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
7461 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
7479 #ifdef GL_GLEXT_PROTOTYPES
7500 #ifndef GL_EXT_framebuffer_sRGB
7501 #define GL_EXT_framebuffer_sRGB 1
7502 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
7503 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
7506 #ifndef GL_EXT_geometry_shader4
7507 #define GL_EXT_geometry_shader4 1
7508 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
7509 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
7510 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
7511 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
7512 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
7513 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
7514 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
7515 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
7516 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
7517 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
7518 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
7519 #define GL_LINES_ADJACENCY_EXT 0x000A
7520 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
7521 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
7522 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
7523 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
7524 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
7525 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
7526 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
7527 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
7529 #ifdef GL_GLEXT_PROTOTYPES
7534 #ifndef GL_EXT_gpu_program_parameters
7535 #define GL_EXT_gpu_program_parameters 1
7538 #ifdef GL_GLEXT_PROTOTYPES
7544 #ifndef GL_EXT_gpu_shader4
7545 #define GL_EXT_gpu_shader4 1
7546 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
7547 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
7548 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
7549 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
7550 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
7551 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
7552 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
7553 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
7554 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
7555 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
7556 #define GL_INT_SAMPLER_1D_EXT 0x8DC9
7557 #define GL_INT_SAMPLER_2D_EXT 0x8DCA
7558 #define GL_INT_SAMPLER_3D_EXT 0x8DCB
7559 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
7560 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
7561 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
7562 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
7563 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
7564 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
7565 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
7566 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
7567 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
7568 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
7569 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
7570 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
7571 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
7572 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
7573 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
7585 #ifdef GL_GLEXT_PROTOTYPES
7600 #ifndef GL_EXT_histogram
7601 #define GL_EXT_histogram 1
7602 #define GL_HISTOGRAM_EXT 0x8024
7603 #define GL_PROXY_HISTOGRAM_EXT 0x8025
7604 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
7605 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
7606 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
7607 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
7608 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
7609 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
7610 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
7611 #define GL_HISTOGRAM_SINK_EXT 0x802D
7612 #define GL_MINMAX_EXT 0x802E
7613 #define GL_MINMAX_FORMAT_EXT 0x802F
7614 #define GL_MINMAX_SINK_EXT 0x8030
7615 #define GL_TABLE_TOO_LARGE_EXT 0x8031
7626 #ifdef GL_GLEXT_PROTOTYPES
7640 #ifndef GL_EXT_index_array_formats
7641 #define GL_EXT_index_array_formats 1
7642 #define GL_IUI_V2F_EXT 0x81AD
7643 #define GL_IUI_V3F_EXT 0x81AE
7644 #define GL_IUI_N3F_V2F_EXT 0x81AF
7645 #define GL_IUI_N3F_V3F_EXT 0x81B0
7646 #define GL_T2F_IUI_V2F_EXT 0x81B1
7647 #define GL_T2F_IUI_V3F_EXT 0x81B2
7648 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
7649 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
7652 #ifndef GL_EXT_index_func
7653 #define GL_EXT_index_func 1
7654 #define GL_INDEX_TEST_EXT 0x81B5
7655 #define GL_INDEX_TEST_FUNC_EXT 0x81B6
7656 #define GL_INDEX_TEST_REF_EXT 0x81B7
7658 #ifdef GL_GLEXT_PROTOTYPES
7663 #ifndef GL_EXT_index_material
7664 #define GL_EXT_index_material 1
7665 #define GL_INDEX_MATERIAL_EXT 0x81B8
7666 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
7667 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
7669 #ifdef GL_GLEXT_PROTOTYPES
7674 #ifndef GL_EXT_index_texture
7675 #define GL_EXT_index_texture 1
7678 #ifndef GL_EXT_light_texture
7679 #define GL_EXT_light_texture 1
7680 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
7681 #define GL_FRAGMENT_NORMAL_EXT 0x834A
7682 #define GL_FRAGMENT_COLOR_EXT 0x834C
7683 #define GL_ATTENUATION_EXT 0x834D
7684 #define GL_SHADOW_ATTENUATION_EXT 0x834E
7685 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
7686 #define GL_TEXTURE_LIGHT_EXT 0x8350
7687 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
7688 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
7692 #ifdef GL_GLEXT_PROTOTYPES
7699 #ifndef GL_EXT_memory_object
7700 #define GL_EXT_memory_object 1
7701 #define GL_TEXTURE_TILING_EXT 0x9580
7702 #define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581
7703 #define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B
7704 #define GL_NUM_TILING_TYPES_EXT 0x9582
7705 #define GL_TILING_TYPES_EXT 0x9583
7706 #define GL_OPTIMAL_TILING_EXT 0x9584
7707 #define GL_LINEAR_TILING_EXT 0x9585
7708 #define GL_NUM_DEVICE_UUIDS_EXT 0x9596
7709 #define GL_DEVICE_UUID_EXT 0x9597
7710 #define GL_DRIVER_UUID_EXT 0x9598
7711 #define GL_UUID_SIZE_EXT 16
7731 #ifdef GL_GLEXT_PROTOTYPES
7754 #ifndef GL_EXT_memory_object_fd
7755 #define GL_EXT_memory_object_fd 1
7756 #define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586
7758 #ifdef GL_GLEXT_PROTOTYPES
7763 #ifndef GL_EXT_memory_object_win32
7764 #define GL_EXT_memory_object_win32 1
7765 #define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587
7766 #define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588
7767 #define GL_DEVICE_LUID_EXT 0x9599
7768 #define GL_DEVICE_NODE_MASK_EXT 0x959A
7769 #define GL_LUID_SIZE_EXT 8
7770 #define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589
7771 #define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A
7772 #define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B
7773 #define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C
7776 #ifdef GL_GLEXT_PROTOTYPES
7782 #ifndef GL_EXT_misc_attribute
7783 #define GL_EXT_misc_attribute 1
7786 #ifndef GL_EXT_multi_draw_arrays
7787 #define GL_EXT_multi_draw_arrays 1
7790 #ifdef GL_GLEXT_PROTOTYPES
7796 #ifndef GL_EXT_multisample
7797 #define GL_EXT_multisample 1
7798 #define GL_MULTISAMPLE_EXT 0x809D
7799 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
7800 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
7801 #define GL_SAMPLE_MASK_EXT 0x80A0
7802 #define GL_1PASS_EXT 0x80A1
7803 #define GL_2PASS_0_EXT 0x80A2
7804 #define GL_2PASS_1_EXT 0x80A3
7805 #define GL_4PASS_0_EXT 0x80A4
7806 #define GL_4PASS_1_EXT 0x80A5
7807 #define GL_4PASS_2_EXT 0x80A6
7808 #define GL_4PASS_3_EXT 0x80A7
7809 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
7810 #define GL_SAMPLES_EXT 0x80A9
7811 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
7812 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
7813 #define GL_SAMPLE_PATTERN_EXT 0x80AC
7814 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
7817 #ifdef GL_GLEXT_PROTOTYPES
7823 #ifndef GL_EXT_multiview_tessellation_geometry_shader
7824 #define GL_EXT_multiview_tessellation_geometry_shader 1
7827 #ifndef GL_EXT_multiview_texture_multisample
7828 #define GL_EXT_multiview_texture_multisample 1
7831 #ifndef GL_EXT_multiview_timer_query
7832 #define GL_EXT_multiview_timer_query 1
7835 #ifndef GL_EXT_packed_depth_stencil
7836 #define GL_EXT_packed_depth_stencil 1
7837 #define GL_DEPTH_STENCIL_EXT 0x84F9
7838 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
7839 #define GL_DEPTH24_STENCIL8_EXT 0x88F0
7840 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
7843 #ifndef GL_EXT_packed_float
7844 #define GL_EXT_packed_float 1
7845 #define GL_R11F_G11F_B10F_EXT 0x8C3A
7846 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
7847 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
7850 #ifndef GL_EXT_packed_pixels
7851 #define GL_EXT_packed_pixels 1
7852 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
7853 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
7854 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
7855 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
7856 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
7859 #ifndef GL_EXT_paletted_texture
7860 #define GL_EXT_paletted_texture 1
7861 #define GL_COLOR_INDEX1_EXT 0x80E2
7862 #define GL_COLOR_INDEX2_EXT 0x80E3
7863 #define GL_COLOR_INDEX4_EXT 0x80E4
7864 #define GL_COLOR_INDEX8_EXT 0x80E5
7865 #define GL_COLOR_INDEX12_EXT 0x80E6
7866 #define GL_COLOR_INDEX16_EXT 0x80E7
7867 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
7872 #ifdef GL_GLEXT_PROTOTYPES
7880 #ifndef GL_EXT_pixel_buffer_object
7881 #define GL_EXT_pixel_buffer_object 1
7882 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
7883 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
7884 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
7885 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
7888 #ifndef GL_EXT_pixel_transform
7889 #define GL_EXT_pixel_transform 1
7890 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
7891 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
7892 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
7893 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
7894 #define GL_CUBIC_EXT 0x8334
7895 #define GL_AVERAGE_EXT 0x8335
7896 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
7897 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
7898 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
7905 #ifdef GL_GLEXT_PROTOTYPES
7915 #ifndef GL_EXT_pixel_transform_color_table
7916 #define GL_EXT_pixel_transform_color_table 1
7919 #ifndef GL_EXT_point_parameters
7920 #define GL_EXT_point_parameters 1
7921 #define GL_POINT_SIZE_MIN_EXT 0x8126
7922 #define GL_POINT_SIZE_MAX_EXT 0x8127
7923 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
7924 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
7927 #ifdef GL_GLEXT_PROTOTYPES
7933 #ifndef GL_EXT_polygon_offset
7934 #define GL_EXT_polygon_offset 1
7935 #define GL_POLYGON_OFFSET_EXT 0x8037
7936 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
7937 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
7939 #ifdef GL_GLEXT_PROTOTYPES
7944 #ifndef GL_EXT_polygon_offset_clamp
7945 #define GL_EXT_polygon_offset_clamp 1
7946 #define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
7948 #ifdef GL_GLEXT_PROTOTYPES
7953 #ifndef GL_EXT_post_depth_coverage
7954 #define GL_EXT_post_depth_coverage 1
7957 #ifndef GL_EXT_provoking_vertex
7958 #define GL_EXT_provoking_vertex 1
7959 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
7960 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
7961 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
7962 #define GL_PROVOKING_VERTEX_EXT 0x8E4F
7964 #ifdef GL_GLEXT_PROTOTYPES
7969 #ifndef GL_EXT_raster_multisample
7970 #define GL_EXT_raster_multisample 1
7971 #define GL_RASTER_MULTISAMPLE_EXT 0x9327
7972 #define GL_RASTER_SAMPLES_EXT 0x9328
7973 #define GL_MAX_RASTER_SAMPLES_EXT 0x9329
7974 #define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
7975 #define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
7976 #define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
7978 #ifdef GL_GLEXT_PROTOTYPES
7983 #ifndef GL_EXT_rescale_normal
7984 #define GL_EXT_rescale_normal 1
7985 #define GL_RESCALE_NORMAL_EXT 0x803A
7988 #ifndef GL_EXT_secondary_color
7989 #define GL_EXT_secondary_color 1
7990 #define GL_COLOR_SUM_EXT 0x8458
7991 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
7992 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
7993 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
7994 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
7995 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
7996 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
8014 #ifdef GL_GLEXT_PROTOTYPES
8035 #ifndef GL_EXT_semaphore
8036 #define GL_EXT_semaphore 1
8037 #define GL_LAYOUT_GENERAL_EXT 0x958D
8038 #define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E
8039 #define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F
8040 #define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590
8041 #define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591
8042 #define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592
8043 #define GL_LAYOUT_TRANSFER_DST_EXT 0x9593
8044 #define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530
8045 #define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531
8053 #ifdef GL_GLEXT_PROTOTYPES
8064 #ifndef GL_EXT_semaphore_fd
8065 #define GL_EXT_semaphore_fd 1
8067 #ifdef GL_GLEXT_PROTOTYPES
8072 #ifndef GL_EXT_semaphore_win32
8073 #define GL_EXT_semaphore_win32 1
8074 #define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594
8075 #define GL_D3D12_FENCE_VALUE_EXT 0x9595
8078 #ifdef GL_GLEXT_PROTOTYPES
8084 #ifndef GL_EXT_separate_shader_objects
8085 #define GL_EXT_separate_shader_objects 1
8086 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D
8090 #ifdef GL_GLEXT_PROTOTYPES
8097 #ifndef GL_EXT_separate_specular_color
8098 #define GL_EXT_separate_specular_color 1
8099 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
8100 #define GL_SINGLE_COLOR_EXT 0x81F9
8101 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
8104 #ifndef GL_EXT_shader_framebuffer_fetch
8105 #define GL_EXT_shader_framebuffer_fetch 1
8106 #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
8109 #ifndef GL_EXT_shader_framebuffer_fetch_non_coherent
8110 #define GL_EXT_shader_framebuffer_fetch_non_coherent 1
8112 #ifdef GL_GLEXT_PROTOTYPES
8117 #ifndef GL_EXT_shader_image_load_formatted
8118 #define GL_EXT_shader_image_load_formatted 1
8121 #ifndef GL_EXT_shader_image_load_store
8122 #define GL_EXT_shader_image_load_store 1
8123 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38
8124 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
8125 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
8126 #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
8127 #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
8128 #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
8129 #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
8130 #define GL_IMAGE_1D_EXT 0x904C
8131 #define GL_IMAGE_2D_EXT 0x904D
8132 #define GL_IMAGE_3D_EXT 0x904E
8133 #define GL_IMAGE_2D_RECT_EXT 0x904F
8134 #define GL_IMAGE_CUBE_EXT 0x9050
8135 #define GL_IMAGE_BUFFER_EXT 0x9051
8136 #define GL_IMAGE_1D_ARRAY_EXT 0x9052
8137 #define GL_IMAGE_2D_ARRAY_EXT 0x9053
8138 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
8139 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
8140 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
8141 #define GL_INT_IMAGE_1D_EXT 0x9057
8142 #define GL_INT_IMAGE_2D_EXT 0x9058
8143 #define GL_INT_IMAGE_3D_EXT 0x9059
8144 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A
8145 #define GL_INT_IMAGE_CUBE_EXT 0x905B
8146 #define GL_INT_IMAGE_BUFFER_EXT 0x905C
8147 #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
8148 #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
8149 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
8150 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
8151 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
8152 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
8153 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
8154 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
8155 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
8156 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
8157 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
8158 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
8159 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
8160 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
8161 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
8162 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
8163 #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
8164 #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
8165 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
8166 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
8167 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
8168 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
8169 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
8170 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
8171 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
8172 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
8173 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
8174 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
8175 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
8176 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
8177 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
8180 #ifdef GL_GLEXT_PROTOTYPES
8186 #ifndef GL_EXT_shader_integer_mix
8187 #define GL_EXT_shader_integer_mix 1
8190 #ifndef GL_EXT_shadow_funcs
8191 #define GL_EXT_shadow_funcs 1
8194 #ifndef GL_EXT_shared_texture_palette
8195 #define GL_EXT_shared_texture_palette 1
8196 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
8199 #ifndef GL_EXT_sparse_texture2
8200 #define GL_EXT_sparse_texture2 1
8203 #ifndef GL_EXT_stencil_clear_tag
8204 #define GL_EXT_stencil_clear_tag 1
8205 #define GL_STENCIL_TAG_BITS_EXT 0x88F2
8206 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
8208 #ifdef GL_GLEXT_PROTOTYPES
8213 #ifndef GL_EXT_stencil_two_side
8214 #define GL_EXT_stencil_two_side 1
8215 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
8216 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
8218 #ifdef GL_GLEXT_PROTOTYPES
8223 #ifndef GL_EXT_stencil_wrap
8224 #define GL_EXT_stencil_wrap 1
8225 #define GL_INCR_WRAP_EXT 0x8507
8226 #define GL_DECR_WRAP_EXT 0x8508
8229 #ifndef GL_EXT_subtexture
8230 #define GL_EXT_subtexture 1
8233 #ifdef GL_GLEXT_PROTOTYPES
8239 #ifndef GL_EXT_texture
8240 #define GL_EXT_texture 1
8241 #define GL_ALPHA4_EXT 0x803B
8242 #define GL_ALPHA8_EXT 0x803C
8243 #define GL_ALPHA12_EXT 0x803D
8244 #define GL_ALPHA16_EXT 0x803E
8245 #define GL_LUMINANCE4_EXT 0x803F
8246 #define GL_LUMINANCE8_EXT 0x8040
8247 #define GL_LUMINANCE12_EXT 0x8041
8248 #define GL_LUMINANCE16_EXT 0x8042
8249 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
8250 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
8251 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
8252 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
8253 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
8254 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
8255 #define GL_INTENSITY_EXT 0x8049
8256 #define GL_INTENSITY4_EXT 0x804A
8257 #define GL_INTENSITY8_EXT 0x804B
8258 #define GL_INTENSITY12_EXT 0x804C
8259 #define GL_INTENSITY16_EXT 0x804D
8260 #define GL_RGB2_EXT 0x804E
8261 #define GL_RGB4_EXT 0x804F
8262 #define GL_RGB5_EXT 0x8050
8263 #define GL_RGB8_EXT 0x8051
8264 #define GL_RGB10_EXT 0x8052
8265 #define GL_RGB12_EXT 0x8053
8266 #define GL_RGB16_EXT 0x8054
8267 #define GL_RGBA2_EXT 0x8055
8268 #define GL_RGBA4_EXT 0x8056
8269 #define GL_RGB5_A1_EXT 0x8057
8270 #define GL_RGBA8_EXT 0x8058
8271 #define GL_RGB10_A2_EXT 0x8059
8272 #define GL_RGBA12_EXT 0x805A
8273 #define GL_RGBA16_EXT 0x805B
8274 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
8275 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
8276 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
8277 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
8278 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
8279 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
8280 #define GL_REPLACE_EXT 0x8062
8281 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
8282 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
8283 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
8286 #ifndef GL_EXT_texture3D
8287 #define GL_EXT_texture3D 1
8288 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
8289 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
8290 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
8291 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
8292 #define GL_TEXTURE_3D_EXT 0x806F
8293 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
8294 #define GL_TEXTURE_DEPTH_EXT 0x8071
8295 #define GL_TEXTURE_WRAP_R_EXT 0x8072
8296 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
8298 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
8299 #ifdef GL_GLEXT_PROTOTYPES
8301 GLAPI void APIENTRY glTexSubImage3DEXT (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
8305 #ifndef GL_EXT_texture_array
8306 #define GL_EXT_texture_array 1
8307 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
8308 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
8309 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
8310 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
8311 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
8312 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
8313 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
8314 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
8316 #ifdef GL_GLEXT_PROTOTYPES
8321 #ifndef GL_EXT_texture_buffer_object
8322 #define GL_EXT_texture_buffer_object 1
8323 #define GL_TEXTURE_BUFFER_EXT 0x8C2A
8324 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
8325 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
8326 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
8327 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
8329 #ifdef GL_GLEXT_PROTOTYPES
8334 #ifndef GL_EXT_texture_compression_latc
8335 #define GL_EXT_texture_compression_latc 1
8336 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
8337 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
8338 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
8339 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
8342 #ifndef GL_EXT_texture_compression_rgtc
8343 #define GL_EXT_texture_compression_rgtc 1
8344 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
8345 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
8346 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
8347 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
8350 #ifndef GL_EXT_texture_compression_s3tc
8351 #define GL_EXT_texture_compression_s3tc 1
8352 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
8353 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
8354 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
8355 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
8358 #ifndef GL_EXT_texture_cube_map
8359 #define GL_EXT_texture_cube_map 1
8360 #define GL_NORMAL_MAP_EXT 0x8511
8361 #define GL_REFLECTION_MAP_EXT 0x8512
8362 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
8363 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
8364 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
8365 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
8366 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
8367 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
8368 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
8369 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
8370 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
8371 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
8374 #ifndef GL_EXT_texture_env_add
8375 #define GL_EXT_texture_env_add 1
8378 #ifndef GL_EXT_texture_env_combine
8379 #define GL_EXT_texture_env_combine 1
8380 #define GL_COMBINE_EXT 0x8570
8381 #define GL_COMBINE_RGB_EXT 0x8571
8382 #define GL_COMBINE_ALPHA_EXT 0x8572
8383 #define GL_RGB_SCALE_EXT 0x8573
8384 #define GL_ADD_SIGNED_EXT 0x8574
8385 #define GL_INTERPOLATE_EXT 0x8575
8386 #define GL_CONSTANT_EXT 0x8576
8387 #define GL_PRIMARY_COLOR_EXT 0x8577
8388 #define GL_PREVIOUS_EXT 0x8578
8389 #define GL_SOURCE0_RGB_EXT 0x8580
8390 #define GL_SOURCE1_RGB_EXT 0x8581
8391 #define GL_SOURCE2_RGB_EXT 0x8582
8392 #define GL_SOURCE0_ALPHA_EXT 0x8588
8393 #define GL_SOURCE1_ALPHA_EXT 0x8589
8394 #define GL_SOURCE2_ALPHA_EXT 0x858A
8395 #define GL_OPERAND0_RGB_EXT 0x8590
8396 #define GL_OPERAND1_RGB_EXT 0x8591
8397 #define GL_OPERAND2_RGB_EXT 0x8592
8398 #define GL_OPERAND0_ALPHA_EXT 0x8598
8399 #define GL_OPERAND1_ALPHA_EXT 0x8599
8400 #define GL_OPERAND2_ALPHA_EXT 0x859A
8403 #ifndef GL_EXT_texture_env_dot3
8404 #define GL_EXT_texture_env_dot3 1
8405 #define GL_DOT3_RGB_EXT 0x8740
8406 #define GL_DOT3_RGBA_EXT 0x8741
8409 #ifndef GL_EXT_texture_filter_anisotropic
8410 #define GL_EXT_texture_filter_anisotropic 1
8411 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
8412 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
8415 #ifndef GL_EXT_texture_filter_minmax
8416 #define GL_EXT_texture_filter_minmax 1
8417 #define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366
8418 #define GL_WEIGHTED_AVERAGE_EXT 0x9367
8421 #ifndef GL_EXT_texture_integer
8422 #define GL_EXT_texture_integer 1
8423 #define GL_RGBA32UI_EXT 0x8D70
8424 #define GL_RGB32UI_EXT 0x8D71
8425 #define GL_ALPHA32UI_EXT 0x8D72
8426 #define GL_INTENSITY32UI_EXT 0x8D73
8427 #define GL_LUMINANCE32UI_EXT 0x8D74
8428 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
8429 #define GL_RGBA16UI_EXT 0x8D76
8430 #define GL_RGB16UI_EXT 0x8D77
8431 #define GL_ALPHA16UI_EXT 0x8D78
8432 #define GL_INTENSITY16UI_EXT 0x8D79
8433 #define GL_LUMINANCE16UI_EXT 0x8D7A
8434 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
8435 #define GL_RGBA8UI_EXT 0x8D7C
8436 #define GL_RGB8UI_EXT 0x8D7D
8437 #define GL_ALPHA8UI_EXT 0x8D7E
8438 #define GL_INTENSITY8UI_EXT 0x8D7F
8439 #define GL_LUMINANCE8UI_EXT 0x8D80
8440 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
8441 #define GL_RGBA32I_EXT 0x8D82
8442 #define GL_RGB32I_EXT 0x8D83
8443 #define GL_ALPHA32I_EXT 0x8D84
8444 #define GL_INTENSITY32I_EXT 0x8D85
8445 #define GL_LUMINANCE32I_EXT 0x8D86
8446 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
8447 #define GL_RGBA16I_EXT 0x8D88
8448 #define GL_RGB16I_EXT 0x8D89
8449 #define GL_ALPHA16I_EXT 0x8D8A
8450 #define GL_INTENSITY16I_EXT 0x8D8B
8451 #define GL_LUMINANCE16I_EXT 0x8D8C
8452 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
8453 #define GL_RGBA8I_EXT 0x8D8E
8454 #define GL_RGB8I_EXT 0x8D8F
8455 #define GL_ALPHA8I_EXT 0x8D90
8456 #define GL_INTENSITY8I_EXT 0x8D91
8457 #define GL_LUMINANCE8I_EXT 0x8D92
8458 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
8459 #define GL_RED_INTEGER_EXT 0x8D94
8460 #define GL_GREEN_INTEGER_EXT 0x8D95
8461 #define GL_BLUE_INTEGER_EXT 0x8D96
8462 #define GL_ALPHA_INTEGER_EXT 0x8D97
8463 #define GL_RGB_INTEGER_EXT 0x8D98
8464 #define GL_RGBA_INTEGER_EXT 0x8D99
8465 #define GL_BGR_INTEGER_EXT 0x8D9A
8466 #define GL_BGRA_INTEGER_EXT 0x8D9B
8467 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C
8468 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
8469 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
8476 #ifdef GL_GLEXT_PROTOTYPES
8486 #ifndef GL_EXT_texture_lod_bias
8487 #define GL_EXT_texture_lod_bias 1
8488 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
8489 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
8490 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
8493 #ifndef GL_EXT_texture_mirror_clamp
8494 #define GL_EXT_texture_mirror_clamp 1
8495 #define GL_MIRROR_CLAMP_EXT 0x8742
8496 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
8497 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
8500 #ifndef GL_EXT_texture_object
8501 #define GL_EXT_texture_object 1
8502 #define GL_TEXTURE_PRIORITY_EXT 0x8066
8503 #define GL_TEXTURE_RESIDENT_EXT 0x8067
8504 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
8505 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
8506 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
8513 #ifdef GL_GLEXT_PROTOTYPES
8523 #ifndef GL_EXT_texture_perturb_normal
8524 #define GL_EXT_texture_perturb_normal 1
8525 #define GL_PERTURB_EXT 0x85AE
8526 #define GL_TEXTURE_NORMAL_EXT 0x85AF
8528 #ifdef GL_GLEXT_PROTOTYPES
8533 #ifndef GL_EXT_texture_sRGB
8534 #define GL_EXT_texture_sRGB 1
8535 #define GL_SRGB_EXT 0x8C40
8536 #define GL_SRGB8_EXT 0x8C41
8537 #define GL_SRGB_ALPHA_EXT 0x8C42
8538 #define GL_SRGB8_ALPHA8_EXT 0x8C43
8539 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
8540 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
8541 #define GL_SLUMINANCE_EXT 0x8C46
8542 #define GL_SLUMINANCE8_EXT 0x8C47
8543 #define GL_COMPRESSED_SRGB_EXT 0x8C48
8544 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
8545 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
8546 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
8547 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
8548 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
8549 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
8550 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
8553 #ifndef GL_EXT_texture_sRGB_R8
8554 #define GL_EXT_texture_sRGB_R8 1
8555 #define GL_SR8_EXT 0x8FBD
8558 #ifndef GL_EXT_texture_sRGB_decode
8559 #define GL_EXT_texture_sRGB_decode 1
8560 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
8561 #define GL_DECODE_EXT 0x8A49
8562 #define GL_SKIP_DECODE_EXT 0x8A4A
8565 #ifndef GL_EXT_texture_shadow_lod
8566 #define GL_EXT_texture_shadow_lod 1
8569 #ifndef GL_EXT_texture_shared_exponent
8570 #define GL_EXT_texture_shared_exponent 1
8571 #define GL_RGB9_E5_EXT 0x8C3D
8572 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
8573 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
8576 #ifndef GL_EXT_texture_snorm
8577 #define GL_EXT_texture_snorm 1
8578 #define GL_ALPHA_SNORM 0x9010
8579 #define GL_LUMINANCE_SNORM 0x9011
8580 #define GL_LUMINANCE_ALPHA_SNORM 0x9012
8581 #define GL_INTENSITY_SNORM 0x9013
8582 #define GL_ALPHA8_SNORM 0x9014
8583 #define GL_LUMINANCE8_SNORM 0x9015
8584 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
8585 #define GL_INTENSITY8_SNORM 0x9017
8586 #define GL_ALPHA16_SNORM 0x9018
8587 #define GL_LUMINANCE16_SNORM 0x9019
8588 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
8589 #define GL_INTENSITY16_SNORM 0x901B
8590 #define GL_RED_SNORM 0x8F90
8591 #define GL_RG_SNORM 0x8F91
8592 #define GL_RGB_SNORM 0x8F92
8593 #define GL_RGBA_SNORM 0x8F93
8596 #ifndef GL_EXT_texture_swizzle
8597 #define GL_EXT_texture_swizzle 1
8598 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
8599 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
8600 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
8601 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
8602 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
8605 #ifndef GL_EXT_timer_query
8606 #define GL_EXT_timer_query 1
8607 #define GL_TIME_ELAPSED_EXT 0x88BF
8610 #ifdef GL_GLEXT_PROTOTYPES
8616 #ifndef GL_EXT_transform_feedback
8617 #define GL_EXT_transform_feedback 1
8618 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
8619 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
8620 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
8621 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
8622 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
8623 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
8624 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87
8625 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
8626 #define GL_RASTERIZER_DISCARD_EXT 0x8C89
8627 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
8628 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
8629 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
8630 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
8631 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
8632 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
8640 #ifdef GL_GLEXT_PROTOTYPES
8651 #ifndef GL_EXT_vertex_array
8652 #define GL_EXT_vertex_array 1
8653 #define GL_VERTEX_ARRAY_EXT 0x8074
8654 #define GL_NORMAL_ARRAY_EXT 0x8075
8655 #define GL_COLOR_ARRAY_EXT 0x8076
8656 #define GL_INDEX_ARRAY_EXT 0x8077
8657 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
8658 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
8659 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
8660 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
8661 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
8662 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
8663 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
8664 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
8665 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
8666 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
8667 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
8668 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
8669 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
8670 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
8671 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
8672 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
8673 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
8674 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
8675 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
8676 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
8677 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
8678 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
8679 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
8680 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
8681 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
8682 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
8683 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
8684 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
8694 #ifdef GL_GLEXT_PROTOTYPES
8707 #ifndef GL_EXT_vertex_array_bgra
8708 #define GL_EXT_vertex_array_bgra 1
8711 #ifndef GL_EXT_vertex_attrib_64bit
8712 #define GL_EXT_vertex_attrib_64bit 1
8713 #define GL_DOUBLE_VEC2_EXT 0x8FFC
8714 #define GL_DOUBLE_VEC3_EXT 0x8FFD
8715 #define GL_DOUBLE_VEC4_EXT 0x8FFE
8716 #define GL_DOUBLE_MAT2_EXT 0x8F46
8717 #define GL_DOUBLE_MAT3_EXT 0x8F47
8718 #define GL_DOUBLE_MAT4_EXT 0x8F48
8719 #define GL_DOUBLE_MAT2x3_EXT 0x8F49
8720 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A
8721 #define GL_DOUBLE_MAT3x2_EXT 0x8F4B
8722 #define GL_DOUBLE_MAT3x4_EXT 0x8F4C
8723 #define GL_DOUBLE_MAT4x2_EXT 0x8F4D
8724 #define GL_DOUBLE_MAT4x3_EXT 0x8F4E
8735 #ifdef GL_GLEXT_PROTOTYPES
8749 #ifndef GL_EXT_vertex_shader
8750 #define GL_EXT_vertex_shader 1
8751 #define GL_VERTEX_SHADER_EXT 0x8780
8752 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
8753 #define GL_OP_INDEX_EXT 0x8782
8754 #define GL_OP_NEGATE_EXT 0x8783
8755 #define GL_OP_DOT3_EXT 0x8784
8756 #define GL_OP_DOT4_EXT 0x8785
8757 #define GL_OP_MUL_EXT 0x8786
8758 #define GL_OP_ADD_EXT 0x8787
8759 #define GL_OP_MADD_EXT 0x8788
8760 #define GL_OP_FRAC_EXT 0x8789
8761 #define GL_OP_MAX_EXT 0x878A
8762 #define GL_OP_MIN_EXT 0x878B
8763 #define GL_OP_SET_GE_EXT 0x878C
8764 #define GL_OP_SET_LT_EXT 0x878D
8765 #define GL_OP_CLAMP_EXT 0x878E
8766 #define GL_OP_FLOOR_EXT 0x878F
8767 #define GL_OP_ROUND_EXT 0x8790
8768 #define GL_OP_EXP_BASE_2_EXT 0x8791
8769 #define GL_OP_LOG_BASE_2_EXT 0x8792
8770 #define GL_OP_POWER_EXT 0x8793
8771 #define GL_OP_RECIP_EXT 0x8794
8772 #define GL_OP_RECIP_SQRT_EXT 0x8795
8773 #define GL_OP_SUB_EXT 0x8796
8774 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
8775 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
8776 #define GL_OP_MOV_EXT 0x8799
8777 #define GL_OUTPUT_VERTEX_EXT 0x879A
8778 #define GL_OUTPUT_COLOR0_EXT 0x879B
8779 #define GL_OUTPUT_COLOR1_EXT 0x879C
8780 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
8781 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
8782 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
8783 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
8784 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
8785 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
8786 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
8787 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
8788 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
8789 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
8790 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
8791 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
8792 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
8793 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
8794 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
8795 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
8796 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
8797 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
8798 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
8799 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
8800 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
8801 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
8802 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
8803 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
8804 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
8805 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
8806 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
8807 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
8808 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
8809 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
8810 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
8811 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
8812 #define GL_OUTPUT_FOG_EXT 0x87BD
8813 #define GL_SCALAR_EXT 0x87BE
8814 #define GL_VECTOR_EXT 0x87BF
8815 #define GL_MATRIX_EXT 0x87C0
8816 #define GL_VARIANT_EXT 0x87C1
8817 #define GL_INVARIANT_EXT 0x87C2
8818 #define GL_LOCAL_CONSTANT_EXT 0x87C3
8819 #define GL_LOCAL_EXT 0x87C4
8820 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
8821 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
8822 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
8823 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
8824 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
8825 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
8826 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
8827 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
8828 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
8829 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
8830 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
8831 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
8832 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
8833 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
8834 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
8835 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
8836 #define GL_X_EXT 0x87D5
8837 #define GL_Y_EXT 0x87D6
8838 #define GL_Z_EXT 0x87D7
8839 #define GL_W_EXT 0x87D8
8840 #define GL_NEGATIVE_X_EXT 0x87D9
8841 #define GL_NEGATIVE_Y_EXT 0x87DA
8842 #define GL_NEGATIVE_Z_EXT 0x87DB
8843 #define GL_NEGATIVE_W_EXT 0x87DC
8844 #define GL_ZERO_EXT 0x87DD
8845 #define GL_ONE_EXT 0x87DE
8846 #define GL_NEGATIVE_ONE_EXT 0x87DF
8847 #define GL_NORMALIZED_RANGE_EXT 0x87E0
8848 #define GL_FULL_RANGE_EXT 0x87E1
8849 #define GL_CURRENT_VERTEX_EXT 0x87E2
8850 #define GL_MVP_MATRIX_EXT 0x87E3
8851 #define GL_VARIANT_VALUE_EXT 0x87E4
8852 #define GL_VARIANT_DATATYPE_EXT 0x87E5
8853 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
8854 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
8855 #define GL_VARIANT_ARRAY_EXT 0x87E8
8856 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
8857 #define GL_INVARIANT_VALUE_EXT 0x87EA
8858 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
8859 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
8860 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
8903 #ifdef GL_GLEXT_PROTOTYPES
8949 #ifndef GL_EXT_vertex_weighting
8950 #define GL_EXT_vertex_weighting 1
8951 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
8952 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
8953 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
8954 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
8955 #define GL_VERTEX_WEIGHTING_EXT 0x8509
8956 #define GL_MODELVIEW0_EXT 0x1700
8957 #define GL_MODELVIEW1_EXT 0x850A
8958 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
8959 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
8960 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
8961 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
8962 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
8963 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
8967 #ifdef GL_GLEXT_PROTOTYPES
8974 #ifndef GL_EXT_win32_keyed_mutex
8975 #define GL_EXT_win32_keyed_mutex 1
8978 #ifdef GL_GLEXT_PROTOTYPES
8984 #ifndef GL_EXT_window_rectangles
8985 #define GL_EXT_window_rectangles 1
8986 #define GL_INCLUSIVE_EXT 0x8F10
8987 #define GL_EXCLUSIVE_EXT 0x8F11
8988 #define GL_WINDOW_RECTANGLE_EXT 0x8F12
8989 #define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13
8990 #define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14
8991 #define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15
8993 #ifdef GL_GLEXT_PROTOTYPES
8998 #ifndef GL_EXT_x11_sync_object
8999 #define GL_EXT_x11_sync_object 1
9000 #define GL_SYNC_X11_FENCE_EXT 0x90E1
9002 #ifdef GL_GLEXT_PROTOTYPES
9007 #ifndef GL_GREMEDY_frame_terminator
9008 #define GL_GREMEDY_frame_terminator 1
9010 #ifdef GL_GLEXT_PROTOTYPES
9015 #ifndef GL_GREMEDY_string_marker
9016 #define GL_GREMEDY_string_marker 1
9018 #ifdef GL_GLEXT_PROTOTYPES
9023 #ifndef GL_HP_convolution_border_modes
9024 #define GL_HP_convolution_border_modes 1
9025 #define GL_IGNORE_BORDER_HP 0x8150
9026 #define GL_CONSTANT_BORDER_HP 0x8151
9027 #define GL_REPLICATE_BORDER_HP 0x8153
9028 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
9031 #ifndef GL_HP_image_transform
9032 #define GL_HP_image_transform 1
9033 #define GL_IMAGE_SCALE_X_HP 0x8155
9034 #define GL_IMAGE_SCALE_Y_HP 0x8156
9035 #define GL_IMAGE_TRANSLATE_X_HP 0x8157
9036 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158
9037 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
9038 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
9039 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
9040 #define GL_IMAGE_MAG_FILTER_HP 0x815C
9041 #define GL_IMAGE_MIN_FILTER_HP 0x815D
9042 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
9043 #define GL_CUBIC_HP 0x815F
9044 #define GL_AVERAGE_HP 0x8160
9045 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161
9046 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
9047 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
9054 #ifdef GL_GLEXT_PROTOTYPES
9064 #ifndef GL_HP_occlusion_test
9065 #define GL_HP_occlusion_test 1
9066 #define GL_OCCLUSION_TEST_HP 0x8165
9067 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
9070 #ifndef GL_HP_texture_lighting
9071 #define GL_HP_texture_lighting 1
9072 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
9073 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168
9074 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
9077 #ifndef GL_IBM_cull_vertex
9078 #define GL_IBM_cull_vertex 1
9079 #define GL_CULL_VERTEX_IBM 103050
9082 #ifndef GL_IBM_multimode_draw_arrays
9083 #define GL_IBM_multimode_draw_arrays 1
9086 #ifdef GL_GLEXT_PROTOTYPES
9092 #ifndef GL_IBM_rasterpos_clip
9093 #define GL_IBM_rasterpos_clip 1
9094 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
9097 #ifndef GL_IBM_static_data
9098 #define GL_IBM_static_data 1
9099 #define GL_ALL_STATIC_DATA_IBM 103060
9100 #define GL_STATIC_VERTEX_ARRAY_IBM 103061
9102 #ifdef GL_GLEXT_PROTOTYPES
9107 #ifndef GL_IBM_texture_mirrored_repeat
9108 #define GL_IBM_texture_mirrored_repeat 1
9109 #define GL_MIRRORED_REPEAT_IBM 0x8370
9112 #ifndef GL_IBM_vertex_array_lists
9113 #define GL_IBM_vertex_array_lists 1
9114 #define GL_VERTEX_ARRAY_LIST_IBM 103070
9115 #define GL_NORMAL_ARRAY_LIST_IBM 103071
9116 #define GL_COLOR_ARRAY_LIST_IBM 103072
9117 #define GL_INDEX_ARRAY_LIST_IBM 103073
9118 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
9119 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
9120 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
9121 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
9122 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
9123 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
9124 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
9125 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
9126 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
9127 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
9128 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
9129 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
9138 #ifdef GL_GLEXT_PROTOTYPES
9150 #ifndef GL_INGR_blend_func_separate
9151 #define GL_INGR_blend_func_separate 1
9153 #ifdef GL_GLEXT_PROTOTYPES
9158 #ifndef GL_INGR_color_clamp
9159 #define GL_INGR_color_clamp 1
9160 #define GL_RED_MIN_CLAMP_INGR 0x8560
9161 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
9162 #define GL_BLUE_MIN_CLAMP_INGR 0x8562
9163 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
9164 #define GL_RED_MAX_CLAMP_INGR 0x8564
9165 #define GL_GREEN_MAX_CLAMP_INGR 0x8565
9166 #define GL_BLUE_MAX_CLAMP_INGR 0x8566
9167 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
9170 #ifndef GL_INGR_interlace_read
9171 #define GL_INGR_interlace_read 1
9172 #define GL_INTERLACE_READ_INGR 0x8568
9175 #ifndef GL_INTEL_blackhole_render
9176 #define GL_INTEL_blackhole_render 1
9177 #define GL_BLACKHOLE_RENDER_INTEL 0x83FC
9180 #ifndef GL_INTEL_conservative_rasterization
9181 #define GL_INTEL_conservative_rasterization 1
9182 #define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
9185 #ifndef GL_INTEL_fragment_shader_ordering
9186 #define GL_INTEL_fragment_shader_ordering 1
9189 #ifndef GL_INTEL_framebuffer_CMAA
9190 #define GL_INTEL_framebuffer_CMAA 1
9192 #ifdef GL_GLEXT_PROTOTYPES
9193 GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (
void);
9197 #ifndef GL_INTEL_map_texture
9198 #define GL_INTEL_map_texture 1
9199 #define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
9200 #define GL_LAYOUT_DEFAULT_INTEL 0
9201 #define GL_LAYOUT_LINEAR_INTEL 1
9202 #define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
9206 #ifdef GL_GLEXT_PROTOTYPES
9213 #ifndef GL_INTEL_parallel_arrays
9214 #define GL_INTEL_parallel_arrays 1
9215 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
9216 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
9217 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
9218 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
9219 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
9224 #ifdef GL_GLEXT_PROTOTYPES
9232 #ifndef GL_INTEL_performance_query
9233 #define GL_INTEL_performance_query 1
9234 #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
9235 #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
9236 #define GL_PERFQUERY_WAIT_INTEL 0x83FB
9237 #define GL_PERFQUERY_FLUSH_INTEL 0x83FA
9238 #define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
9239 #define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
9240 #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
9241 #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
9242 #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
9243 #define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
9244 #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
9245 #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
9246 #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
9247 #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
9248 #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
9249 #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
9250 #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
9251 #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
9252 #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
9253 #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
9260 typedef void (
APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (
GLuint queryId,
GLuint counterId,
GLuint counterNameLength,
GLchar *
counterName,
GLuint counterDescLength,
GLchar *
counterDesc,
GLuint *
counterOffset,
GLuint *
counterDataSize,
GLuint *
counterTypeEnum,
GLuint *
counterDataTypeEnum,
GLuint64 *
rawCounterMaxValue);
9264 #ifdef GL_GLEXT_PROTOTYPES
9271 GLAPI void APIENTRY glGetPerfCounterInfoINTEL (
GLuint queryId,
GLuint counterId,
GLuint counterNameLength,
GLchar *
counterName,
GLuint counterDescLength,
GLchar *
counterDesc,
GLuint *
counterOffset,
GLuint *
counterDataSize,
GLuint *
counterTypeEnum,
GLuint *
counterDataTypeEnum,
GLuint64 *
rawCounterMaxValue);
9278 #ifndef GL_MESAX_texture_stack
9279 #define GL_MESAX_texture_stack 1
9280 #define GL_TEXTURE_1D_STACK_MESAX 0x8759
9281 #define GL_TEXTURE_2D_STACK_MESAX 0x875A
9282 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
9283 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
9284 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
9285 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
9288 #ifndef GL_MESA_framebuffer_flip_y
9289 #define GL_MESA_framebuffer_flip_y 1
9290 #define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB
9293 #ifdef GL_GLEXT_PROTOTYPES
9299 #ifndef GL_MESA_pack_invert
9300 #define GL_MESA_pack_invert 1
9301 #define GL_PACK_INVERT_MESA 0x8758
9304 #ifndef GL_MESA_program_binary_formats
9305 #define GL_MESA_program_binary_formats 1
9306 #define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F
9309 #ifndef GL_MESA_resize_buffers
9310 #define GL_MESA_resize_buffers 1
9312 #ifdef GL_GLEXT_PROTOTYPES
9317 #ifndef GL_MESA_shader_integer_functions
9318 #define GL_MESA_shader_integer_functions 1
9321 #ifndef GL_MESA_tile_raster_order
9322 #define GL_MESA_tile_raster_order 1
9323 #define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8
9324 #define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9
9325 #define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA
9328 #ifndef GL_MESA_window_pos
9329 #define GL_MESA_window_pos 1
9354 #ifdef GL_GLEXT_PROTOTYPES
9382 #ifndef GL_MESA_ycbcr_texture
9383 #define GL_MESA_ycbcr_texture 1
9384 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
9385 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
9386 #define GL_YCBCR_MESA 0x8757
9389 #ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers
9390 #define GL_NVX_blend_equation_advanced_multi_draw_buffers 1
9393 #ifndef GL_NVX_conditional_render
9394 #define GL_NVX_conditional_render 1
9397 #ifdef GL_GLEXT_PROTOTYPES
9403 #ifndef GL_NVX_gpu_memory_info
9404 #define GL_NVX_gpu_memory_info 1
9405 #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
9406 #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
9407 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
9408 #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
9409 #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
9412 #ifndef GL_NVX_gpu_multicast2
9413 #define GL_NVX_gpu_multicast2 1
9414 #define GL_UPLOAD_GPU_MASK_NVX 0x954A
9419 typedef GLuint (
APIENTRYP PFNGLASYNCCOPYBUFFERSUBDATANVXPROC) (
GLsizei waitSemaphoreCount,
const GLuint *
waitSemaphoreArray,
const GLuint64 *
fenceValueArray,
GLuint readGpu,
GLbitfield writeGpuMask,
GLuint readBuffer,
GLuint writeBuffer,
GLintptr readOffset,
GLintptr writeOffset,
GLsizeiptr size,
GLsizei signalSemaphoreCount,
const GLuint *
signalSemaphoreArray,
const GLuint64 *
signalValueArray);
9420 typedef GLuint (
APIENTRYP PFNGLASYNCCOPYIMAGESUBDATANVXPROC) (
GLsizei waitSemaphoreCount,
const GLuint *
waitSemaphoreArray,
const GLuint64 *
waitValueArray,
GLuint srcGpu,
GLbitfield dstGpuMask,
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth,
GLsizei signalSemaphoreCount,
const GLuint *
signalSemaphoreArray,
const GLuint64 *
signalValueArray);
9421 #ifdef GL_GLEXT_PROTOTYPES
9426 GLAPI GLuint APIENTRY glAsyncCopyBufferSubDataNVX (
GLsizei waitSemaphoreCount,
const GLuint *
waitSemaphoreArray,
const GLuint64 *
fenceValueArray,
GLuint readGpu,
GLbitfield writeGpuMask,
GLuint readBuffer,
GLuint writeBuffer,
GLintptr readOffset,
GLintptr writeOffset,
GLsizeiptr size,
GLsizei signalSemaphoreCount,
const GLuint *
signalSemaphoreArray,
const GLuint64 *
signalValueArray);
9427 GLAPI GLuint APIENTRY glAsyncCopyImageSubDataNVX (
GLsizei waitSemaphoreCount,
const GLuint *
waitSemaphoreArray,
const GLuint64 *
waitValueArray,
GLuint srcGpu,
GLbitfield dstGpuMask,
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth,
GLsizei signalSemaphoreCount,
const GLuint *
signalSemaphoreArray,
const GLuint64 *
signalValueArray);
9431 #ifndef GL_NVX_linked_gpu_multicast
9432 #define GL_NVX_linked_gpu_multicast 1
9433 #define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800
9434 #define GL_MAX_LGPU_GPUS_NVX 0x92BA
9436 typedef void (
APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (
GLuint sourceGpu,
GLbitfield destinationGpuMask,
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srxY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
9438 #ifdef GL_GLEXT_PROTOTYPES
9440 GLAPI void APIENTRY glLGPUCopyImageSubDataNVX (
GLuint sourceGpu,
GLbitfield destinationGpuMask,
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srxY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
9445 #ifndef GL_NVX_progress_fence
9446 #define GL_NVX_progress_fence 1
9451 #ifdef GL_GLEXT_PROTOTYPES
9459 #ifndef GL_NV_alpha_to_coverage_dither_control
9460 #define GL_NV_alpha_to_coverage_dither_control 1
9461 #define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D
9462 #define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E
9463 #define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F
9464 #define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF
9466 #ifdef GL_GLEXT_PROTOTYPES
9471 #ifndef GL_NV_bindless_multi_draw_indirect
9472 #define GL_NV_bindless_multi_draw_indirect 1
9475 #ifdef GL_GLEXT_PROTOTYPES
9481 #ifndef GL_NV_bindless_multi_draw_indirect_count
9482 #define GL_NV_bindless_multi_draw_indirect_count 1
9485 #ifdef GL_GLEXT_PROTOTYPES
9491 #ifndef GL_NV_bindless_texture
9492 #define GL_NV_bindless_texture 1
9506 #ifdef GL_GLEXT_PROTOTYPES
9523 #ifndef GL_NV_blend_equation_advanced
9524 #define GL_NV_blend_equation_advanced 1
9525 #define GL_BLEND_OVERLAP_NV 0x9281
9526 #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
9527 #define GL_BLUE_NV 0x1905
9528 #define GL_COLORBURN_NV 0x929A
9529 #define GL_COLORDODGE_NV 0x9299
9530 #define GL_CONJOINT_NV 0x9284
9531 #define GL_CONTRAST_NV 0x92A1
9532 #define GL_DARKEN_NV 0x9297
9533 #define GL_DIFFERENCE_NV 0x929E
9534 #define GL_DISJOINT_NV 0x9283
9535 #define GL_DST_ATOP_NV 0x928F
9536 #define GL_DST_IN_NV 0x928B
9537 #define GL_DST_NV 0x9287
9538 #define GL_DST_OUT_NV 0x928D
9539 #define GL_DST_OVER_NV 0x9289
9540 #define GL_EXCLUSION_NV 0x92A0
9541 #define GL_GREEN_NV 0x1904
9542 #define GL_HARDLIGHT_NV 0x929B
9543 #define GL_HARDMIX_NV 0x92A9
9544 #define GL_HSL_COLOR_NV 0x92AF
9545 #define GL_HSL_HUE_NV 0x92AD
9546 #define GL_HSL_LUMINOSITY_NV 0x92B0
9547 #define GL_HSL_SATURATION_NV 0x92AE
9548 #define GL_INVERT_OVG_NV 0x92B4
9549 #define GL_INVERT_RGB_NV 0x92A3
9550 #define GL_LIGHTEN_NV 0x9298
9551 #define GL_LINEARBURN_NV 0x92A5
9552 #define GL_LINEARDODGE_NV 0x92A4
9553 #define GL_LINEARLIGHT_NV 0x92A7
9554 #define GL_MINUS_CLAMPED_NV 0x92B3
9555 #define GL_MINUS_NV 0x929F
9556 #define GL_MULTIPLY_NV 0x9294
9557 #define GL_OVERLAY_NV 0x9296
9558 #define GL_PINLIGHT_NV 0x92A8
9559 #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
9560 #define GL_PLUS_CLAMPED_NV 0x92B1
9561 #define GL_PLUS_DARKER_NV 0x9292
9562 #define GL_PLUS_NV 0x9291
9563 #define GL_RED_NV 0x1903
9564 #define GL_SCREEN_NV 0x9295
9565 #define GL_SOFTLIGHT_NV 0x929C
9566 #define GL_SRC_ATOP_NV 0x928E
9567 #define GL_SRC_IN_NV 0x928A
9568 #define GL_SRC_NV 0x9286
9569 #define GL_SRC_OUT_NV 0x928C
9570 #define GL_SRC_OVER_NV 0x9288
9571 #define GL_UNCORRELATED_NV 0x9282
9572 #define GL_VIVIDLIGHT_NV 0x92A6
9573 #define GL_XOR_NV 0x1506
9576 #ifdef GL_GLEXT_PROTOTYPES
9582 #ifndef GL_NV_blend_equation_advanced_coherent
9583 #define GL_NV_blend_equation_advanced_coherent 1
9584 #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
9587 #ifndef GL_NV_blend_minmax_factor
9588 #define GL_NV_blend_minmax_factor 1
9591 #ifndef GL_NV_blend_square
9592 #define GL_NV_blend_square 1
9595 #ifndef GL_NV_clip_space_w_scaling
9596 #define GL_NV_clip_space_w_scaling 1
9597 #define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C
9598 #define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
9599 #define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
9601 #ifdef GL_GLEXT_PROTOTYPES
9606 #ifndef GL_NV_command_list
9607 #define GL_NV_command_list 1
9608 #define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000
9609 #define GL_NOP_COMMAND_NV 0x0001
9610 #define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002
9611 #define GL_DRAW_ARRAYS_COMMAND_NV 0x0003
9612 #define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004
9613 #define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005
9614 #define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006
9615 #define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007
9616 #define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008
9617 #define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009
9618 #define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A
9619 #define GL_BLEND_COLOR_COMMAND_NV 0x000B
9620 #define GL_STENCIL_REF_COMMAND_NV 0x000C
9621 #define GL_LINE_WIDTH_COMMAND_NV 0x000D
9622 #define GL_POLYGON_OFFSET_COMMAND_NV 0x000E
9623 #define GL_ALPHA_REF_COMMAND_NV 0x000F
9624 #define GL_VIEWPORT_COMMAND_NV 0x0010
9625 #define GL_SCISSOR_COMMAND_NV 0x0011
9626 #define GL_FRONT_FACE_COMMAND_NV 0x0012
9644 #ifdef GL_GLEXT_PROTOTYPES
9665 #ifndef GL_NV_compute_program5
9666 #define GL_NV_compute_program5 1
9667 #define GL_COMPUTE_PROGRAM_NV 0x90FB
9668 #define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
9671 #ifndef GL_NV_compute_shader_derivatives
9672 #define GL_NV_compute_shader_derivatives 1
9675 #ifndef GL_NV_conditional_render
9676 #define GL_NV_conditional_render 1
9677 #define GL_QUERY_WAIT_NV 0x8E13
9678 #define GL_QUERY_NO_WAIT_NV 0x8E14
9679 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
9680 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
9683 #ifdef GL_GLEXT_PROTOTYPES
9689 #ifndef GL_NV_conservative_raster
9690 #define GL_NV_conservative_raster 1
9691 #define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
9692 #define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
9693 #define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
9694 #define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
9696 #ifdef GL_GLEXT_PROTOTYPES
9701 #ifndef GL_NV_conservative_raster_dilate
9702 #define GL_NV_conservative_raster_dilate 1
9703 #define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379
9704 #define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A
9705 #define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B
9707 #ifdef GL_GLEXT_PROTOTYPES
9712 #ifndef GL_NV_conservative_raster_pre_snap
9713 #define GL_NV_conservative_raster_pre_snap 1
9714 #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550
9717 #ifndef GL_NV_conservative_raster_pre_snap_triangles
9718 #define GL_NV_conservative_raster_pre_snap_triangles 1
9719 #define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
9720 #define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
9721 #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
9723 #ifdef GL_GLEXT_PROTOTYPES
9728 #ifndef GL_NV_conservative_raster_underestimation
9729 #define GL_NV_conservative_raster_underestimation 1
9732 #ifndef GL_NV_copy_depth_to_color
9733 #define GL_NV_copy_depth_to_color 1
9734 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
9735 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
9738 #ifndef GL_NV_copy_image
9739 #define GL_NV_copy_image 1
9740 typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
9741 #ifdef GL_GLEXT_PROTOTYPES
9742 GLAPI void APIENTRY glCopyImageSubDataNV (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
9746 #ifndef GL_NV_deep_texture3D
9747 #define GL_NV_deep_texture3D 1
9748 #define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
9749 #define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
9752 #ifndef GL_NV_depth_buffer_float
9753 #define GL_NV_depth_buffer_float 1
9754 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB
9755 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC
9756 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
9757 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
9761 #ifdef GL_GLEXT_PROTOTYPES
9768 #ifndef GL_NV_depth_clamp
9769 #define GL_NV_depth_clamp 1
9770 #define GL_DEPTH_CLAMP_NV 0x864F
9773 #ifndef GL_NV_draw_texture
9774 #define GL_NV_draw_texture 1
9775 typedef void (
APIENTRYP PFNGLDRAWTEXTURENVPROC) (
GLuint texture,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
9776 #ifdef GL_GLEXT_PROTOTYPES
9777 GLAPI void APIENTRY glDrawTextureNV (
GLuint texture,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
9781 #ifndef GL_NV_draw_vulkan_image
9782 #define GL_NV_draw_vulkan_image 1
9784 typedef void (
APIENTRYP PFNGLDRAWVKIMAGENVPROC) (
GLuint64 vkImage,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
9789 #ifdef GL_GLEXT_PROTOTYPES
9790 GLAPI void APIENTRY glDrawVkImageNV (
GLuint64 vkImage,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
9798 #ifndef GL_NV_evaluators
9799 #define GL_NV_evaluators 1
9800 #define GL_EVAL_2D_NV 0x86C0
9801 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
9802 #define GL_MAP_TESSELLATION_NV 0x86C2
9803 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
9804 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
9805 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
9806 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
9807 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
9808 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
9809 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
9810 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
9811 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
9812 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
9813 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
9814 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
9815 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
9816 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
9817 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
9818 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
9819 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
9820 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
9821 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
9822 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
9823 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
9833 #ifdef GL_GLEXT_PROTOTYPES
9846 #ifndef GL_NV_explicit_multisample
9847 #define GL_NV_explicit_multisample 1
9848 #define GL_SAMPLE_POSITION_NV 0x8E50
9849 #define GL_SAMPLE_MASK_NV 0x8E51
9850 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52
9851 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
9852 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
9853 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
9854 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
9855 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
9856 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
9857 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
9861 #ifdef GL_GLEXT_PROTOTYPES
9869 #define GL_NV_fence 1
9870 #define GL_ALL_COMPLETED_NV 0x84F2
9871 #define GL_FENCE_STATUS_NV 0x84F3
9872 #define GL_FENCE_CONDITION_NV 0x84F4
9880 #ifdef GL_GLEXT_PROTOTYPES
9891 #ifndef GL_NV_fill_rectangle
9892 #define GL_NV_fill_rectangle 1
9893 #define GL_FILL_RECTANGLE_NV 0x933C
9896 #ifndef GL_NV_float_buffer
9897 #define GL_NV_float_buffer 1
9898 #define GL_FLOAT_R_NV 0x8880
9899 #define GL_FLOAT_RG_NV 0x8881
9900 #define GL_FLOAT_RGB_NV 0x8882
9901 #define GL_FLOAT_RGBA_NV 0x8883
9902 #define GL_FLOAT_R16_NV 0x8884
9903 #define GL_FLOAT_R32_NV 0x8885
9904 #define GL_FLOAT_RG16_NV 0x8886
9905 #define GL_FLOAT_RG32_NV 0x8887
9906 #define GL_FLOAT_RGB16_NV 0x8888
9907 #define GL_FLOAT_RGB32_NV 0x8889
9908 #define GL_FLOAT_RGBA16_NV 0x888A
9909 #define GL_FLOAT_RGBA32_NV 0x888B
9910 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
9911 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
9912 #define GL_FLOAT_RGBA_MODE_NV 0x888E
9915 #ifndef GL_NV_fog_distance
9916 #define GL_NV_fog_distance 1
9917 #define GL_FOG_DISTANCE_MODE_NV 0x855A
9918 #define GL_EYE_RADIAL_NV 0x855B
9919 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
9922 #ifndef GL_NV_fragment_coverage_to_color
9923 #define GL_NV_fragment_coverage_to_color 1
9924 #define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
9925 #define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
9927 #ifdef GL_GLEXT_PROTOTYPES
9932 #ifndef GL_NV_fragment_program
9933 #define GL_NV_fragment_program 1
9934 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
9935 #define GL_FRAGMENT_PROGRAM_NV 0x8870
9936 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
9937 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
9938 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
9939 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
9946 #ifdef GL_GLEXT_PROTOTYPES
9956 #ifndef GL_NV_fragment_program2
9957 #define GL_NV_fragment_program2 1
9958 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
9959 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
9960 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
9961 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
9962 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
9965 #ifndef GL_NV_fragment_program4
9966 #define GL_NV_fragment_program4 1
9969 #ifndef GL_NV_fragment_program_option
9970 #define GL_NV_fragment_program_option 1
9973 #ifndef GL_NV_fragment_shader_barycentric
9974 #define GL_NV_fragment_shader_barycentric 1
9977 #ifndef GL_NV_fragment_shader_interlock
9978 #define GL_NV_fragment_shader_interlock 1
9981 #ifndef GL_NV_framebuffer_mixed_samples
9982 #define GL_NV_framebuffer_mixed_samples 1
9983 #define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
9984 #define GL_COLOR_SAMPLES_NV 0x8E20
9985 #define GL_DEPTH_SAMPLES_NV 0x932D
9986 #define GL_STENCIL_SAMPLES_NV 0x932E
9987 #define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
9988 #define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
9989 #define GL_COVERAGE_MODULATION_NV 0x9332
9990 #define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
9994 #ifdef GL_GLEXT_PROTOTYPES
10001 #ifndef GL_NV_framebuffer_multisample_coverage
10002 #define GL_NV_framebuffer_multisample_coverage 1
10003 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
10004 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
10005 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
10006 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
10008 #ifdef GL_GLEXT_PROTOTYPES
10013 #ifndef GL_NV_geometry_program4
10014 #define GL_NV_geometry_program4 1
10015 #define GL_GEOMETRY_PROGRAM_NV 0x8C26
10016 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
10017 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
10021 #ifdef GL_GLEXT_PROTOTYPES
10028 #ifndef GL_NV_geometry_shader4
10029 #define GL_NV_geometry_shader4 1
10032 #ifndef GL_NV_geometry_shader_passthrough
10033 #define GL_NV_geometry_shader_passthrough 1
10036 #ifndef GL_NV_gpu_multicast
10037 #define GL_NV_gpu_multicast 1
10038 #define GL_PER_GPU_STORAGE_BIT_NV 0x0800
10039 #define GL_MULTICAST_GPUS_NV 0x92BA
10040 #define GL_RENDER_GPU_MASK_NV 0x9558
10041 #define GL_PER_GPU_STORAGE_NV 0x9548
10042 #define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549
10046 typedef void (
APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (
GLuint srcGpu,
GLbitfield dstGpuMask,
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
10047 typedef void (
APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (
GLuint srcGpu,
GLuint dstGpu,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
10055 #ifdef GL_GLEXT_PROTOTYPES
10059 GLAPI void APIENTRY glMulticastCopyImageSubDataNV (
GLuint srcGpu,
GLbitfield dstGpuMask,
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
10060 GLAPI void APIENTRY glMulticastBlitFramebufferNV (
GLuint srcGpu,
GLuint dstGpu,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
10071 #ifndef GL_NV_gpu_program4
10072 #define GL_NV_gpu_program4 1
10073 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
10074 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
10075 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
10076 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
10077 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
10078 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
10079 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
10080 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
10097 #ifdef GL_GLEXT_PROTOTYPES
10117 #ifndef GL_NV_gpu_program5
10118 #define GL_NV_gpu_program5 1
10119 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
10120 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
10121 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
10122 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
10123 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
10124 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
10125 #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
10126 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
10129 #ifdef GL_GLEXT_PROTOTYPES
10135 #ifndef GL_NV_gpu_program5_mem_extended
10136 #define GL_NV_gpu_program5_mem_extended 1
10139 #ifndef GL_NV_gpu_shader5
10140 #define GL_NV_gpu_shader5 1
10143 #ifndef GL_NV_half_float
10144 #define GL_NV_half_float 1
10146 #define GL_HALF_FLOAT_NV 0x140B
10193 #ifdef GL_GLEXT_PROTOTYPES
10243 #ifndef GL_NV_internalformat_sample_query
10244 #define GL_NV_internalformat_sample_query 1
10245 #define GL_MULTISAMPLES_NV 0x9371
10246 #define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
10247 #define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
10248 #define GL_CONFORMANT_NV 0x9374
10250 #ifdef GL_GLEXT_PROTOTYPES
10255 #ifndef GL_NV_light_max_exponent
10256 #define GL_NV_light_max_exponent 1
10257 #define GL_MAX_SHININESS_NV 0x8504
10258 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
10261 #ifndef GL_NV_memory_attachment
10262 #define GL_NV_memory_attachment 1
10263 #define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4
10264 #define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5
10265 #define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6
10266 #define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7
10267 #define GL_MEMORY_ATTACHABLE_NV 0x95A8
10268 #define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9
10269 #define GL_DETACHED_TEXTURES_NV 0x95AA
10270 #define GL_DETACHED_BUFFERS_NV 0x95AB
10271 #define GL_MAX_DETACHED_TEXTURES_NV 0x95AC
10272 #define GL_MAX_DETACHED_BUFFERS_NV 0x95AD
10279 #ifdef GL_GLEXT_PROTOTYPES
10289 #ifndef GL_NV_mesh_shader
10290 #define GL_NV_mesh_shader 1
10291 #define GL_MESH_SHADER_NV 0x9559
10292 #define GL_TASK_SHADER_NV 0x955A
10293 #define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60
10294 #define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61
10295 #define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62
10296 #define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63
10297 #define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64
10298 #define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65
10299 #define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66
10300 #define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67
10301 #define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68
10302 #define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69
10303 #define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A
10304 #define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B
10305 #define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C
10306 #define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D
10307 #define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E
10308 #define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F
10309 #define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2
10310 #define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3
10311 #define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536
10312 #define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537
10313 #define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538
10314 #define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539
10315 #define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A
10316 #define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D
10317 #define GL_MAX_MESH_VIEWS_NV 0x9557
10318 #define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF
10319 #define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543
10320 #define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B
10321 #define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C
10322 #define GL_MESH_WORK_GROUP_SIZE_NV 0x953E
10323 #define GL_TASK_WORK_GROUP_SIZE_NV 0x953F
10324 #define GL_MESH_VERTICES_OUT_NV 0x9579
10325 #define GL_MESH_PRIMITIVES_OUT_NV 0x957A
10326 #define GL_MESH_OUTPUT_TYPE_NV 0x957B
10327 #define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C
10328 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D
10329 #define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0
10330 #define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1
10331 #define GL_MESH_SHADER_BIT_NV 0x00000040
10332 #define GL_TASK_SHADER_BIT_NV 0x00000080
10333 #define GL_MESH_SUBROUTINE_NV 0x957C
10334 #define GL_TASK_SUBROUTINE_NV 0x957D
10335 #define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E
10336 #define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F
10337 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E
10338 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F
10343 #ifdef GL_GLEXT_PROTOTYPES
10351 #ifndef GL_NV_multisample_coverage
10352 #define GL_NV_multisample_coverage 1
10355 #ifndef GL_NV_multisample_filter_hint
10356 #define GL_NV_multisample_filter_hint 1
10357 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
10360 #ifndef GL_NV_occlusion_query
10361 #define GL_NV_occlusion_query 1
10362 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
10363 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
10364 #define GL_PIXEL_COUNT_NV 0x8866
10365 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
10373 #ifdef GL_GLEXT_PROTOTYPES
10384 #ifndef GL_NV_packed_depth_stencil
10385 #define GL_NV_packed_depth_stencil 1
10386 #define GL_DEPTH_STENCIL_NV 0x84F9
10387 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
10390 #ifndef GL_NV_parameter_buffer_object
10391 #define GL_NV_parameter_buffer_object 1
10392 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
10393 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
10394 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
10395 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
10396 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
10400 #ifdef GL_GLEXT_PROTOTYPES
10407 #ifndef GL_NV_parameter_buffer_object2
10408 #define GL_NV_parameter_buffer_object2 1
10411 #ifndef GL_NV_path_rendering
10412 #define GL_NV_path_rendering 1
10413 #define GL_PATH_FORMAT_SVG_NV 0x9070
10414 #define GL_PATH_FORMAT_PS_NV 0x9071
10415 #define GL_STANDARD_FONT_NAME_NV 0x9072
10416 #define GL_SYSTEM_FONT_NAME_NV 0x9073
10417 #define GL_FILE_NAME_NV 0x9074
10418 #define GL_PATH_STROKE_WIDTH_NV 0x9075
10419 #define GL_PATH_END_CAPS_NV 0x9076
10420 #define GL_PATH_INITIAL_END_CAP_NV 0x9077
10421 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078
10422 #define GL_PATH_JOIN_STYLE_NV 0x9079
10423 #define GL_PATH_MITER_LIMIT_NV 0x907A
10424 #define GL_PATH_DASH_CAPS_NV 0x907B
10425 #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
10426 #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
10427 #define GL_PATH_DASH_OFFSET_NV 0x907E
10428 #define GL_PATH_CLIENT_LENGTH_NV 0x907F
10429 #define GL_PATH_FILL_MODE_NV 0x9080
10430 #define GL_PATH_FILL_MASK_NV 0x9081
10431 #define GL_PATH_FILL_COVER_MODE_NV 0x9082
10432 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083
10433 #define GL_PATH_STROKE_MASK_NV 0x9084
10434 #define GL_COUNT_UP_NV 0x9088
10435 #define GL_COUNT_DOWN_NV 0x9089
10436 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
10437 #define GL_CONVEX_HULL_NV 0x908B
10438 #define GL_BOUNDING_BOX_NV 0x908D
10439 #define GL_TRANSLATE_X_NV 0x908E
10440 #define GL_TRANSLATE_Y_NV 0x908F
10441 #define GL_TRANSLATE_2D_NV 0x9090
10442 #define GL_TRANSLATE_3D_NV 0x9091
10443 #define GL_AFFINE_2D_NV 0x9092
10444 #define GL_AFFINE_3D_NV 0x9094
10445 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
10446 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
10447 #define GL_UTF8_NV 0x909A
10448 #define GL_UTF16_NV 0x909B
10449 #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
10450 #define GL_PATH_COMMAND_COUNT_NV 0x909D
10451 #define GL_PATH_COORD_COUNT_NV 0x909E
10452 #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
10453 #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
10454 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
10455 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
10456 #define GL_SQUARE_NV 0x90A3
10457 #define GL_ROUND_NV 0x90A4
10458 #define GL_TRIANGULAR_NV 0x90A5
10459 #define GL_BEVEL_NV 0x90A6
10460 #define GL_MITER_REVERT_NV 0x90A7
10461 #define GL_MITER_TRUNCATE_NV 0x90A8
10462 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9
10463 #define GL_USE_MISSING_GLYPH_NV 0x90AA
10464 #define GL_PATH_ERROR_POSITION_NV 0x90AB
10465 #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
10466 #define GL_ADJACENT_PAIRS_NV 0x90AE
10467 #define GL_FIRST_TO_REST_NV 0x90AF
10468 #define GL_PATH_GEN_MODE_NV 0x90B0
10469 #define GL_PATH_GEN_COEFF_NV 0x90B1
10470 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3
10471 #define GL_PATH_STENCIL_FUNC_NV 0x90B7
10472 #define GL_PATH_STENCIL_REF_NV 0x90B8
10473 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
10474 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
10475 #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
10476 #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
10477 #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
10478 #define GL_MOVE_TO_RESETS_NV 0x90B5
10479 #define GL_MOVE_TO_CONTINUES_NV 0x90B6
10480 #define GL_CLOSE_PATH_NV 0x00
10481 #define GL_MOVE_TO_NV 0x02
10482 #define GL_RELATIVE_MOVE_TO_NV 0x03
10483 #define GL_LINE_TO_NV 0x04
10484 #define GL_RELATIVE_LINE_TO_NV 0x05
10485 #define GL_HORIZONTAL_LINE_TO_NV 0x06
10486 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
10487 #define GL_VERTICAL_LINE_TO_NV 0x08
10488 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
10489 #define GL_QUADRATIC_CURVE_TO_NV 0x0A
10490 #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
10491 #define GL_CUBIC_CURVE_TO_NV 0x0C
10492 #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
10493 #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
10494 #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
10495 #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
10496 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
10497 #define GL_SMALL_CCW_ARC_TO_NV 0x12
10498 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
10499 #define GL_SMALL_CW_ARC_TO_NV 0x14
10500 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
10501 #define GL_LARGE_CCW_ARC_TO_NV 0x16
10502 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
10503 #define GL_LARGE_CW_ARC_TO_NV 0x18
10504 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
10505 #define GL_RESTART_PATH_NV 0xF0
10506 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
10507 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
10508 #define GL_RECT_NV 0xF6
10509 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
10510 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
10511 #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
10512 #define GL_ARC_TO_NV 0xFE
10513 #define GL_RELATIVE_ARC_TO_NV 0xFF
10514 #define GL_BOLD_BIT_NV 0x01
10515 #define GL_ITALIC_BIT_NV 0x02
10516 #define GL_GLYPH_WIDTH_BIT_NV 0x01
10517 #define GL_GLYPH_HEIGHT_BIT_NV 0x02
10518 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
10519 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
10520 #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
10521 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
10522 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
10523 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
10524 #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
10525 #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
10526 #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
10527 #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
10528 #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
10529 #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
10530 #define GL_FONT_ASCENDER_BIT_NV 0x00200000
10531 #define GL_FONT_DESCENDER_BIT_NV 0x00400000
10532 #define GL_FONT_HEIGHT_BIT_NV 0x00800000
10533 #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
10534 #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
10535 #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
10536 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
10537 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
10538 #define GL_ROUNDED_RECT_NV 0xE8
10539 #define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
10540 #define GL_ROUNDED_RECT2_NV 0xEA
10541 #define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
10542 #define GL_ROUNDED_RECT4_NV 0xEC
10543 #define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
10544 #define GL_ROUNDED_RECT8_NV 0xEE
10545 #define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
10546 #define GL_RELATIVE_RECT_NV 0xF7
10547 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
10548 #define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
10549 #define GL_FONT_UNAVAILABLE_NV 0x936A
10550 #define GL_FONT_UNINTELLIGIBLE_NV 0x936B
10551 #define GL_CONIC_CURVE_TO_NV 0x1A
10552 #define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
10553 #define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
10554 #define GL_STANDARD_FONT_FORMAT_NV 0x936C
10555 #define GL_2_BYTES_NV 0x1407
10556 #define GL_3_BYTES_NV 0x1408
10557 #define GL_4_BYTES_NV 0x1409
10558 #define GL_EYE_LINEAR_NV 0x2400
10559 #define GL_OBJECT_LINEAR_NV 0x2401
10560 #define GL_CONSTANT_NV 0x8576
10561 #define GL_PATH_FOG_GEN_MODE_NV 0x90AC
10562 #define GL_PRIMARY_COLOR_NV 0x852C
10563 #define GL_SECONDARY_COLOR_NV 0x852D
10564 #define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
10565 #define GL_PATH_PROJECTION_NV 0x1701
10566 #define GL_PATH_MODELVIEW_NV 0x1700
10567 #define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3
10568 #define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6
10569 #define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
10570 #define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
10571 #define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
10572 #define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7
10573 #define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
10574 #define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
10575 #define GL_FRAGMENT_INPUT_NV 0x936D
10640 #ifdef GL_GLEXT_PROTOTYPES
10708 #ifndef GL_NV_path_rendering_shared_edge
10709 #define GL_NV_path_rendering_shared_edge 1
10710 #define GL_SHARED_EDGE_NV 0xC0
10713 #ifndef GL_NV_pixel_data_range
10714 #define GL_NV_pixel_data_range 1
10715 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
10716 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
10717 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
10718 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
10719 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
10720 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
10723 #ifdef GL_GLEXT_PROTOTYPES
10729 #ifndef GL_NV_point_sprite
10730 #define GL_NV_point_sprite 1
10731 #define GL_POINT_SPRITE_NV 0x8861
10732 #define GL_COORD_REPLACE_NV 0x8862
10733 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
10736 #ifdef GL_GLEXT_PROTOTYPES
10742 #ifndef GL_NV_present_video
10743 #define GL_NV_present_video 1
10744 #define GL_FRAME_NV 0x8E26
10745 #define GL_FIELDS_NV 0x8E27
10746 #define GL_CURRENT_TIME_NV 0x8E28
10747 #define GL_NUM_FILL_STREAMS_NV 0x8E29
10748 #define GL_PRESENT_TIME_NV 0x8E2A
10749 #define GL_PRESENT_DURATION_NV 0x8E2B
10750 typedef void (
APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
10751 typedef void (
APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
10756 #ifdef GL_GLEXT_PROTOTYPES
10757 GLAPI void APIENTRY glPresentFrameKeyedNV (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
10758 GLAPI void APIENTRY glPresentFrameDualFillNV (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
10766 #ifndef GL_NV_primitive_restart
10767 #define GL_NV_primitive_restart 1
10768 #define GL_PRIMITIVE_RESTART_NV 0x8558
10769 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
10772 #ifdef GL_GLEXT_PROTOTYPES
10778 #ifndef GL_NV_query_resource
10779 #define GL_NV_query_resource 1
10780 #define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540
10781 #define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542
10782 #define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544
10783 #define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545
10784 #define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546
10785 #define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547
10787 #ifdef GL_GLEXT_PROTOTYPES
10792 #ifndef GL_NV_query_resource_tag
10793 #define GL_NV_query_resource_tag 1
10797 #ifdef GL_GLEXT_PROTOTYPES
10804 #ifndef GL_NV_register_combiners
10805 #define GL_NV_register_combiners 1
10806 #define GL_REGISTER_COMBINERS_NV 0x8522
10807 #define GL_VARIABLE_A_NV 0x8523
10808 #define GL_VARIABLE_B_NV 0x8524
10809 #define GL_VARIABLE_C_NV 0x8525
10810 #define GL_VARIABLE_D_NV 0x8526
10811 #define GL_VARIABLE_E_NV 0x8527
10812 #define GL_VARIABLE_F_NV 0x8528
10813 #define GL_VARIABLE_G_NV 0x8529
10814 #define GL_CONSTANT_COLOR0_NV 0x852A
10815 #define GL_CONSTANT_COLOR1_NV 0x852B
10816 #define GL_SPARE0_NV 0x852E
10817 #define GL_SPARE1_NV 0x852F
10818 #define GL_DISCARD_NV 0x8530
10819 #define GL_E_TIMES_F_NV 0x8531
10820 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
10821 #define GL_UNSIGNED_IDENTITY_NV 0x8536
10822 #define GL_UNSIGNED_INVERT_NV 0x8537
10823 #define GL_EXPAND_NORMAL_NV 0x8538
10824 #define GL_EXPAND_NEGATE_NV 0x8539
10825 #define GL_HALF_BIAS_NORMAL_NV 0x853A
10826 #define GL_HALF_BIAS_NEGATE_NV 0x853B
10827 #define GL_SIGNED_IDENTITY_NV 0x853C
10828 #define GL_SIGNED_NEGATE_NV 0x853D
10829 #define GL_SCALE_BY_TWO_NV 0x853E
10830 #define GL_SCALE_BY_FOUR_NV 0x853F
10831 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
10832 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
10833 #define GL_COMBINER_INPUT_NV 0x8542
10834 #define GL_COMBINER_MAPPING_NV 0x8543
10835 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
10836 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
10837 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
10838 #define GL_COMBINER_MUX_SUM_NV 0x8547
10839 #define GL_COMBINER_SCALE_NV 0x8548
10840 #define GL_COMBINER_BIAS_NV 0x8549
10841 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
10842 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
10843 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
10844 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
10845 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
10846 #define GL_COLOR_SUM_CLAMP_NV 0x854F
10847 #define GL_COMBINER0_NV 0x8550
10848 #define GL_COMBINER1_NV 0x8551
10849 #define GL_COMBINER2_NV 0x8552
10850 #define GL_COMBINER3_NV 0x8553
10851 #define GL_COMBINER4_NV 0x8554
10852 #define GL_COMBINER5_NV 0x8555
10853 #define GL_COMBINER6_NV 0x8556
10854 #define GL_COMBINER7_NV 0x8557
10868 #ifdef GL_GLEXT_PROTOTYPES
10885 #ifndef GL_NV_register_combiners2
10886 #define GL_NV_register_combiners2 1
10887 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
10890 #ifdef GL_GLEXT_PROTOTYPES
10896 #ifndef GL_NV_representative_fragment_test
10897 #define GL_NV_representative_fragment_test 1
10898 #define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F
10901 #ifndef GL_NV_robustness_video_memory_purge
10902 #define GL_NV_robustness_video_memory_purge 1
10903 #define GL_PURGED_CONTEXT_RESET_NV 0x92BB
10906 #ifndef GL_NV_sample_locations
10907 #define GL_NV_sample_locations 1
10908 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
10909 #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
10910 #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
10911 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
10912 #define GL_SAMPLE_LOCATION_NV 0x8E50
10913 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
10914 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
10915 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
10919 #ifdef GL_GLEXT_PROTOTYPES
10926 #ifndef GL_NV_sample_mask_override_coverage
10927 #define GL_NV_sample_mask_override_coverage 1
10930 #ifndef GL_NV_scissor_exclusive
10931 #define GL_NV_scissor_exclusive 1
10932 #define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555
10933 #define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556
10936 #ifdef GL_GLEXT_PROTOTYPES
10942 #ifndef GL_NV_shader_atomic_counters
10943 #define GL_NV_shader_atomic_counters 1
10946 #ifndef GL_NV_shader_atomic_float
10947 #define GL_NV_shader_atomic_float 1
10950 #ifndef GL_NV_shader_atomic_float64
10951 #define GL_NV_shader_atomic_float64 1
10954 #ifndef GL_NV_shader_atomic_fp16_vector
10955 #define GL_NV_shader_atomic_fp16_vector 1
10958 #ifndef GL_NV_shader_atomic_int64
10959 #define GL_NV_shader_atomic_int64 1
10962 #ifndef GL_NV_shader_buffer_load
10963 #define GL_NV_shader_buffer_load 1
10964 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
10965 #define GL_GPU_ADDRESS_NV 0x8F34
10966 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
10980 #ifdef GL_GLEXT_PROTOTYPES
10997 #ifndef GL_NV_shader_buffer_store
10998 #define GL_NV_shader_buffer_store 1
10999 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
11002 #ifndef GL_NV_shader_storage_buffer_object
11003 #define GL_NV_shader_storage_buffer_object 1
11006 #ifndef GL_NV_shader_subgroup_partitioned
11007 #define GL_NV_shader_subgroup_partitioned 1
11008 #define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100
11011 #ifndef GL_NV_shader_texture_footprint
11012 #define GL_NV_shader_texture_footprint 1
11015 #ifndef GL_NV_shader_thread_group
11016 #define GL_NV_shader_thread_group 1
11017 #define GL_WARP_SIZE_NV 0x9339
11018 #define GL_WARPS_PER_SM_NV 0x933A
11019 #define GL_SM_COUNT_NV 0x933B
11022 #ifndef GL_NV_shader_thread_shuffle
11023 #define GL_NV_shader_thread_shuffle 1
11026 #ifndef GL_NV_shading_rate_image
11027 #define GL_NV_shading_rate_image 1
11028 #define GL_SHADING_RATE_IMAGE_NV 0x9563
11029 #define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564
11030 #define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565
11031 #define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566
11032 #define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567
11033 #define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568
11034 #define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569
11035 #define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A
11036 #define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B
11037 #define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C
11038 #define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D
11039 #define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E
11040 #define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F
11041 #define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B
11042 #define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C
11043 #define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D
11044 #define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E
11045 #define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F
11046 #define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE
11047 #define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF
11048 #define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0
11056 #ifdef GL_GLEXT_PROTOTYPES
11067 #ifndef GL_NV_stereo_view_rendering
11068 #define GL_NV_stereo_view_rendering 1
11071 #ifndef GL_NV_tessellation_program5
11072 #define GL_NV_tessellation_program5 1
11073 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
11074 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E
11075 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
11076 #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
11077 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
11080 #ifndef GL_NV_texgen_emboss
11081 #define GL_NV_texgen_emboss 1
11082 #define GL_EMBOSS_LIGHT_NV 0x855D
11083 #define GL_EMBOSS_CONSTANT_NV 0x855E
11084 #define GL_EMBOSS_MAP_NV 0x855F
11087 #ifndef GL_NV_texgen_reflection
11088 #define GL_NV_texgen_reflection 1
11089 #define GL_NORMAL_MAP_NV 0x8511
11090 #define GL_REFLECTION_MAP_NV 0x8512
11093 #ifndef GL_NV_texture_barrier
11094 #define GL_NV_texture_barrier 1
11096 #ifdef GL_GLEXT_PROTOTYPES
11101 #ifndef GL_NV_texture_compression_vtc
11102 #define GL_NV_texture_compression_vtc 1
11105 #ifndef GL_NV_texture_env_combine4
11106 #define GL_NV_texture_env_combine4 1
11107 #define GL_COMBINE4_NV 0x8503
11108 #define GL_SOURCE3_RGB_NV 0x8583
11109 #define GL_SOURCE3_ALPHA_NV 0x858B
11110 #define GL_OPERAND3_RGB_NV 0x8593
11111 #define GL_OPERAND3_ALPHA_NV 0x859B
11114 #ifndef GL_NV_texture_expand_normal
11115 #define GL_NV_texture_expand_normal 1
11116 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
11119 #ifndef GL_NV_texture_multisample
11120 #define GL_NV_texture_multisample 1
11121 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
11122 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
11129 #ifdef GL_GLEXT_PROTOTYPES
11139 #ifndef GL_NV_texture_rectangle
11140 #define GL_NV_texture_rectangle 1
11141 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
11142 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
11143 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
11144 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
11147 #ifndef GL_NV_texture_rectangle_compressed
11148 #define GL_NV_texture_rectangle_compressed 1
11151 #ifndef GL_NV_texture_shader
11152 #define GL_NV_texture_shader 1
11153 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
11154 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
11155 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
11156 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
11157 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
11158 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
11159 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
11160 #define GL_SHADER_CONSISTENT_NV 0x86DD
11161 #define GL_TEXTURE_SHADER_NV 0x86DE
11162 #define GL_SHADER_OPERATION_NV 0x86DF
11163 #define GL_CULL_MODES_NV 0x86E0
11164 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
11165 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
11166 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
11167 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
11168 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
11169 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
11170 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
11171 #define GL_CONST_EYE_NV 0x86E5
11172 #define GL_PASS_THROUGH_NV 0x86E6
11173 #define GL_CULL_FRAGMENT_NV 0x86E7
11174 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
11175 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
11176 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
11177 #define GL_DOT_PRODUCT_NV 0x86EC
11178 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
11179 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
11180 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
11181 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
11182 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
11183 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
11184 #define GL_HILO_NV 0x86F4
11185 #define GL_DSDT_NV 0x86F5
11186 #define GL_DSDT_MAG_NV 0x86F6
11187 #define GL_DSDT_MAG_VIB_NV 0x86F7
11188 #define GL_HILO16_NV 0x86F8
11189 #define GL_SIGNED_HILO_NV 0x86F9
11190 #define GL_SIGNED_HILO16_NV 0x86FA
11191 #define GL_SIGNED_RGBA_NV 0x86FB
11192 #define GL_SIGNED_RGBA8_NV 0x86FC
11193 #define GL_SIGNED_RGB_NV 0x86FE
11194 #define GL_SIGNED_RGB8_NV 0x86FF
11195 #define GL_SIGNED_LUMINANCE_NV 0x8701
11196 #define GL_SIGNED_LUMINANCE8_NV 0x8702
11197 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
11198 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
11199 #define GL_SIGNED_ALPHA_NV 0x8705
11200 #define GL_SIGNED_ALPHA8_NV 0x8706
11201 #define GL_SIGNED_INTENSITY_NV 0x8707
11202 #define GL_SIGNED_INTENSITY8_NV 0x8708
11203 #define GL_DSDT8_NV 0x8709
11204 #define GL_DSDT8_MAG8_NV 0x870A
11205 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
11206 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
11207 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
11208 #define GL_HI_SCALE_NV 0x870E
11209 #define GL_LO_SCALE_NV 0x870F
11210 #define GL_DS_SCALE_NV 0x8710
11211 #define GL_DT_SCALE_NV 0x8711
11212 #define GL_MAGNITUDE_SCALE_NV 0x8712
11213 #define GL_VIBRANCE_SCALE_NV 0x8713
11214 #define GL_HI_BIAS_NV 0x8714
11215 #define GL_LO_BIAS_NV 0x8715
11216 #define GL_DS_BIAS_NV 0x8716
11217 #define GL_DT_BIAS_NV 0x8717
11218 #define GL_MAGNITUDE_BIAS_NV 0x8718
11219 #define GL_VIBRANCE_BIAS_NV 0x8719
11220 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
11221 #define GL_TEXTURE_HI_SIZE_NV 0x871B
11222 #define GL_TEXTURE_LO_SIZE_NV 0x871C
11223 #define GL_TEXTURE_DS_SIZE_NV 0x871D
11224 #define GL_TEXTURE_DT_SIZE_NV 0x871E
11225 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
11228 #ifndef GL_NV_texture_shader2
11229 #define GL_NV_texture_shader2 1
11230 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
11233 #ifndef GL_NV_texture_shader3
11234 #define GL_NV_texture_shader3 1
11235 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
11236 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
11237 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
11238 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
11239 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
11240 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
11241 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
11242 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
11243 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
11244 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
11245 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
11246 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
11247 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
11248 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
11249 #define GL_HILO8_NV 0x885E
11250 #define GL_SIGNED_HILO8_NV 0x885F
11251 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
11254 #ifndef GL_NV_transform_feedback
11255 #define GL_NV_transform_feedback 1
11256 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77
11257 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78
11258 #define GL_TEXTURE_COORD_NV 0x8C79
11259 #define GL_CLIP_DISTANCE_NV 0x8C7A
11260 #define GL_VERTEX_ID_NV 0x8C7B
11261 #define GL_PRIMITIVE_ID_NV 0x8C7C
11262 #define GL_GENERIC_ATTRIB_NV 0x8C7D
11263 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
11264 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
11265 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
11266 #define GL_ACTIVE_VARYINGS_NV 0x8C81
11267 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
11268 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
11269 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
11270 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
11271 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
11272 #define GL_PRIMITIVES_GENERATED_NV 0x8C87
11273 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
11274 #define GL_RASTERIZER_DISCARD_NV 0x8C89
11275 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
11276 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
11277 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
11278 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D
11279 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
11280 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
11281 #define GL_LAYER_NV 0x8DAA
11282 #define GL_NEXT_BUFFER_NV -2
11283 #define GL_SKIP_COMPONENTS4_NV -3
11284 #define GL_SKIP_COMPONENTS3_NV -4
11285 #define GL_SKIP_COMPONENTS2_NV -5
11286 #define GL_SKIP_COMPONENTS1_NV -6
11299 #ifdef GL_GLEXT_PROTOTYPES
11315 #ifndef GL_NV_transform_feedback2
11316 #define GL_NV_transform_feedback2 1
11317 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22
11318 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
11319 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
11320 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
11328 #ifdef GL_GLEXT_PROTOTYPES
11339 #ifndef GL_NV_uniform_buffer_unified_memory
11340 #define GL_NV_uniform_buffer_unified_memory 1
11341 #define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E
11342 #define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F
11343 #define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370
11346 #ifndef GL_NV_vdpau_interop
11347 #define GL_NV_vdpau_interop 1
11349 #define GL_SURFACE_STATE_NV 0x86EB
11350 #define GL_SURFACE_REGISTERED_NV 0x86FD
11351 #define GL_SURFACE_MAPPED_NV 0x8700
11352 #define GL_WRITE_DISCARD_NV 0x88BE
11363 #ifdef GL_GLEXT_PROTOTYPES
11377 #ifndef GL_NV_vdpau_interop2
11378 #define GL_NV_vdpau_interop2 1
11380 #ifdef GL_GLEXT_PROTOTYPES
11385 #ifndef GL_NV_vertex_array_range
11386 #define GL_NV_vertex_array_range 1
11387 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
11388 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
11389 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
11390 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
11391 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
11394 #ifdef GL_GLEXT_PROTOTYPES
11400 #ifndef GL_NV_vertex_array_range2
11401 #define GL_NV_vertex_array_range2 1
11402 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
11405 #ifndef GL_NV_vertex_attrib_integer_64bit
11406 #define GL_NV_vertex_attrib_integer_64bit 1
11426 #ifdef GL_GLEXT_PROTOTYPES
11449 #ifndef GL_NV_vertex_buffer_unified_memory
11450 #define GL_NV_vertex_buffer_unified_memory 1
11451 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
11452 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
11453 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
11454 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
11455 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
11456 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
11457 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
11458 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
11459 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
11460 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
11461 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
11462 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
11463 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
11464 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
11465 #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
11466 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
11467 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
11468 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
11469 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
11470 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
11471 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
11472 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
11473 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
11474 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
11475 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
11488 #ifdef GL_GLEXT_PROTOTYPES
11504 #ifndef GL_NV_vertex_program
11505 #define GL_NV_vertex_program 1
11506 #define GL_VERTEX_PROGRAM_NV 0x8620
11507 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
11508 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
11509 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
11510 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
11511 #define GL_CURRENT_ATTRIB_NV 0x8626
11512 #define GL_PROGRAM_LENGTH_NV 0x8627
11513 #define GL_PROGRAM_STRING_NV 0x8628
11514 #define GL_MODELVIEW_PROJECTION_NV 0x8629
11515 #define GL_IDENTITY_NV 0x862A
11516 #define GL_INVERSE_NV 0x862B
11517 #define GL_TRANSPOSE_NV 0x862C
11518 #define GL_INVERSE_TRANSPOSE_NV 0x862D
11519 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
11520 #define GL_MAX_TRACK_MATRICES_NV 0x862F
11521 #define GL_MATRIX0_NV 0x8630
11522 #define GL_MATRIX1_NV 0x8631
11523 #define GL_MATRIX2_NV 0x8632
11524 #define GL_MATRIX3_NV 0x8633
11525 #define GL_MATRIX4_NV 0x8634
11526 #define GL_MATRIX5_NV 0x8635
11527 #define GL_MATRIX6_NV 0x8636
11528 #define GL_MATRIX7_NV 0x8637
11529 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
11530 #define GL_CURRENT_MATRIX_NV 0x8641
11531 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
11532 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
11533 #define GL_PROGRAM_PARAMETER_NV 0x8644
11534 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
11535 #define GL_PROGRAM_TARGET_NV 0x8646
11536 #define GL_PROGRAM_RESIDENT_NV 0x8647
11537 #define GL_TRACK_MATRIX_NV 0x8648
11538 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
11539 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
11540 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
11541 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
11542 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
11543 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
11544 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
11545 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
11546 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
11547 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
11548 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
11549 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
11550 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
11551 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
11552 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
11553 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
11554 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
11555 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
11556 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
11557 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
11558 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
11559 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
11560 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
11561 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
11562 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
11563 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
11564 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
11565 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
11566 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
11567 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
11568 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
11569 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
11570 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
11571 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
11572 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
11573 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
11574 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
11575 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
11576 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
11577 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
11578 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
11579 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
11580 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
11581 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
11582 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
11583 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
11584 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
11585 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
11586 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
11587 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
11588 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
11653 #ifdef GL_GLEXT_PROTOTYPES
11721 #ifndef GL_NV_vertex_program1_1
11722 #define GL_NV_vertex_program1_1 1
11725 #ifndef GL_NV_vertex_program2
11726 #define GL_NV_vertex_program2 1
11729 #ifndef GL_NV_vertex_program2_option
11730 #define GL_NV_vertex_program2_option 1
11733 #ifndef GL_NV_vertex_program3
11734 #define GL_NV_vertex_program3 1
11737 #ifndef GL_NV_vertex_program4
11738 #define GL_NV_vertex_program4 1
11739 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
11763 #ifdef GL_GLEXT_PROTOTYPES
11790 #ifndef GL_NV_video_capture
11791 #define GL_NV_video_capture 1
11792 #define GL_VIDEO_BUFFER_NV 0x9020
11793 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021
11794 #define GL_FIELD_UPPER_NV 0x9022
11795 #define GL_FIELD_LOWER_NV 0x9023
11796 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
11797 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
11798 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
11799 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
11800 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028
11801 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
11802 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
11803 #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
11804 #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
11805 #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
11806 #define GL_PARTIAL_SUCCESS_NV 0x902E
11807 #define GL_SUCCESS_NV 0x902F
11808 #define GL_FAILURE_NV 0x9030
11809 #define GL_YCBYCR8_422_NV 0x9031
11810 #define GL_YCBAYCR8A_4224_NV 0x9032
11811 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
11812 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
11813 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
11814 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
11815 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
11816 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
11817 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
11818 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
11819 #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
11820 #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
11833 #ifdef GL_GLEXT_PROTOTYPES
11849 #ifndef GL_NV_viewport_array2
11850 #define GL_NV_viewport_array2 1
11853 #ifndef GL_NV_viewport_swizzle
11854 #define GL_NV_viewport_swizzle 1
11855 #define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350
11856 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351
11857 #define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352
11858 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353
11859 #define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354
11860 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355
11861 #define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356
11862 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357
11863 #define GL_VIEWPORT_SWIZZLE_X_NV 0x9358
11864 #define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359
11865 #define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A
11866 #define GL_VIEWPORT_SWIZZLE_W_NV 0x935B
11868 #ifdef GL_GLEXT_PROTOTYPES
11873 #ifndef GL_OML_interlace
11874 #define GL_OML_interlace 1
11875 #define GL_INTERLACE_OML 0x8980
11876 #define GL_INTERLACE_READ_OML 0x8981
11879 #ifndef GL_OML_resample
11880 #define GL_OML_resample 1
11881 #define GL_PACK_RESAMPLE_OML 0x8984
11882 #define GL_UNPACK_RESAMPLE_OML 0x8985
11883 #define GL_RESAMPLE_REPLICATE_OML 0x8986
11884 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
11885 #define GL_RESAMPLE_AVERAGE_OML 0x8988
11886 #define GL_RESAMPLE_DECIMATE_OML 0x8989
11889 #ifndef GL_OML_subsample
11890 #define GL_OML_subsample 1
11891 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
11892 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
11895 #ifndef GL_OVR_multiview
11896 #define GL_OVR_multiview 1
11897 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
11898 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
11899 #define GL_MAX_VIEWS_OVR 0x9631
11900 #define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633
11902 #ifdef GL_GLEXT_PROTOTYPES
11907 #ifndef GL_OVR_multiview2
11908 #define GL_OVR_multiview2 1
11911 #ifndef GL_PGI_misc_hints
11912 #define GL_PGI_misc_hints 1
11913 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
11914 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
11915 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
11916 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
11917 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
11918 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
11919 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
11920 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
11921 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
11922 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
11923 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
11924 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
11925 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
11926 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
11927 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
11928 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219
11929 #define GL_CLIP_NEAR_HINT_PGI 0x1A220
11930 #define GL_CLIP_FAR_HINT_PGI 0x1A221
11931 #define GL_WIDE_LINE_HINT_PGI 0x1A222
11932 #define GL_BACK_NORMALS_HINT_PGI 0x1A223
11934 #ifdef GL_GLEXT_PROTOTYPES
11939 #ifndef GL_PGI_vertex_hints
11940 #define GL_PGI_vertex_hints 1
11941 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A
11942 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
11943 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
11944 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D
11945 #define GL_COLOR3_BIT_PGI 0x00010000
11946 #define GL_COLOR4_BIT_PGI 0x00020000
11947 #define GL_EDGEFLAG_BIT_PGI 0x00040000
11948 #define GL_INDEX_BIT_PGI 0x00080000
11949 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
11950 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
11951 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
11952 #define GL_MAT_EMISSION_BIT_PGI 0x00800000
11953 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
11954 #define GL_MAT_SHININESS_BIT_PGI 0x02000000
11955 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
11956 #define GL_NORMAL_BIT_PGI 0x08000000
11957 #define GL_TEXCOORD1_BIT_PGI 0x10000000
11958 #define GL_TEXCOORD2_BIT_PGI 0x20000000
11959 #define GL_TEXCOORD3_BIT_PGI 0x40000000
11960 #define GL_TEXCOORD4_BIT_PGI 0x80000000
11961 #define GL_VERTEX23_BIT_PGI 0x00000004
11962 #define GL_VERTEX4_BIT_PGI 0x00000008
11965 #ifndef GL_REND_screen_coordinates
11966 #define GL_REND_screen_coordinates 1
11967 #define GL_SCREEN_COORDINATES_REND 0x8490
11968 #define GL_INVERTED_SCREEN_W_REND 0x8491
11972 #define GL_S3_s3tc 1
11973 #define GL_RGB_S3TC 0x83A0
11974 #define GL_RGB4_S3TC 0x83A1
11975 #define GL_RGBA_S3TC 0x83A2
11976 #define GL_RGBA4_S3TC 0x83A3
11977 #define GL_RGBA_DXT5_S3TC 0x83A4
11978 #define GL_RGBA4_DXT5_S3TC 0x83A5
11981 #ifndef GL_SGIS_detail_texture
11982 #define GL_SGIS_detail_texture 1
11983 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
11984 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
11985 #define GL_LINEAR_DETAIL_SGIS 0x8097
11986 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
11987 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
11988 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
11989 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
11990 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
11993 #ifdef GL_GLEXT_PROTOTYPES
11999 #ifndef GL_SGIS_fog_function
12000 #define GL_SGIS_fog_function 1
12001 #define GL_FOG_FUNC_SGIS 0x812A
12002 #define GL_FOG_FUNC_POINTS_SGIS 0x812B
12003 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
12006 #ifdef GL_GLEXT_PROTOTYPES
12012 #ifndef GL_SGIS_generate_mipmap
12013 #define GL_SGIS_generate_mipmap 1
12014 #define GL_GENERATE_MIPMAP_SGIS 0x8191
12015 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
12018 #ifndef GL_SGIS_multisample
12019 #define GL_SGIS_multisample 1
12020 #define GL_MULTISAMPLE_SGIS 0x809D
12021 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
12022 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
12023 #define GL_SAMPLE_MASK_SGIS 0x80A0
12024 #define GL_1PASS_SGIS 0x80A1
12025 #define GL_2PASS_0_SGIS 0x80A2
12026 #define GL_2PASS_1_SGIS 0x80A3
12027 #define GL_4PASS_0_SGIS 0x80A4
12028 #define GL_4PASS_1_SGIS 0x80A5
12029 #define GL_4PASS_2_SGIS 0x80A6
12030 #define GL_4PASS_3_SGIS 0x80A7
12031 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
12032 #define GL_SAMPLES_SGIS 0x80A9
12033 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
12034 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
12035 #define GL_SAMPLE_PATTERN_SGIS 0x80AC
12038 #ifdef GL_GLEXT_PROTOTYPES
12044 #ifndef GL_SGIS_pixel_texture
12045 #define GL_SGIS_pixel_texture 1
12046 #define GL_PIXEL_TEXTURE_SGIS 0x8353
12047 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
12048 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
12049 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
12056 #ifdef GL_GLEXT_PROTOTYPES
12066 #ifndef GL_SGIS_point_line_texgen
12067 #define GL_SGIS_point_line_texgen 1
12068 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
12069 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
12070 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
12071 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
12072 #define GL_EYE_POINT_SGIS 0x81F4
12073 #define GL_OBJECT_POINT_SGIS 0x81F5
12074 #define GL_EYE_LINE_SGIS 0x81F6
12075 #define GL_OBJECT_LINE_SGIS 0x81F7
12078 #ifndef GL_SGIS_point_parameters
12079 #define GL_SGIS_point_parameters 1
12080 #define GL_POINT_SIZE_MIN_SGIS 0x8126
12081 #define GL_POINT_SIZE_MAX_SGIS 0x8127
12082 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
12083 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129
12086 #ifdef GL_GLEXT_PROTOTYPES
12092 #ifndef GL_SGIS_sharpen_texture
12093 #define GL_SGIS_sharpen_texture 1
12094 #define GL_LINEAR_SHARPEN_SGIS 0x80AD
12095 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
12096 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
12097 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
12100 #ifdef GL_GLEXT_PROTOTYPES
12106 #ifndef GL_SGIS_texture4D
12107 #define GL_SGIS_texture4D 1
12108 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
12109 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
12110 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
12111 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
12112 #define GL_TEXTURE_4D_SGIS 0x8134
12113 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135
12114 #define GL_TEXTURE_4DSIZE_SGIS 0x8136
12115 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137
12116 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
12117 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F
12118 typedef void (
APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
12119 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const void *
pixels);
12120 #ifdef GL_GLEXT_PROTOTYPES
12121 GLAPI void APIENTRY glTexImage4DSGIS (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
12122 GLAPI void APIENTRY glTexSubImage4DSGIS (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const void *
pixels);
12126 #ifndef GL_SGIS_texture_border_clamp
12127 #define GL_SGIS_texture_border_clamp 1
12128 #define GL_CLAMP_TO_BORDER_SGIS 0x812D
12131 #ifndef GL_SGIS_texture_color_mask
12132 #define GL_SGIS_texture_color_mask 1
12133 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
12135 #ifdef GL_GLEXT_PROTOTYPES
12140 #ifndef GL_SGIS_texture_edge_clamp
12141 #define GL_SGIS_texture_edge_clamp 1
12142 #define GL_CLAMP_TO_EDGE_SGIS 0x812F
12145 #ifndef GL_SGIS_texture_filter4
12146 #define GL_SGIS_texture_filter4 1
12147 #define GL_FILTER4_SGIS 0x8146
12148 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
12151 #ifdef GL_GLEXT_PROTOTYPES
12157 #ifndef GL_SGIS_texture_lod
12158 #define GL_SGIS_texture_lod 1
12159 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
12160 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
12161 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
12162 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
12165 #ifndef GL_SGIS_texture_select
12166 #define GL_SGIS_texture_select 1
12167 #define GL_DUAL_ALPHA4_SGIS 0x8110
12168 #define GL_DUAL_ALPHA8_SGIS 0x8111
12169 #define GL_DUAL_ALPHA12_SGIS 0x8112
12170 #define GL_DUAL_ALPHA16_SGIS 0x8113
12171 #define GL_DUAL_LUMINANCE4_SGIS 0x8114
12172 #define GL_DUAL_LUMINANCE8_SGIS 0x8115
12173 #define GL_DUAL_LUMINANCE12_SGIS 0x8116
12174 #define GL_DUAL_LUMINANCE16_SGIS 0x8117
12175 #define GL_DUAL_INTENSITY4_SGIS 0x8118
12176 #define GL_DUAL_INTENSITY8_SGIS 0x8119
12177 #define GL_DUAL_INTENSITY12_SGIS 0x811A
12178 #define GL_DUAL_INTENSITY16_SGIS 0x811B
12179 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
12180 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
12181 #define GL_QUAD_ALPHA4_SGIS 0x811E
12182 #define GL_QUAD_ALPHA8_SGIS 0x811F
12183 #define GL_QUAD_LUMINANCE4_SGIS 0x8120
12184 #define GL_QUAD_LUMINANCE8_SGIS 0x8121
12185 #define GL_QUAD_INTENSITY4_SGIS 0x8122
12186 #define GL_QUAD_INTENSITY8_SGIS 0x8123
12187 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
12188 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
12191 #ifndef GL_SGIX_async
12192 #define GL_SGIX_async 1
12193 #define GL_ASYNC_MARKER_SGIX 0x8329
12200 #ifdef GL_GLEXT_PROTOTYPES
12210 #ifndef GL_SGIX_async_histogram
12211 #define GL_SGIX_async_histogram 1
12212 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
12213 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
12216 #ifndef GL_SGIX_async_pixel
12217 #define GL_SGIX_async_pixel 1
12218 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
12219 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
12220 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
12221 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
12222 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
12223 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
12226 #ifndef GL_SGIX_blend_alpha_minmax
12227 #define GL_SGIX_blend_alpha_minmax 1
12228 #define GL_ALPHA_MIN_SGIX 0x8320
12229 #define GL_ALPHA_MAX_SGIX 0x8321
12232 #ifndef GL_SGIX_calligraphic_fragment
12233 #define GL_SGIX_calligraphic_fragment 1
12234 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
12237 #ifndef GL_SGIX_clipmap
12238 #define GL_SGIX_clipmap 1
12239 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
12240 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
12241 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
12242 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
12243 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
12244 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
12245 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
12246 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
12247 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
12248 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
12249 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
12250 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
12253 #ifndef GL_SGIX_convolution_accuracy
12254 #define GL_SGIX_convolution_accuracy 1
12255 #define GL_CONVOLUTION_HINT_SGIX 0x8316
12258 #ifndef GL_SGIX_depth_pass_instrument
12259 #define GL_SGIX_depth_pass_instrument 1
12262 #ifndef GL_SGIX_depth_texture
12263 #define GL_SGIX_depth_texture 1
12264 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
12265 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
12266 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
12269 #ifndef GL_SGIX_flush_raster
12270 #define GL_SGIX_flush_raster 1
12272 #ifdef GL_GLEXT_PROTOTYPES
12277 #ifndef GL_SGIX_fog_offset
12278 #define GL_SGIX_fog_offset 1
12279 #define GL_FOG_OFFSET_SGIX 0x8198
12280 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
12283 #ifndef GL_SGIX_fragment_lighting
12284 #define GL_SGIX_fragment_lighting 1
12285 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400
12286 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
12287 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
12288 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
12289 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
12290 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
12291 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
12292 #define GL_LIGHT_ENV_MODE_SGIX 0x8407
12293 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
12294 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
12295 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
12296 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
12297 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C
12298 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D
12299 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E
12300 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F
12301 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410
12302 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411
12303 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412
12304 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413
12323 #ifdef GL_GLEXT_PROTOTYPES
12345 #ifndef GL_SGIX_framezoom
12346 #define GL_SGIX_framezoom 1
12347 #define GL_FRAMEZOOM_SGIX 0x818B
12348 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
12349 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
12351 #ifdef GL_GLEXT_PROTOTYPES
12356 #ifndef GL_SGIX_igloo_interface
12357 #define GL_SGIX_igloo_interface 1
12359 #ifdef GL_GLEXT_PROTOTYPES
12364 #ifndef GL_SGIX_instruments
12365 #define GL_SGIX_instruments 1
12366 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
12367 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
12374 #ifdef GL_GLEXT_PROTOTYPES
12384 #ifndef GL_SGIX_interlace
12385 #define GL_SGIX_interlace 1
12386 #define GL_INTERLACE_SGIX 0x8094
12389 #ifndef GL_SGIX_ir_instrument1
12390 #define GL_SGIX_ir_instrument1 1
12391 #define GL_IR_INSTRUMENT1_SGIX 0x817F
12394 #ifndef GL_SGIX_list_priority
12395 #define GL_SGIX_list_priority 1
12396 #define GL_LIST_PRIORITY_SGIX 0x8182
12403 #ifdef GL_GLEXT_PROTOTYPES
12413 #ifndef GL_SGIX_pixel_texture
12414 #define GL_SGIX_pixel_texture 1
12415 #define GL_PIXEL_TEX_GEN_SGIX 0x8139
12416 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
12418 #ifdef GL_GLEXT_PROTOTYPES
12423 #ifndef GL_SGIX_pixel_tiles
12424 #define GL_SGIX_pixel_tiles 1
12425 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
12426 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
12427 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
12428 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
12429 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
12430 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
12431 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
12432 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
12435 #ifndef GL_SGIX_polynomial_ffd
12436 #define GL_SGIX_polynomial_ffd 1
12437 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
12438 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
12439 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
12440 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195
12441 #define GL_DEFORMATIONS_MASK_SGIX 0x8196
12442 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
12443 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
GLdouble w1,
GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
12444 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
12447 #ifdef GL_GLEXT_PROTOTYPES
12448 GLAPI void APIENTRY glDeformationMap3dSGIX (
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
GLdouble w1,
GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
12449 GLAPI void APIENTRY glDeformationMap3fSGIX (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
12455 #ifndef GL_SGIX_reference_plane
12456 #define GL_SGIX_reference_plane 1
12457 #define GL_REFERENCE_PLANE_SGIX 0x817D
12458 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
12460 #ifdef GL_GLEXT_PROTOTYPES
12465 #ifndef GL_SGIX_resample
12466 #define GL_SGIX_resample 1
12467 #define GL_PACK_RESAMPLE_SGIX 0x842E
12468 #define GL_UNPACK_RESAMPLE_SGIX 0x842F
12469 #define GL_RESAMPLE_REPLICATE_SGIX 0x8433
12470 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
12471 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
12474 #ifndef GL_SGIX_scalebias_hint
12475 #define GL_SGIX_scalebias_hint 1
12476 #define GL_SCALEBIAS_HINT_SGIX 0x8322
12479 #ifndef GL_SGIX_shadow
12480 #define GL_SGIX_shadow 1
12481 #define GL_TEXTURE_COMPARE_SGIX 0x819A
12482 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
12483 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
12484 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
12487 #ifndef GL_SGIX_shadow_ambient
12488 #define GL_SGIX_shadow_ambient 1
12489 #define GL_SHADOW_AMBIENT_SGIX 0x80BF
12492 #ifndef GL_SGIX_sprite
12493 #define GL_SGIX_sprite 1
12494 #define GL_SPRITE_SGIX 0x8148
12495 #define GL_SPRITE_MODE_SGIX 0x8149
12496 #define GL_SPRITE_AXIS_SGIX 0x814A
12497 #define GL_SPRITE_TRANSLATION_SGIX 0x814B
12498 #define GL_SPRITE_AXIAL_SGIX 0x814C
12499 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
12500 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
12505 #ifdef GL_GLEXT_PROTOTYPES
12513 #ifndef GL_SGIX_subsample
12514 #define GL_SGIX_subsample 1
12515 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
12516 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
12517 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
12518 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
12519 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
12522 #ifndef GL_SGIX_tag_sample_buffer
12523 #define GL_SGIX_tag_sample_buffer 1
12525 #ifdef GL_GLEXT_PROTOTYPES
12530 #ifndef GL_SGIX_texture_add_env
12531 #define GL_SGIX_texture_add_env 1
12532 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
12535 #ifndef GL_SGIX_texture_coordinate_clamp
12536 #define GL_SGIX_texture_coordinate_clamp 1
12537 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
12538 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
12539 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
12542 #ifndef GL_SGIX_texture_lod_bias
12543 #define GL_SGIX_texture_lod_bias 1
12544 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
12545 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
12546 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
12549 #ifndef GL_SGIX_texture_multi_buffer
12550 #define GL_SGIX_texture_multi_buffer 1
12551 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
12554 #ifndef GL_SGIX_texture_scale_bias
12555 #define GL_SGIX_texture_scale_bias 1
12556 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
12557 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
12558 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
12559 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
12562 #ifndef GL_SGIX_vertex_preclip
12563 #define GL_SGIX_vertex_preclip 1
12564 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
12565 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
12568 #ifndef GL_SGIX_ycrcb
12569 #define GL_SGIX_ycrcb 1
12570 #define GL_YCRCB_422_SGIX 0x81BB
12571 #define GL_YCRCB_444_SGIX 0x81BC
12574 #ifndef GL_SGIX_ycrcb_subsample
12575 #define GL_SGIX_ycrcb_subsample 1
12578 #ifndef GL_SGIX_ycrcba
12579 #define GL_SGIX_ycrcba 1
12580 #define GL_YCRCB_SGIX 0x8318
12581 #define GL_YCRCBA_SGIX 0x8319
12584 #ifndef GL_SGI_color_matrix
12585 #define GL_SGI_color_matrix 1
12586 #define GL_COLOR_MATRIX_SGI 0x80B1
12587 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
12588 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
12589 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
12590 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
12591 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
12592 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
12593 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
12594 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
12595 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
12596 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
12599 #ifndef GL_SGI_color_table
12600 #define GL_SGI_color_table 1
12601 #define GL_COLOR_TABLE_SGI 0x80D0
12602 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
12603 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
12604 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
12605 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
12606 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
12607 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
12608 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
12609 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
12610 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
12611 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
12612 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
12613 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
12614 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
12615 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
12616 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
12624 #ifdef GL_GLEXT_PROTOTYPES
12635 #ifndef GL_SGI_texture_color_table
12636 #define GL_SGI_texture_color_table 1
12637 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
12638 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
12641 #ifndef GL_SUNX_constant_data
12642 #define GL_SUNX_constant_data 1
12643 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
12644 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
12646 #ifdef GL_GLEXT_PROTOTYPES
12651 #ifndef GL_SUN_convolution_border_modes
12652 #define GL_SUN_convolution_border_modes 1
12653 #define GL_WRAP_BORDER_SUN 0x81D4
12656 #ifndef GL_SUN_global_alpha
12657 #define GL_SUN_global_alpha 1
12658 #define GL_GLOBAL_ALPHA_SUN 0x81D9
12659 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
12668 #ifdef GL_GLEXT_PROTOTYPES
12680 #ifndef GL_SUN_mesh_array
12681 #define GL_SUN_mesh_array 1
12682 #define GL_QUAD_MESH_SUN 0x8614
12683 #define GL_TRIANGLE_MESH_SUN 0x8615
12685 #ifdef GL_GLEXT_PROTOTYPES
12690 #ifndef GL_SUN_slice_accum
12691 #define GL_SUN_slice_accum 1
12692 #define GL_SLICE_ACCUM_SUN 0x85CC
12695 #ifndef GL_SUN_triangle_list
12696 #define GL_SUN_triangle_list 1
12697 #define GL_RESTART_SUN 0x0001
12698 #define GL_REPLACE_MIDDLE_SUN 0x0002
12699 #define GL_REPLACE_OLDEST_SUN 0x0003
12700 #define GL_TRIANGLE_LIST_SUN 0x81D7
12701 #define GL_REPLACEMENT_CODE_SUN 0x81D8
12702 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
12703 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
12704 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
12705 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
12706 #define GL_R1UI_V3F_SUN 0x85C4
12707 #define GL_R1UI_C4UB_V3F_SUN 0x85C5
12708 #define GL_R1UI_C3F_V3F_SUN 0x85C6
12709 #define GL_R1UI_N3F_V3F_SUN 0x85C7
12710 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
12711 #define GL_R1UI_T2F_V3F_SUN 0x85C9
12712 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
12713 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
12721 #ifdef GL_GLEXT_PROTOTYPES
12732 #ifndef GL_SUN_vertex
12733 #define GL_SUN_vertex 1
12754 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
12756 typedef void (
APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
12766 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
12772 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
12774 #ifdef GL_GLEXT_PROTOTYPES
12795 GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
12797 GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
12807 GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
12813 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
12818 #ifndef GL_WIN_phong_shading
12819 #define GL_WIN_phong_shading 1
12820 #define GL_PHONG_WIN 0x80EA
12821 #define GL_PHONG_HINT_WIN 0x80EB
12824 #ifndef GL_WIN_specular_fog
12825 #define GL_WIN_specular_fog 1
12826 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC